Gaming Minecraft

Walker D

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No, I mean opening/forwarding the ports on your router/gateway to allow people to connect to you, which is needed whenever you're hosting a standalone server for a video game or a website or something in general. Port forwarding is the way you host stuff without requiring hamachi.
Ah ..ok
that would avoid those programs completely ..but I still prefer using Tunngle, just cause for certain people, messing around with router ports can be kind of a hassle, and with Tunngle, you can easily find new servers to enter, chat with people, create your own room for friends or general peps to go, etc.. It's user friendly enough for me.
I don't like hamachi though..
 

Rydian

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Fishing is getting big updates.

Dinnerbone: "Fishing rewards in 1.7 are split into 3 piles: treasure, junk, fish. There are enchantments to change your luck between the piles."
Dinnerbone: "Brewing a Pufferfish into a Water Breathing potion makes sense, right?"
Dinnerbone: "Don't worry, eating the pufferfish will be strongly discouraged through the use of deadly neurotoxin."
 

Rydian

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(Can't bump a sticky, so I might as well flood new info when it comes out, m'kay?)

Snapshot. Wow.

A new dirt type, "Packed Ice" (appears to not melt near light sources but is not transparent either), EIGHT NEW FLOWERS, WAIT MAKE THAT 11 NEW FLOWERS, two new grasses, three new fish, two new enchants (Lure and Luck Of The Sea), potions of water breathing, and... oh my god.

Terrain generation has an "AMPLIFIED" option.

2013_09_05_15_14_11.png


Yes, terrain finally naturally generates above the old 128 limit, at least with this optional world type, and it pretty much turns all the normal biomes into "extreme hills", and turns the previously-mountainous biomes into crazy floating landmass type stuff.

2013_09_05_14_59_25.png


2013_09_05_15_18_50.png


When you land from a big jump, particles of whatever you hit fly out. Works properly with wool colors, though grass shows dirt particles. It only happens if the fall is big enough to cause fall damage, and the further you fall the more particles are made and the more violently they're expelled.

They got rid of the ugly swamp colors (changed to a less-ugly color).

There's naturally-generating giant mushrooms outside of the mushroom biome.

FAT TREES.

2013_09_05_15_21_35.png


All the above screenshots were taken with an AMPLIFIED world type.... of course the normal world type is more reasonable as usual.

2013_09_05_15_38_43.png


New rocky outcropping land formations, spruce trees that generate outside of snow (and there's new mixed-tree forests).

Okay, enough info for now.
 

DJ91990

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Ant Venom is doing a HARDCORE AMPLIFIED survival on Youtube. He freaking beat me to it! I'll still start my own though. I just won't have first-ies! I friggen love the new flowers! Because there are so many of them, every base of mine has a floral garden! Also exploration and creating regions and kingdoms is now more fun as each biome will only allow biomes of a similuar type to spawn next to them. (I.E. Snowy biomes will have colder, biomes next to them, that could lead to a warmer biome, then dryer. No longer is there LUL snowy tundra next to a desert!)
 

Rydian

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The new commands you can do in vanilla without third-party tools are lovely. The longer ones need to be in command blocks, though. I know many of these were added last week, but command blocks still had a 255 character limit so you were limited in what you could do. Not so with the latest.


Summon a cow three blocks above you (or the block) riding a creeper.
Code:
/summon Cow ~ ~3 ~ {Riding:{id:"Creeper"}}


Generate an item with a custom name and lore off the bat.
Code:
/give @p 268 1 0 {display:{Name:"Poop Sword",Lore:["A sword fit for Josh."]}}


Generate a diamond sword with -100% attack. When you swing it enemies don't even get hit.
Code:
/give @p 276 1 0 {AttributeModifiers:[0:{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:-1,Operation:1,UUIDLeast:111112,UUIDMost:1111},1:{AttributeName:"generic.moveSpeed",Name:"generic.moveSpeed",Amount:-1,Operation:1,UUIDLeast:111113,UUIDMost:1111}]}


Generate a bow with +200% damage, but -100% speed. The closest thing MC has to a sniper rifle? Too bad I can't find out how to affect the draw speed of the bow.
Code:
/give @p 261 1 0 {AttributeModifiers:[0:{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:2,Operation:1,UUIDLeast:111112,UUIDMost:1111},1:{AttributeName:"generic.movementSpeed",Name:"generic.movementSpeed",Amount:-1,Operation:1,UUIDLeast:111113,UUIDMost:1111}]}


Spawn a player's head in without NBT editing.
Code:
/give @p 397 1 3 {SkullOwner:rydianmorrison}


Spawn in a "tame" skeleton horse. They can't normally be tamed, this forces a saddle on them so you can at least ride them, but you can't leash/lead them (thanks to Kieran Steel).
Code:
/summon EntityHorse ~ ~ ~2 {Type:4,Tame:1,SaddleItem:{id: 329, Count: 1}}


Place a sandstone block right above your head (note the new item spawning ability syntax name shit that was just added).
Code:
/setblock ~ ~2 ~ minecraft:sandstone
 

Duo8

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The new commands you can do in vanilla without third-party tools are lovely. The longer ones need to be in command blocks, though. I know many of these were added last week, but command blocks still had a 255 character limit so you were limited in what you could do. Not so with the latest.


Summon a cow three blocks above you (or the block) riding a creeper.
Code:
/summon Cow ~ ~3 ~ {Riding:{id:"Creeper"}}

2013-09-13_13.47.06.png


Also, lol Super Secret Settings.
 

