Wii U hacked?

  • Thread starter Thread starter Deleted_171835
  • Start date Start date
  • Views Views 53,794
  • Replies Replies 242
  • Likes Likes 3
The thing that annoys me here is that they don't specify what this means, or what they've done.

It's hard not to want to tell someone when you've achieved something like this, even though it's not ready for public release.

I went through this when I was working on 3DO encryption tools, getting code to finally run on the Sega Genesis, Saturn, Neo Geo CD, etc. I could see pieces of it coming together, and at the end created a bootable 3DO CD, but the tools weren't ready for average people to use. I
 
So after looking through just the first two pages (I don't have the time right now to read through the rest of this), this is significant because I assume there is no way of displaying images on the WiiU Pad without hacks, right?
There are ways. It's significant because Fail0verflow posted it.
 
It's not an opinion matter; it's a fact. Piracy = some lost sales. But not every pirated copy = 1 lost sale. Anyone disagreeing is wrong, plain and simple. As I said, none of that excuses piracy, it's still wrong. It doesn't matter if you would have paid for it or not, if you don't pay for it, you have no right to it.

The few times I've posted about the game libraries and multiple copies of other games I've bought because I pirated one out of the series is testament to that.

(For the record, Borderlands pirated = 2 copies PC (retail and GOTY), 1 copy 360 (brother liked it), Borderlands 2 pc (haven't played yet), Borderlands 2 360 (again because brother liked the first; Pirated Morrowind and Fallout 3, ended up buying Bethesda Steam pack - Morrowind/Oblivion GOTY, Fallout 3/NV GOTY, whatever else it came with, which I haven't played most of, and Skyrim separately, haven't played yet. Pirating 3 games really made these devs lose some sales.)

Heh, I love how you continue to post "piracy is wrong" comments in this forum. Anyway, if someone says every pirated copy doesn't equal 1 lost sale, it isn't a fact, it's an opinion. While there is a high probability that every pirated copy indeed doesn't equal 1 lost sale, it takes more than high probability to call something a fact. 1+1 =2 is a fact, a day has 24 hours ia a fact, North America is a bigger country than the UK is a fact, but every pirated copy =! 1 lost sale is an mere opinion, simply because a) you can't prove it (while facts are provable, this isn't), b) lets say I hacked the 3DS (without ever making the hack public) and pirated 10 games that I planned on buying if it wasn't for the hack; this means that 10 pirated copies equal 10 lost sales. So there you have it.

Also, your claim that if people don't pay for a game they have no right for it is, to use a famous quote of yours, nonsense. There are other ways of obtaining a license for a game without paying for it.
Bullshit you can't prove it, look at what I just posted. That alone makes it an indisputable fact that every copy of a game pirated does not equate to a lost sale in a 1:1 ratio. Meaning I can be the only person in the entire world who has done such a thing and it is still a fact.
 
So after looking through just the first two pages (I don't have the time right now to read through the rest of this), this is significant because I assume there is no way of displaying images on the WiiU Pad without hacks, right?
This is significant because vWii doesn't have access to the Gamepad at all - it's disabled during vWii initialization. This gives us two possibilities:
  • fail0verflow hacked the Gamepad firmware
  • fail0verflow hacked the WiiU, at least to the extent of using the graphics engine
Both options are pretty cool, but they're quite secretive about the hack. That said, they did say it's "Running on the WiiU", so the latter option is more likely.
 
  • Like
Reactions: plasma dragon007
If it's a WiiU hack and fail0verflow was involved, it's 100% legit. Might as well be one of (if not) the fastest hack in the history of console gaming. (not counting handhelds ofc.) XD
Now, to be fair, they were posting on their blog saying that the WiiU security is pretty crappy throughout the last few weeks, so... it's clear that they were hard at work with this one.
 
Now, to be fair, they were posting on their blog saying that the WiiU security is pretty crappy throughout the last few weeks, so... it's clear that they were hard at work with this one.
Hmm! Another reason to believe in their hacking abilites. XD I swear, this month has been rather interesting in the hacking business. XD
 
The source is actually Siliconera, I simply trimmed the PSP part since we were talking about the DS. The numbers come straight from Computer Entertainment Supplier’s Association, they're a rough estimate for the year 2010.
Okay so most of the artifacting was from your trim of it. XD Still can't believe they left "Axis Title" though...

