Donkey Kong country returns
Super Mario Galaxy 1 & 2
Monster Hunter
Xenoblade Chronicles
HARD ENOUGH FOR ME and still AAA FUN!
Super Mario Galaxy 1 & 2
Monster Hunter
Xenoblade Chronicles
HARD ENOUGH FOR ME and still AAA FUN!
did you played without using the vending machines?? there is a trophy for doing so and god this game is hard without weapon upgrades.Bioshock 1999 mode.
I died a lot less then I expected.
Also, the Scavenger hunt mode is that you should not buy from vending machines.
Even then, the Sirens where pretty easy to defeat ._.
Died only 3 times at the last battle after you murdered Comstock.
And I'm a noob when it comes to FPSses.
So yes, gaming has become to easy.
I hate that game.
I hate it so much, coz of crap like that.
I sold it
#NoRegrets
I've never rage quit an RPG so furiously before
I've platinumed both Demon Souls & Dark Souls, those were the only difficult games this generation
IMO, just ramping up enemy damage doesn't make a game harder, it makes it bullshit.
did you played without using the vending machines?? there is a trophy for doing so and god this game is hard without weapon upgrades.
/Gets out Super Mario 64 and Super Mario Galaxy
Both of these games are fantasic, no? But lets look at how devs have changed in their ways from 1996 to 2007. The biggest thing that sticks out (gameplay/mechanics wise) is the two different approaches to difficulty.
-SM64 is HARD. Ok, you cannot tell me getting 100 coins on rainbow ride is "easy". You cannot tell me you got to the top of tictoc clock and stomped the thwamp with one try. Ok?
-SMG is... huh. Take a look at this. Its no longer what you would call "hard". It falls into what I can only categorize as... frustrating.
It would seen that games are getting away from what we used to feel was a "hard" game and lean on characteristics of games the are more frustrating and not fair. SM64 took massive skills to take on. SMG just takes heavy doses of luck to get past the cheap ass ice skating evil mario clone. The same seems to go for the dichotomy between SSB Melee and Brawl. Melee took skills, technique and practice. Brawl changes thing up and makes it anyones game, regardless of prior "training". With the addition of the Smash orb or whatever that unregulated and game breaking thing was called, slower reaction speeds, closer screen edges and various "cheap" characters with unfair mechanics, Brawl was no longer about the true king of the hill and more about how could out cheap everyone else.
In other aspects, yes i really do thing games are getting easier, shorter, and more hand holdy.
No, Weapon upgrades don't count for that achievement.
It's purely the Dollar bills ones.
I played that game too!
This is why I like Dark Souls.
ohhh thank godness.
I think I'll start my 1999 run again some day, too many silver eagles wasted only to revive and missed opportunities to buy upgrades.
I liked the difficulty that my no upgrades run was giving, but on games with good stories I prefer having a more accessible difficulty, even with upgrades I think will be challenging.
Ikaruga is amazing ... the best shoot em up ever imho. It's simple, there's only 5 levels but I never finished the game because it's so darn hard :S
Ikaruga is amazing ... the best shoot em up ever imho. It's simple, there's only 5 levels but I never finished the game because it's so darn hard :S
I like to say this is the case.lol but "most" of the games today just don't feel nearly as challenging. I know this because I don't throw the controller nearly as often.lolWhat is it with video games as of late? It feels like gaming is becoming too easy. Could it be that we as gamers are getting older and becoming more skilled, therefore knowing what to look for in games to progress?
Um, why would dated graphics make a game hard to beat?Perhaps games have become easier because the technology has improved to the point where the interfaces are genuinely ergonomic and easy to use? :derp:
Mario 64 and Ocarina are difficult games to beat... but only because the graphics and camera controls are so horrible.
Software developers are now able to explain to a player what they are supposed to do. They probably would have done it before as well, but they were so limited in terms of processing power and storage space that they simply couldn't. Cue the NES and SNES games.
Games shouldn't be hard to play. They should be hard to master.