Hacking Modding Yoshi's Woolly World

Heya, just dropping in here to ask for some clarification. Can these tools be used to inspect how the game handles things like yarn count, where enemies spawn and what enemies there are? I really want to make an archipelago randomiser integration for this game. If any extra help could be given I would massively appriciate it!
 
Heya, just dropping in here to ask for some clarification. Can these tools be used to inspect how the game handles things like yarn count, where enemies spawn and what enemies there are? I really want to make an archipelago randomiser integration for this game. If any extra help could be given I would massively appriciate it!
Yes, if you want to check which objects and enemies spawn where in the level files. Other things, like checking player state or how many yarn balls are attached to Yoshi, require some reverse engineering and custom code.
 
Yes, if you want to check which objects and enemies spawn where in the level files. Other things, like checking player state or how many yarn balls are attached to Yoshi, require some reverse engineering and custom code.
Just wondering, is there any master spreadsheet for collecting data/info on the game? I'm having a hard time finding which stage is what and which enemy is what etc. Also, with the custom code, I assume I have to write in C++? Is there anything else I need to do?
 
Just wondering, is there any master spreadsheet for collecting data/info on the game? I'm having a hard time finding which stage is what and which enemy is what etc. Also, with the custom code, I assume I have to write in C++? Is there anything else I need to do?
I have a Ghidra project I don't mind sharing. You can DM me on Discord (same username as here). Also, knowing C++ and PowerPC is indeed required.
 

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