Hacking Configurable USB Loader

Howard

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For those of you who have to have the latest. Source code for 70r59 is available for you to compile your own.
Theirs nothing "borked" about it, or any of my previous source uploads except that they were showing up for everyone to download and I cant make releases for everyone to download.
 

oji

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For those of you who have to have the latest. Source code for 70r59 is available for you to compile your own.
Theirs nothing "borked" about it, or any of my previous source uploads except that they were showing up for everyone to download and I cant make releases for everyone to download.

Thanks a lot, Howard. Maybe it's not prohibited to use an external file hosting for the compiled version — cfg70r57jump.zip (1.5 MB) https://mega.co.nz/#!pB4kQIDb!WH5fJnMI7hhNwePywimoABJ9JWtfMynWDK2e2JNYL-o
 

cheesypr09

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I have a strange issue and can't seem to find an answer for it...

Every time I play a VC title with mighty dol plugin, my wiimote becomes unpaired from the wii. I have to pair it up via red synch buttons.
I can play the same title via SNEEK with same nand and my wiimote doesn't get unpaired. (I can hit home button in the game and can exit back to home screen)

Could someone try to play Mario Kart 64 via SNEEK and via mighty dol plugin to see if they experience the same problem?

I am using cfg usb loader mod v70r51 with latest mighty dol plugin (v4?).
I built my nand with modmii and use the same nand with SNEEK and cfgusbloader mod.
 

No Real Pattern

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Hey, I have a probably very stupid and obvious question that I thought I might ask you guys. I just softmodded my wii using an excellent and easy-to-follow tutorial, and have installed the configurable USB loader. However, I'm having a minor issue. Every time I try to start the loader, I must unplug the hdd or else the program never opens. If I do unplug it everything goes fine and I can plug it in when it starts to look for it. Is this a problem with the hdd I'm using or is it something I can fix in the settings?

This problem also extends to opening other stuff, like the homebrew channel. Won't work if the USB hdd is plugged in. I really appreciate any help you guys can give me (and please make it easy to follow for a newbie, I'm barely familiar with this stuff)
 

No Real Pattern

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Thanks for the advice, I tried using pimp my wii to update everything, but I don't know what 'c2x beta 52' is or how to install it. This might be really obvious, but I couldn't figure it out or google an answer successfully. Sorry, I'm really not knowledgeable in this stuff yet.
 

wiiztec

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Quick question... I think.

I recently decided to start using CFG's built-in Devolution functionality to play GC backups, rather than the standalone launcher.

However, when I move my memcard.bin file to sdcard:\usb-loader\, I am told that the memory card is corrupt in game (any game).

Formatting the "card" allows me to save and load normally with no problems, but upon opening the new memcard.bin on my PC, I see that the file itself is completely blank.

I was wondering if the saves were actually stored somewhere else and the blank memcard.bin was being used as a placeholder.

If so, where are the actual saves stored and how would I go about transferring my saves?

I'd rather not start all my games over... I guess I'll just use my actual memory card for the time being.

I am currently using v70r50 with the latest version of devolution's loader.bin and cIOS 250[57]-d2x-v10 if that matters.

Thank you in advance!

I am having the same problem on v70r51

Any solution for this yet?
 

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