...I'm going to pretend that I didn't notice personal insults in your posts and explain my standpoint to you in simpler terms.
Making a profit or being more or less commercially succesful does not make a console any better or worse. If you equate "not making losses" to "being successful on the market" then fair enough, the "N64" was succesful. In the meantime, I still maintain that the N64 was the butt of its generation along with the Sega Saturn and a poorly performing system which could only be called mediocre, and that's if you're in a very forgiving mood. Nintendo came through that difficult time in its history simply because they had the globally successful Game Boy line and that's that. I'm not going to call a system that practically "didn't exist" outside of the U.S. "successful" - it wasn't successful at all, it merely wasn't "terrible".
Making a profit off a given system makes that system a profitable business venture, but not necessarily a good video game system. Again, it was difficult to code for, expensive, not particularly popular and with next to no developer support.
As for growing up, I'm not going to comment on that - perhaps you should re-evaluate your priorities and start looking at matters from a global point of view, encompassing all the factors that come into play, not just whether or not the system sold well.