Hacking Secret Fail0verflow key leak?

  • Thread starter Thread starter lismati
  • Start date Start date
  • Views Views 42,084
  • Replies Replies 123
Status
Not open for further replies.
Yeah, but most people here were incapable of reading/understanding that

I feel so stupid right now :FACEPALM
I did not notice the caption, thus I did not read it, then proceeded to make a completely wrong guess of what it does.
 
Is there any?
Wii U to 3DS connectivity ... yes (at least from certain games. I'm not sure if any are released yet ... so both systems might need an update for it to be added but the concept sounded cool.)
3DS hacking ... also yes.

If it works anything like it did with the GBA, I'd assume it'd transfer some 3DS executable code over to the 3DS for the specific game and execute it ... but it'll probably be encrypted by all means. :(
 
Wii U to 3DS connectivity ... yes (at least from certain games. I'm not sure if any are released yet ... so both systems might need an update for it to be added but the concept sounded cool.)
3DS hacking ... also yes.

If it works anything like it did with the GBA, I'd assume it'd transfer some 3DS executable code over to the 3DS for the specific game and execute it ... but it'll probably be encrypted by all means. :(
There will be some degree of connectivity in the future, now there isn't any (AFAIK). I wouldn't hope that it's a vulernable attack surface, as the DS Download Play wasn't cracked for a long time (and it still isn't, i think)
 
Don't know if this is of any help , But I have so far gotten to error codes with the wiiu when playing assassins creed 3 and they both happen at the same part of the game. The first error code 150-1091 says if there a disk in the wiiu eject it power off the wiiu and unplug it. I can add pics if needed . The second error code 150-1031 says the disk might be dirty , clean it off and try again . Nintendo support site has no listing for these codes and I havent called them yet. Anyhow ,the error happens after completing the first mission and you have to climb up to the crows nest so you can see the new world , and then the ubisoft credits start running for about a min as it approaches .
The reason why I am posting this is maybe this could be some sort of glitch that might allow other code to be executed maybe ? or maybe its just a fucked up disk . I'm renting the game from gamefly and it doesnt appear to be scratched at all.
If this info helps at all I can post a video or pics of when it happens.
 
Forgot to mention , the second error happened when I created a new game , and there are no issues with online play.
 
Don't know if this is of any help , But I have so far gotten to error codes with the wiiu when playing assassins creed 3 and they both happen at the same part of the game. The first error code 150-1091 says if there a disk in the wiiu eject it power off the wiiu and unplug it. I can add pics if needed . The second error code 150-1031 says the disk might be dirty , clean it off and try again . Nintendo support site has no listing for these codes and I havent called them yet. Anyhow ,the error happens after completing the first mission and you have to climb up to the crows nest so you can see the new world , and then the ubisoft credits start running for about a min as it approaches .
The reason why I am posting this is maybe this could be some sort of glitch that might allow other code to be executed maybe ? or maybe its just a fucked up disk . I'm renting the game from gamefly and it doesnt appear to be scratched at all.
If this info helps at all I can post a video or pics of when it happens.
Crashes that happen on their own generally aren't exploitable (and in this case, it sounds like the error is handled rather than a code dump). For one thing, there's no way to inject the code. Crashes that we cause by modifying the game's data are more likely to be exploitable, but even then it's still not guaranteed.
 
Don't know if this is of any help , But I have so far gotten to error codes with the wiiu when playing assassins creed 3 and they both happen at the same part of the game. The first error code 150-1091 says if there a disk in the wiiu eject it power off the wiiu and unplug it. I can add pics if needed . The second error code 150-1031 says the disk might be dirty , clean it off and try again . Nintendo support site has no listing for these codes and I havent called them yet. Anyhow ,the error happens after completing the first mission and you have to climb up to the crows nest so you can see the new world , and then the ubisoft credits start running for about a min as it approaches .
The reason why I am posting this is maybe this could be some sort of glitch that might allow other code to be executed maybe ? or maybe its just a fucked up disk . I'm renting the game from gamefly and it doesnt appear to be scratched at all.
If this info helps at all I can post a video or pics of when it happens.

These exceptions are caught, not exploitable. Now, if the crash were to happen due to the stack pointer being overwritten, that would be exploitable. Unfortunately this is not the case with the errors that you are having.
 
mu6fj.png


fail0verflow@fail0verflow
"The Wii U is a system we can all enjoy together" - Reggie Fils-Aime

fail0verflow@fail0verflow
And just to make it clear, this is from a WiiU, not a PC
 
Hmm, to the point of hashes... Guess they want to tell ninty that they are in... Ninty hashes their whatever keys and compares to what has been published... Matching... too bad...

Then "X days left" becomes a sort of white mailing. Similar to what happened in xbox scene?

Ps: don't bash me, only guessing
 
Hmm, to the point of hashes... Guess they want to tell ninty that they are in... Ninty hashes their whatever keys and compares to what has been published... Matching... too bad...

Then "X days left" becomes a sort of white mailing. Similar to what happened in xbox scene?

Ps: don't bash me, only guessing
What "X days left"? The only "X days" phrases I've seen are the ones indicating the length of time between the WiiU being released in Europe (where many of fail0verflow are based) and the relevant post. (e.g. the first one was 8 days, 8 days after the release of the WiiU. The next was 11 days, 11 days after the release. etc.)
 
mu6fj.png
fail0verflow@fail0verflow
"The Wii U is a system we can all enjoy together" - Reggie Fils-Aime

fail0verflow@fail0verflow
And just to make it clear, this is from a WiiU, not a PC
So this, I assume, will soon appear on their blog under the title "18 days"

What's most impressive to me, though, is the fact that they could already figure out the code to put the image ON the gamepad in the first place.

Since they know the GPU, maybe it's already in the documentation how to just put an image the second monitor or something
... or maybe they just patched something like the existing startup loading image already on the Wii, just using existing software like the recent 3DS hack does.
 
What "X days left"? The only "X days" phrases I've seen are the ones indicating the length of time between the WiiU being released in Europe (where many of fail0verflow are based) and the relevant post. (e.g. the first one was 8 days, 8 days after the release of the WiiU. The next was 11 days, 11 days after the release. etc.)

You're right, that part of my post seems to be containing innecessary conspiracy... I inferred that from posts here actually getting an idea that a countdown exist somehow... Barely browsed their uninteresting site.
 
Not that i wouldn't believe team fail0verflow, but Reggis left hand is for me the biggest evidence that this is real and no photoshop.
What is so interesting about Reggis left hand? The WiiU breaks the image down into smaller images, like a grid of hundred mobiclip videos and sends it to the gamepad.
I guess the missing piece comes from the way how the WiiU is "haked" and not having 100% control or something of that nature.
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum