Video games are more a luxury product/hobby than music, literature and movies. (now, I'm using the definition that it does cost more money, not that it's more or less essential).
Many (most) people have a TV: There is always some free channel you can watch (or I'd rather guess so at least) which has information, moving pictures, ads.. movies... It's relatively cheap.
Music, get it free from the radio, spotify...
literature, well... there are always shit to read. But for example, a library... free books.
video games? No... there is some sale every now and then, when it's a bit cheaper. But you need a TV in the first place. And you need an relatively expensive console. sometimes even internet, special controllers and peripherals.
So No one is entitled to gaming. That's just how it is.
I do think everyone is entitled to reading and music. Hence: Library and Radio.
And I'm sure as hell not saying that I don't pirate. Of course I do. But I don't think I am doing right, pirating. I am doing wrong. And I don't think pirating = stealing. Pirating = copying, and I do think that it hurts more than buying used games and I will write why:
A game dumper buys one game, and X amount of people copies it. Just as a fair example, 5000 is NOT an exaggeration.
A gamer buys one game, finishes it or doesn't like it and he sells it to ONE other person. Now that person may sell it and so forth but that chain is way slower and smaller than pirating. Anyone who compares them both are silly.
I am not saying that piracy hurts companies, or that it doesn't hurt... I wouldn't know that for sure, so I can't express anything about that.
Another thing; $60 isn't much money for a game honestly. They are not uncommonly $92 in Sweden by the way.
No, take a relatively big game, battlefield 3 perhaps... How many people are working on that game? around 100? Not impossible. Now how long do they work on it? what are these peoples salaries? and all the employment fees and taxes companies and employees must pay. and they nowadays must get payed in advance, before the game is on sale. and transportation, and production, and advertisement, and somewhere to do their work, and devkits... (And they also aren't doing this for charity either, they want to make some profit as well, not just get even).
And then a video game store? They don't magically have workers appearing, they have salaries. and taxes and fees. Oh wait, they don't get the locale for free either, no they must rent their spot for quite a lot each month. Oh, and they got to advertise their store so people buy there instead of any other place. And again, these also want to make some profit as well, why would they otherwise bother having a store?
Now, is $60 too much to ask, to finance all that? I honestly don't think so. (Can I afford it? nope, not now.)
Many (most) people have a TV: There is always some free channel you can watch (or I'd rather guess so at least) which has information, moving pictures, ads.. movies... It's relatively cheap.
Music, get it free from the radio, spotify...
literature, well... there are always shit to read. But for example, a library... free books.
video games? No... there is some sale every now and then, when it's a bit cheaper. But you need a TV in the first place. And you need an relatively expensive console. sometimes even internet, special controllers and peripherals.
So No one is entitled to gaming. That's just how it is.
I do think everyone is entitled to reading and music. Hence: Library and Radio.
And I'm sure as hell not saying that I don't pirate. Of course I do. But I don't think I am doing right, pirating. I am doing wrong. And I don't think pirating = stealing. Pirating = copying, and I do think that it hurts more than buying used games and I will write why:
A game dumper buys one game, and X amount of people copies it. Just as a fair example, 5000 is NOT an exaggeration.
A gamer buys one game, finishes it or doesn't like it and he sells it to ONE other person. Now that person may sell it and so forth but that chain is way slower and smaller than pirating. Anyone who compares them both are silly.
I am not saying that piracy hurts companies, or that it doesn't hurt... I wouldn't know that for sure, so I can't express anything about that.
Another thing; $60 isn't much money for a game honestly. They are not uncommonly $92 in Sweden by the way.
No, take a relatively big game, battlefield 3 perhaps... How many people are working on that game? around 100? Not impossible. Now how long do they work on it? what are these peoples salaries? and all the employment fees and taxes companies and employees must pay. and they nowadays must get payed in advance, before the game is on sale. and transportation, and production, and advertisement, and somewhere to do their work, and devkits... (And they also aren't doing this for charity either, they want to make some profit as well, not just get even).
And then a video game store? They don't magically have workers appearing, they have salaries. and taxes and fees. Oh wait, they don't get the locale for free either, no they must rent their spot for quite a lot each month. Oh, and they got to advertise their store so people buy there instead of any other place. And again, these also want to make some profit as well, why would they otherwise bother having a store?
Now, is $60 too much to ask, to finance all that? I honestly don't think so. (Can I afford it? nope, not now.)













