- Joined
- Sep 13, 2009
- Messages
- 31,463
- Solutions
- 2
- Reaction score
- 32,187
- Trophies
- 3
- Location
- Gaming Grotto
- XP
- 30,989
- Country

I'm sorry...You upsetting the Nintendo fans again, Foxi4?![]()

I'm sorry...You upsetting the Nintendo fans again, Foxi4?![]()

Nah, keep doing it. It' entertaining because you always keep your cool.I'm sorry...![]()

I try to be a nice guy, I don't have a habit of insulting people because they have different opinions (even if sometimes I really crave to). Back to the subject matter though, folks! The Wii U is flopping *mumble mumble Smash Bros. and Mario Kart will totally save it or something*.Nah, keep doing it. It' entertaining because you always keep your cool.
Vgchartz just confirmed that PS4 has surpassed Wii U lifetime sales.I try to be a nice guy, I don't have a habit of insulting people because they have different opinions (even if sometimes I really crave to). Back to the subject matter though, folks! Wii U flopping *mumble mumble Smash Bros. and Mario Kart will totally save it or something*.![]()

VGChartz isn't exactly a reliable source of information, but I don't have any issues in believing that the PS4 has surpassed Wii U's lifetime sales - it was bent to happen sooner or later.Vgchartz just confirmed that PS4 has surpassed Wii U lifetime sales.
http://www.vgchartz.com/article/251527/playstation-4-outsells-the-wii-u-worldwide/
You brought a good point Foxi4, today consumer wants more than just playing game. Both X1 and PS4 expands beyond gaming while Nintendo doesn't offer anything new to the table.
I agree with what you're saying here - the gamepad is a huge price inflator and the only things that can entice customers at this stage of the game are affordable bundles with good value, which is exactly what Microsoft is doing with their XBox One as well. Many people are going to jump on the Titanfall package. It's a psychological thing - selling a system that's ready to play straight out of the box. The situation looks even better now, after the UK price cut - I hope that other regions will follow suit to match the price of the PlayStation 4. Perhaps a Kinect-less bundle would be a good idea, but for now Microsoft is investing heavily into the peripheral, much like Nintendo is into the gamepad.

This much is true. Both companies can plainly see that their peripherals aren't exactly taking people by storm, so they might as well start treating them as accessories instead of core elements of the system. I can't help but wonder if a cheaper Wii U without the gamepad would sell any better.I think historically both the Kinect 2 and the Gamepad will go down as huge failures for this gens mythical and fictional "console war". Artificially requiring the purchase of an expensive add on because you have some vision of it as some core integrated feature will be a blunder never to be repeated again.
I'm not entirely sure if they will - I think Nintendo relies on the potential of including gimmicks in their hardware, it's just that they now had a cold shower and realized that not all gimmicks are successful - now they just have to go through the phase of realizing why.I think Nintendo will move away from gimmics all together. The DS and Wii were huge based on their gimmics. The 3DS has done well inspite of it's gimmic and it's games are generally more traditional button games (Zelda wasn't touch screen controlled this time!) and they came out with the 2DS partly to get out from under the burden of the gimmic. I think/hope they will do the same type of thing with the Wii U gamepad gimmic.
I'm in two minds about that statement. They definitely went crazy with the Cell and they've put too much stock into believing that developers will go through the trouble of coding for an architecture that offers a lot of firepower but is very difficult to handle, but I wouldn't go as far as to say that they've copied anything from the XBox 360 - the PS4 is very much like a PS3, except it's based on more friendly hardware.I think we see a cycle happening here. MS got cocky and has screwed up with Xbone. Nintendo fell in love with gimmics with Wii U and 3DS. Sony went a bit crazy on the PS3 and has realized their mistakes and copied the best features of 360 with PS4.
The 360 is in no way similar to a PC - in fact, its CPU is heavily based on the CELL's PPE. It also uses unified memory - something you don't get to see on PC. It's as remote from PC as you could imagine, really.360 mainly succeeded based on online multi-player and it's similarity to PC architecture.
Again, not something I'm willing to agree with. Online services are simply the industry standard these days and XBox Live isn't the first one around either - rather it's the first console-based one that was met with great success.Sony has copied this premium online model and architecture and learned not to over price and over engineer their HW.
I don't think they should fully abandon their gimmicks - that's what sets them apart from the competition and that's what keeps their audience interested, as narrow as it may be. What they need to do is make the package appeal to customers from beyond their audience - get out of their comfort zone and offer something extra. I have no doubt that if the Wii U had comparable processing power to the PS4 and the XBox One as well as comparable developer support and it would be competitively priced, it would see great success as well. People were initially very excited with what the Wii U could do, at least prior to its release - it was after the PS4 and the XBox One were presented to the world when the hype started dying down. Both the gamers and the press noticed the gap between those systems and interest died away.Nintendo I think will learn not rely on gimmics, has moved toward and accounts and online system. If they copy the competition and don't use a gimmic and get a headstart and integrate their popular handhelds with their home consoles I think they could pull off a console war victory next gen.
I'm sure that the games will start rolling out pretty soon and there's already a number of must-have titles coming soon - the PS4 situation is well under control and we'll see more and more people upgrading to the new system.I think Sony has this locked up with PS4 assuming the games start to come soon and the Ps3 and 360 install bases don't linger too long and hold PS4 back.
Dropping the Kinect 2.0 and creating a Core XBox One package would be a good idea, but for now Microsoft tries to price the system competitively instead and bundle it with games, which is also a good strategy. They too have the situation under control - their system is selling well, just not as well as it could sell.Xbone's only hope at this point is to become price competitive quickly -DROP KINECT 2.0! IMMEDIATELY- and try to win based on exclusives because Sony has copied their online and PC architecture advantages.
- Handheld consoles and home consoles are apples and oranges appealing to different target audiences, even if those audiences overlap to some extent. Nintendo's handhelds never had any problems with market penetration, sales or software support. Their popularity is unparallel to anything else on the market, so there's not a whole lot of reasons to criticize them. Their home consoles however are on a downward spiral in terms of popularity, which goes to show that there's room for improvement here and that Nintendo should re-examine their priorities in that particular sector of their business
- The N64 and the Gamecube were not popular systems in their respective generations because they failed to meet the par - the N64 had no disc drive and was hard to develop games for, making in undesirable for third party developers, on top of being an expensive system to begin with. The Gamecube was released at the peak of PS2's popularity, it used a storage medium vastly inferior to a full-sized DVD and had no multimedia capabilities and all of this contributed to its downfall. The moral of the story here is that Nintendo should pay more attention to the industry standards and consumer trends prior to releasing home consoles - they have to meet the customer's expectations in terms of features, meet the industry's expectations in terms of hardware and development and give the customer their top game in terms of their own software support - this is the recipe for success. When developing the Wii U, Nintendo ignored the industry standard, continued to use their own obsolete version of the PPC7xx architecture and once again refrained from including functionality which is expected from a home console at this stage of the game - BluRay compatibility and a hard drive, among other things
- Equating criticism of a video game system to personal insult is the very definition of personal bias. Liking a certain system, having fond feelings towards a given brand or enjoying particular games on that system in no way changes the real-life situation of the company responsible it or the situation of that company's current system - it's all nostalgia, and looking at the world through nostalgia glasses distorts reality
I don't think there's ever a single reason for a piece of hardware failing at market penetration. I do think that the original XBox never had a chance, though. As a newcomer to the market, you don't have much consumer loyalty and you're up against two industry giants that have a large following. Couple that with a launch that is 1 year later than the first-to-market console of that generation in most parts of the world, and almost 2 years later in one of the biggest gaming markets in the world (Japan), and you're already fighting an uphill battle. The PS2, of course, was riding on the back of the PS1. The Gamecube was also fighting an uphill battle being late to market, Nintendo should have cut the N64 loose earlier and we might have seen a different generation (and different subsequent generations as a result).2. I addressed some of this in point 1, but didn't Xbox meet the par? Why was it on the same level as the Gamecube? I don't recall if it had DVD playback or not but are you seriously going to argue that's why it didn't do better?

