Gaming Minecraft

gifi4

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I made a horrible mistake in 21A. I obtained horses and what-not. Had a huge amount of 'em. Spent hours searching. Didn't back up my save, accidentally reverted to 1.5.2 without realising. Bye bye horses.
/Life story
 

nryn99

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what's the differences with the paid and pirated version. can i play on servers with pirated version?
guys just a quick question, does mods matter if i decide to play with a server? my cousin wants to play minecraft and i downloaded one with just 1.5.2 and another one which has mods same version.
 

Rydian

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what's the differences with the paid and pirated version. can i play on servers with pirated version?
You can only play on servers that are set to offline mode if you don't have a legit account.

guys just a quick question, does mods matter if i decide to play with a server? my cousin wants to play minecraft and i downloaded one with just 1.5.2 and another one which has mods same version.
Mods do matter, yes. If you play on a server that needs mods, you need to have those mods installed. If the server doesn't have the mods you have, then if you try to do anything modded you'll likely disconnect or crash.

People tend to use things like Magic Launcher in order to keep multiple Minecraft installs (various mods, clean, etc.) to cope.
 
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AbyssalMonkey

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You can only play on servers that are set to offline mode if you don't have a legit account.

Mods do matter, yes. If you play on a server that needs mods, you need to have those mods installed. If the server doesn't have the mods you have, then if you try to do anything modded you'll likely disconnect or crash.

People tend to use things like Magic Launcher in order to keep multiple Minecraft installs (various mods, clean, etc.) to cope.


I personally prefer MultiMC. It allows for much better instance setups, and keeps them nice and organized for you. Also, it actually depends on the mods, certain mods do not edit any jar files and only add to them, as such Minecraft doesn't recognize these files because they are never called by the server. Most of these mods are dubbed client-side mods (Optifine, Mod Macros).
 
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PityOnU

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I see, about those servers, what did you mean by set to offline mode?
One I downloaded from tpb says it has a server list.

Minecraft servers can be set to one of two modes:

Online: When you login to the server, it dials back to the official Minecraft account servers and verifies all of your account information. It's like Xbox LIVE in this case because you have one account you log into every server as, and only on person (you) can have your account name. It's password protected, and allows you to use skins.

Offline: The server uses whatever display name you claim to be yours, without verifying with the official Minecraft servers. This way can be more reliable, as the official Minecraft servers could be down or under maintenance and you can still play. However, an imposter/hacker can easily fake your account name and log into the server as you, as there is no password protection because of the inability to talk to the official Minecraft servers. There is also no option to use a skin.

The second mode is obviously preferred by pirates as you don't need an official account to play.

EDIT: Also, here is a list of all of the configuration options that can be set on a vanilla Minecraft server, just so you can see what is possible since you sound new.
 
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Rydian

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Most public/popular servers use online-mode because op/admin/mod/whatever status is based on username, and in offline-mode there's nothing stopping somebody from logging on, finding a mod, then waiting until that mod logs off and then logging on with the mod's username (since there is no actual password or verification since there's no account verification going on).
 
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Frederica Bernkastel

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Adventure mode no longer stops users from breaking/placing blocks in total, they need to have the right tools to do it, they can't do it barehanded.

http://dev.bukkit.org/server-mods/permbukkit/
Set up a permissions system, and make users be in the untrusted or whatever user group by default, which has no build permissions. Then promote somebody to a user group with permissions when you want them to build.
http://dev.bukkit.org/server-mods/permbukkit/pages/configuration/
permissions.build: false is the line in that example config that makes players unable to build, so for the user group you want to be able to build, set it to true (since there's inheritance from lower account groups you need to be explicit).
GroupManager and PermissionsEx are both much better. GroupManager is just as powerful, but overall simpler to configure, and PermissionsEx offers much more extensive control over the server should a server's adminstrators need it (some of the larger communities require it for obvious reasons).
Also Adventure Mode isn't even a little bit effective against hacked clients - take a look at the class which it inherits.

Anyway I've updated the OP with a link to this form, which I'll be using to keep the server listing up-to-date.

P.S. LexManos can go fuck himself.
 

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