Gray area. And by that I mean that people such as myself and others see it as it is. But it also depends on the situation and whether or not the person played it fully and kept it or what. Too many variables.
The concept of a "lost sale" being equal to losing the money is wrong in the first place, that's what I meant.

Let's say I go over to my friend's house and watch one of their DVDs with them. Suddenly I've seen the movie without paying (only the original copy for them was paid for) and am not required to pay for it to see it (as I just saw it for free by watching somebody else's copy they shared). Do I need to go to court for that, am I damaging the economy?

Piracy is not a criminal act in general because the act of pirating something doesn't cause any sort of property or monetary damage. That's why cases for pure piracy are in civil court, not a criminal court.

Of course, when you get into bootlegging or piracy on a large scale for monetary gain obviously things change (and it gets criminal then), but in this forum we're generally concerned with small-scale piracy for personal use anyways.

And I disagree with you, same with courts and laws and businesses.
Actually...
http://arstechnica.com/tech-policy/...llegal-downloads-dont-equal-17000-lost-sales/

Don't confuse the propaganda with the actual court statements. The RIAA and such will say all sorts of shit publicly (like stating that piracy is theft) that they'd never say in court because they're smart enough to not risk getting slammed for lying in court.

If piracy didn't equal to loss sales, there wouldn't be a big fuss over it at all.
What's that, you say that companies are grounded in reality and won't do stupid shit and try to grasp at straws and try to make crazy claims just to keep people locked into buying from them?
  • Yeah, it's not like Apple and other big companies will sue over vague patent designs just to keep competition off the market so people have to buy them...

  • Hey, isn't it cool how companies never develop any sort of Digital Rights Management to lock your content if they can't confirm on each boot that it's bought from them?

  • And yeah, it's not like companies like Sony will make specific memory formats to make sure that you have to buy the memory from them or a company that licenses from them...

  • So you know all those cases of companies trying to place a court embargo on other competing products to stop them from getting sold in the US/UK... don't exist?
Companies are entirely reasonable in their demands of how the world works! =D

The problem is the wants of many companies are not in line with reality. They want to make sure that the only way to get a hold of something is to pay them for it, still in the mindset that it's all physical goods. That doesn't work with digital content though. Digital goods are not made of physically-limited materials that need to be specially-worked. I can use Firefox to download a single text file with the word "cat" in it just as easily as I can download a copy of The Hobbit (if it's even out yet, I don't care), and that puts a kink into how they want the world to work.

They want to still act like everything's physically-limited, like cars (sure can't download a car!), but that's not how the world actually functions.

As for the IM apps, I think they're going to be quite popular on the WiiU since the tablet appears to be perfect for a virtual keyboard and... well, can be taken anywhere, which is close enough to a laptop. :P
Oh hell yeah. A homebrew IM application (or even fancy IRC stuff since it's more stable and bitlbee will update instead of the application needing to) would be great. As far as I'm aware the IRC protocol hasn't updated in ages (officially, the RFC is a rough base) and most of the updates to IRC programs are client-side bug fixes and feature additions, so assuming somebody doesn't mind the odd process of using bitlbee (rooms and PMs instead of a single buddylist) it'd be preferable to getting fancier programs that die.

'Cause we've all seen how homebrew IM programs work out for other systems... they stop being able to connect eventually.

This is significant because vWii doesn't have access to the Gamepad at all - it's disabled during vWii initialization. This gives us two possibilities:
  • fail0verflow hacked the Gamepad firmware
  • fail0verflow hacked the WiiU, at least to the extent of using the graphics engine
Both options are pretty cool, but they're quite secretive about the hack. That said, they did say it's "Running on the WiiU", so the latter option is more likely.
They stated it's from the Wii U, so they have some sort of access to it. They're loading a fullscreen image which means either embedding things in a binary, or redirecting some sort of resource call.
 
They stated it's from the Wii U, so they have some sort of access to it. They're loading a fullscreen image which means either embedding things in a binary, or redirecting some sort of resource call.
Even if they did this by simply passing RGB data to pixel registers, it's still pretty impressive in that kind of a time frame.
 
