Homebrew RetroArch - A new multi-system emulator

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LibretroRetroArc

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I'll agree the patch format has gotten rather unwieldy.


It's to be applied against the Wii64 public SVN.
The Wii64 Team hasn't rebased upon Mupen64Plus either. Backporting is trivial, and so we did.

And where is this "Wii64 public SVN"?

I can't find it anywhere. That is, I HOPE you are not referring to the Googlecode repo, because if you are....

On the Wii64 front, we managed to finish migrating the private SVN commits to the public googlecode repository up to Beta 1.1 Honey, so now you can see all of the individual commits and work that went into the last version.

That was posted on the blog dating back to 2010. Their last commit dates back to May 28, 2010 (nearly 4 years ago now !!!).

So if this is the last time stuff has been "migrated' from the private SVN to "public googlecode repo" - then it means the current sources are at least 4 years behind the private SVN.

If that is so, that doesn't seem like a serious commitment to open source to me - in fact, if it is exactly the opposite. This is exactly the same kind of lame crap that gets pulled in the N64 emu scene all the time - take original opensource code, fork it for some specific aim, close it up and pretend like you can get away with it and everything is just peachy. Pokefan did it with his Glide64 fork, ShunYuan did it, and there are countless other examples as well.

This is not how GPL derived code works. "Sharing" modifications is NOT an option that can be made by the devs - you are REQUIRED to share. If we all did things like this, projects would never progress.

If the Wii64 (or rather, their fork of Mupen) devs feel like they "have jobs now" and they have 'mortgages and bills to pay" and "there isn't a timeslot for Wii64", fine, you have moved on with your life, and now, pretty please, fork it over and let others pick up the baton. In fact, this decision is forced upon them - the GPL compels and demands you to fork it over - there is no "choice" to make here by them - only one right way to do it, and the current way they go about it seems like a very clear license violation to me.

And frankly, I'm surprised none of you have ever called them out on it.
 

the_randomizer

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If the Wii64 (or rather, their fork of Mupen) devs feel like they "have jobs now" and they have 'mortgages and bills to pay" and "there isn't a timeslot for Wii64", fine, you have moved on with your life, and now, pretty please, fork it over and let others pick up the baton. In fact, this decision is forced upon them - the GPL compels and demands you to fork it over - there is no "choice" to make here by them - only one right way to do it, and the current way they go about it seems like a very clear license violation to me.

And frankly, I'm surprised none of you have ever called them out on it.


This alone, has baffled many for a long time. The question is, what will become of the SVN/Git repository for Wii64? The source says it's from May 2010, nothing has been done to it since, but since there have been changes made behind the scenes, will they be forked over or be made available for people to continue to work on it? That repository is stagnant, like a puddle of water.
 

Hielkenator

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Nope. Weirdxeh? Another Neo Geo game is always a bonus as we will never get the larger ones on Wii.

Great news.
This might give hope for future bigroms.

Just to let you know: Sengoku 3 has been available from the virtual console service for quite some time now.
( Waste of money now...)
 

Hielkenator

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I see Retro Arch has a new "invader" icon :P
If someone wants to use it
icon.png


icon.png

Nice, I'll see if I can update the forwarder channel.
 

Hielkenator

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I have a PAL Wii and I don't have these problems.

Are you sure you haven't forgotten to set TV Type to PAL60 in your Wii System Settings?

I did not change my settings at all.
I think the problem has something to do with the config files.

I took some new libretro dols and mixed and matched them with retroarch wii 0.99

strange thing is that only the 8 bit emus are affected, all other dols work as they should.

EDIT: I have no cleu whatsoever causes this problem.
I checked my video settings several times ( PAL, 480P )
Ever since I updated RA ( took some dols out ) i cannot get the 8 bit cores to run at 60 fps.
All NTSCU and NTSCJ roms run at slow 50 fps.

If anyone has fix for this please let me know.

( I allready reinstalled my system menu but that did not help )
I think some setting are screwed in my Wii .
 

Hielkenator

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I dunno if mixing dol files with an older version will work?

Well, it worked with my self compiled version of vbaNEXT in the past.
It's probably a config file corrupted in my Wii system.
I did a clean install of both RA 0.9.9 and the latest 1.0 , but no dice...

I am beginning to think it's not RA related, but then again everthing else on my Wii works as it should, including the standalone emus.

Does RA write anything to NAND?


Getting headaches here as I like to use RA....
 

Charco

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Hmm, hope you can resolve the issue. Always a few teething problems with a new release. Now that I got the path settings saved per core I am very happy. The Neo core supports Unibios 3.0 now too so I will be adding that :)
 

Hielkenator

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Hmm, hope you can resolve the issue. Always a few teething problems with a new release. Now that I got the path settings saved per core I am very happy. The Neo core supports Unibios 3.0 now too so I will be adding that :)

You can play fba core games?
 

Hielkenator

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I dunno if mixing dol files with an older version will work?

Well, it worked with my self compiled version of vbaNEXT in the past.
It's probably a config file corrupted in my Wii system.
I did a clean install of both RA 0.9.9 and the latest 1.0 , but no dice...

I am beginning to think it's not RA related, but then again everthing else on my Wii works as it should, including the standalone emus.

Does RA write anything to NAND?


Getting headaches here as I like to use RA....
EDIT: I remember there was a bug in libogc. were it expects a new line after every entry.
Some apps cannot read the region properly because of that...
 

LibretroRetroArc

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It says FB Alpha for some reason. I reported it here:

http://libretro.com/forums/viewtopic.php?f=2&t=347&start=725#p10362

I will likely push out a new version within a few days with these cores fixed.

It's kinda hard having to do quality control for over 12 platforms and counting even with a handful of people contributing. It might not seem like a big deal to outsiders but it's really, really time consuming and starts becoming more of a job rather than a hobby. Anyway, I try to fix what I can whenever something pops up, but the intent is certainly not to launch buggy point releases.

It doesn't help either that FBA keeps getting updated and that it's always a hassle making the separate 'core versions' for systems with limited amounts of RAM like Wii and Xbox 1. It's kinda a moving target in that respect.
 

Charco

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I will likely push out a new version within a few days with these cores fixed.

It's kinda hard having to do quality control for over 12 platforms and counting even with a handful of people contributing. It might not seem like a big deal to outsiders but it's really, really time consuming and starts becoming more of a job rather than a hobby. Anyway, I try to fix what I can whenever something pops up, but the intent is certainly not to launch buggy point releases.


Take your time, I am in no way demanding any fixes whatsoever. It will all be fixed in a future update, it always has been in the past :)
 
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