Yep, you'll alomst always find bugs no matter what, and sometime those bugs add to the fun (Metroid), but I do see a valid point here. A now that Consoles have DLC aka, updates a lot of companies rush half assed products out the door and force the excited consumer to drudge through low FPS rates and what not until an update/patch is released... if ever.
This is something I'd expect when gaming with a PC, because simply put, no two PC's are the same, sometimes even two computers of the same model may share different components. So it is natural to see a game release and have issues with this mother board chipset, this gfx card, or what have you, though one things I noticed is that PC game devs don't release bug fixes and patches under the elusive title of DLC, they just call them what they are, a bug fix and a patch.
Console games need not be like this because every console is the same. That's part of what made Amiga games superior back in the day, aside of being on a computer that ran circles around Apple, and GIANT circles around IBM machines, they also had the benefit of every model being pretty much the same aside of a few changes over time such as the advancement from OCS, to ECS, to AGA. That broke compatibility with some games, but then over time solutions were also created (if not built into the Amiga's boot time) to resolve the majority of this. Backwards compatibility was always one of Amiga's strong points.
I will say that I have never owned a game made by Nintendo (aside of those released for the underpowered NES which flickered a lot when things got busy, and maybe Skyward Sword though I've not witnessed the bug my self) that ever felt too unpolished to enjoy. On that note I can't say I've ever had a Nintendo provide me with a Red Ring of Death and what ever it is they call it when a Sony dies. Likewise of all the used CD/DVD based Nintendo's that have passed through my hands, I have never encountered one with a bad drive. Since the Sony 2 and since the very first XBOX, this has not been the case. I've seen defective drives left and right from both of those companies, and yes I've probably had at least 50 original XBOX's pass through my hands, any many of those were within the first year or two of it's release. The drives were put in there as a cost effective solution. The companies intended for the drives to last the general 5 year console cycle and nothing more, though as many people have seen, sometimes they don't even make it through year one.