It existed in Brazil... You know, the USA and Europe are not the only markets in the world you eurocentric fascist*!I'm not going to call a system that practically "didn't exist" outside of the U.S. "successful" - it wasn't successful at all, it merely wasn't "terrible".
Although I don't agree with everything McHaggis says, I agree with most of it and share the belief that the success of the Wii is paradoxically what's dragging the Wii U down. The Wii established its position as a casual system with little to offer to the core gamer and by doing so it succeded as a low-cost gaming system, but the audience it catered to moved on to smartphones and isn't there anymore to buy seconds in the form of the Wii U. The core gamer isn't willing to board the Wii U train partially because of the Wii's established reputation.

Pretty much. The Wii U has a chance at "thriving" as long as it becomes a low-cost alternative system.
Pretty much. The Wii U has a chance at "thriving" as long as it becomes a low-cost alternative system.

I strongly disagree, people can already get their Indie fix on PC via Steam and on the competition's platforms via the dedicated Indies sections. Nintendo has the eShop for these games and that's where they belong - no extra spotlight is required. Indies alone will not save the system anyways (provided the developers would even go on-board on a "closed" system) - they have limited appeal and attract a rather narrow audience. If they were the miracle cure the Wii U needs, we'd see the OUYA leading the charge when it comes to the console race. The Wii U needs AAA titles, preferably ones that take advantage of its unique capabilities or ones dedicated to the average Nintendo customer and beyond.Simply lower price tag on the system won't be enough. At this point rather than going after third-party AAA games Nintendo should go after more indie game developers. eShop needs more games like EDGE or Rush where they are priced in impulse buy range.
The only reasonable way to do that is to get rid of the controller with a screen (which costs Nintendo $150 I think).
At this stage, a SKU for the Wii U without a gamepad controller seems inevitable, if not imminent.

May I ask why would they provide support for obsolete hardware from two generations back? That's precisely what's holding the Wii U back now - the mindset that we need to stick to backwards compatibility for our dear lives as if it was going to make a huge difference in the grand scheme of things.I also think some sort of solution of providing a gamecube controller would be a nice gesture for their core fans. Either a wireless pro controller in a gamecube-esque form factor or else some sort of USB device that lets you plug in a Gamecube controller or wavebird.
May I ask why would they provide support for obsolete hardware from two generations back? That's precisely what's holding the Wii U back now - the mindset that we need to stick to backwards compatibility for our dear lives as if it was going to make a huge difference in the grand scheme of things.
There's a perfectly functional and wireless Wii U Pro Controller available for the system as well as the Wii Classic Controller and Wii Classic Controller Pro - there's literally no need for Gamecube controller support when the console itself doesn't even support Gamecube games.