Boy12

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(Can't bump a sticky, so I might as well flood new info when it comes out, m'kay?)

Snapshot. Wow.

A new dirt type, "Packed Ice" (appears to not melt near light sources but is not transparent either), EIGHT NEW FLOWERS, WAIT MAKE THAT 11 NEW FLOWERS, two new grasses, three new fish, two new enchants (Lure and Luck Of The Sea), potions of water breathing, and... oh my god.

Terrain generation has an "AMPLIFIED" option.

2013_09_05_15_14_11.png


Yes, terrain finally naturally generates above the old 128 limit, at least with this optional world type, and it pretty much turns all the normal biomes into "extreme hills", and turns the previously-mountainous biomes into crazy floating landmass type stuff.

2013_09_05_14_59_25.png


2013_09_05_15_18_50.png


When you land from a big jump, particles of whatever you hit fly out. Works properly with wool colors, though grass shows dirt particles. It only happens if the fall is big enough to cause fall damage, and the further you fall the more particles are made and the more violently they're expelled.

They got rid of the ugly swamp colors (changed to a less-ugly color).

There's naturally-generating giant mushrooms outside of the mushroom biome.

FAT TREES.

2013_09_05_15_21_35.png


All the above screenshots were taken with an AMPLIFIED world type.... of course the normal world type is more reasonable as usual.

2013_09_05_15_38_43.png


New rocky outcropping land formations, spruce trees that generate outside of snow (and there's new mixed-tree forests).

Okay, enough info for now.

Those mountain's look friggin' awesome, can't wait to play the new 1.7 update :D
IMO, 1.6 wasn't to big at all, i think 1.7 is supposed to be the "real" 1.6 update.
 

lismati

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The new commands you can do in vanilla without third-party tools are lovely. The longer ones need to be in command blocks, though. I know many of these were added last week, but command blocks still had a 255 character limit so you were limited in what you could do. Not so with the latest.


Summon a cow three blocks above you (or the block) riding a creeper.
Code:
/summon Cow ~ ~3 ~ {Riding:{id:"Creeper"}}


Generate an item with a custom name and lore off the bat.
Code:
/give @p 268 1 0 {display:{Name:"Poop Sword",Lore:["A sword fit for Josh."]}}


Generate a diamond sword with -100% attack. When you swing it enemies don't even get hit.
Code:
/give @p 276 1 0 {AttributeModifiers:[0:{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:-1,Operation:1,UUIDLeast:111112,UUIDMost:1111},1:{AttributeName:"generic.moveSpeed",Name:"generic.moveSpeed",Amount:-1,Operation:1,UUIDLeast:111113,UUIDMost:1111}]}


Generate a bow with +200% damage, but -100% speed. The closest thing MC has to a sniper rifle? Too bad I can't find out how to affect the draw speed of the bow.
Code:
/give @p 261 1 0 {AttributeModifiers:[0:{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:2,Operation:1,UUIDLeast:111112,UUIDMost:1111},1:{AttributeName:"generic.movementSpeed",Name:"generic.movementSpeed",Amount:-1,Operation:1,UUIDLeast:111113,UUIDMost:1111}]}


Spawn a player's head in without NBT editing.
Code:
/give @p 397 1 3 {SkullOwner:rydianmorrison}


Spawn in a "tame" skeleton horse. They can't normally be tamed, this forces a saddle on them so you can at least ride them, but you can't leash/lead them (thanks to Kieran Steel).
Code:
/summon EntityHorse ~ ~ ~2 {Type:4,Tame:1,SaddleItem:{id: 329, Count: 1}}


Place a sandstone block right above your head (note the new item spawning ability syntax name shit that was just added).
Code:
/setblock ~ ~2 ~ minecraft:sandstone


Wat. You are trying to tell me that Mojang is actually improving redstone? About friggin time, I was thinking of dropping redstoning, now it seems it just got better. 1.7 hype.
 

Rydian

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Wat. You are trying to tell me that Mojang is actually improving redstone? About friggin time, I was thinking of dropping redstoning, now it seems it just got better. 1.7 hype.
http://www.minecraftforum.net/topic...mon-give-datatags-in-map-making-tutorialswip/
Lots of examples of what's able to be done via commands in the chat window (great tools for admins to have some fun) and what can be done via command blocks. Summon a zombie with knockback resistance that will drop a custom-named sword when you kill it, etc.

And I'm not even getting into the fact that all trackable stats, including how far you've walked, swim, ridden by horse, and how many of a certain type of block/item you've broken, placed, crafted, or destroyed are now available for detection and tracking in command blocks.



(1.50 shows that it detects when the player has killed a skeleton.)

And of course with the ability for command blocks to place and remove blocks any time you want, custom maps will be getting much cooler.
 
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gifi4

How am I a 'New Member'?
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Whatever happened to the plan of fixing the stats and achievements? Damn things don't save properly when messing with the JAR files.
 

Rydian

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Whatever happened to the plan of fixing the stats and achievements? Damn things don't save properly when messing with the JAR files.
It's there, in the snapshots. Achievements/stats are per-world now (mainly because you can reset/edit them with redstone, so they can become a map mechanic).
 

Duo8

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I'm ... uh ... just gonna stay with SEUS.

BTW anyone got a crash when right-clicking on the Video settings menu?
 

Celice

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I'm ... uh ... just gonna stay with SEUS.

BTW anyone got a crash when right-clicking on the Video settings menu?
Speaking of SEUS, did the author ever release an update that didn't make the water look like it was wobbly air?
 

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