Actually I'm not happy with it. It is too early for WiiU to be hacked.
Also, I don't think that means anything. I remember when hackers said that Sony had to start a new system because of their hack - now they realized that they were wrong.
Sony was able to patch itself, and at that point Nintendo will do even more to stop piracy on their brand new console. We don't know much about it, but after DS and Wii security I don't think it is going to be as easy as this.
 
As I said I don't want piracy rampant on the Wii U just yet, though I do hope to see a good DS emulator come to the console at some point. TV as the top screen, gamepad as the bottom screen. How awesome that would be. :)
 
Actually I'm not happy with it. It is too early for WiiU to be hacked.
Also, I don't think that means anything. I remember when hackers said that Sony had to start a new system because of their hack - now they realized that they were wrong.
Sony was able to patch itself, and at that point Nintendo will do even more to stop piracy on their brand new console. We don't know much about it, but after DS and Wii security I don't think it is going to be as easy as this.
How can you patch a console when you use the private key of a PS3 to sign ANY software, whcih can't even differentiate from the ones that Sony approved? :unsure:
 
Sony changed keys, and put in a whitelist for all the old games that used the older keys. People thought it'd be like the DSi where Nintendo wasn't going to try to hash and make a whitelist of the important bits of each game, but with disc-based media that needs to be spun up (or stick on the HDD) anyways and with the PS3 having the storage space (for the hash tables) and much higher processing capability (for hashing files quickly) it was more feasible for them to do.
 
  • Like
Reactions: gamefan5 and dilav
Sony changed keys, and put in a whitelist for all the old games that used the older keys. People thought it'd be like the DSi where Nintendo wasn't going to try to hash and make a whitelist of the important bits of each game, but with disc-based media that needs to be spun up (or stick on the HDD) anyways and with the PS3 having the storage space (for the hash tables) and much higher processing capability (for hashing files quickly) it was more feasible for them to do.
ok lol good to know. XD
 
I'm hearing a bunch of blah, blah, blah about piracy. There hasn't been enough evidence to make or break the idea that the ability to pirate on a system early in it's life span will cause it to fail. "But Devin, the Wii and DS had piracy early on and they're successful!" Doesn't matter, ever system's different. Basing your judgments or theories on previous consoles is a excuse really. It's a good one as it's been said "History is said to repeat itself", but you never know.

And the other debate is whether or not piracy hurts the industry, or whether it doesn't matter because the software wouldn't have been purchased anyway. You aren't pirating software, you're pirating someone's work. Just because you bought the system doesn't mean you're entitled to it and just because you're poor, or cheap, or want to try out the game. Wanna try out the game? Go find a demo, a friend who has the game, or look up gameplay online. Because lets be honest, who would pay for something they could get for free? You can change it to whatever makes you sleep at night. "I want it for homebrew, I want it for Region Free!" sure there's like maybe 3% of you who actually want it hacked for those exact reasons. Don't bother replying saying "Yeah I'm part of that three percent" because... No one cares.

I'm the biggest pirate you'll see here. I admit it's wrong, but like I said. Why spend money on something you can get for free? So yeah, that's about it. Been following team fail0verflow for a while now, and I'm glad to see they've been making progress. My hope is getting to play gamecube games on the gamepad.
 
  • Like
Reactions: plasma dragon007
but every pirated copy =! 1 lost sale is an mere opinion, simply because a) you can't prove it (while facts are provable, this isn't).

Well, that's quite easily proven. I could right now go somewhere and download the crappiest shovelware game known to man, just for fun. I would NEVER buy that game. That's one download that is not a lost sale. Proven.
 
Well, that's quite easily proven. I could right now go somewhere and download the crappiest shovelware game known to man, just for fun. I would NEVER buy that game. That's one download that is not a lost sale. Proven.

You got a copy without buying it. Sale was lost. Doesn't matter how craptastic it was. Developer is out money they would have gotten if you decided to buy that crappy shovelware. You didn't pay, you aren't entitled for that copy. :lol: All in my above post.
 

Site & Scene News

Popular threads in this forum