I don't really know what to answer, as I don't know how to define "pretentious" in a game.
Personally, I'd go with any game that sacrifices gameplay for story*. Especially if that story is just stretching out for epicness or reaching for plot**. And I think that if I were to look that up in a dictionary, I'd see a picture of later final fantasy games.
*keep note: a game like 999 is meant as a sort of interactive novel. As such, there's not as much gameplay in there to begin with, so it's not exactly sacrificing it.
**just imagine your protagonist going to the baker on a normal day. If you picture him/her doing so with overly dangerous music, striking thunder when (s)he's handing out for cash and/or speaking a whole morning worth of monologue with the baker ... then the game is stretching out for epicness or reaching for plot.