Hacking Wii Mode Keys!!! Thanks crediar.

techboy

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Even if a project was setup and even if we had 10 million dedicated volunteers, Nintendo (or even a Nintendo fan) could easily sabotage the entire project. All they need to do is register as a client and start reporting back to the central database that "this region of keys has been tried and failed". They would essentially blacklist the real key block before anyone even got there. How would we know, out of the 10 million volunteers, which reports are true?
Implement encryption to protect an effort to crack encryption?

The odds are indeed not worth pursuing though...
 

SifJar

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As interesting as it is, theres one thing I dont get with this thing...
Its all based on the pressumption that the key will be the last one, it could be possible it could be... the 10,000th key possibly right?
Not sure if its possible also, but say you did some how get 10,000,000 people, ha ha, you could have them generating keys from different points in the combination list right? Like From beginning to end, end to beginning, middle to end, middle to beginning, etc., so it would be found even quicker then right?

I guess even with that, (Cause super unlikely you'd find 10,000,000 people), it could still take far too many years
Yes, it is just as likely to be the very first key tried as it is to be the last (sort of; by the time you are trying the last key, there is a 100% chance it is that key, seeing as all others have been tried, but right now, the chance of it being any given key is equal. Every time a false key was tried, the probability of each other key increases a minuscule amount). But we can't make any assumption as to how much less time it would actually take, as until all keys have been tried, there is a <100% chance of finding the key. For example, after trying 80% of the keys, there's still a 20% chance the key won't have been found. And that would still be somewhere between 8 and 9 million years. Not great odds, really.
 

crono141

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I'm glad they kept those extra exploits secret until now. Otherwise Nintendo might have patched them on the vWii
 

HorreC

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I think it might be a slightest bit bad to post the keys that are unique to his wiiU online, they might be able to ban him from eshop, I would guess they have a listing of which console has those keys or could make it hard for him to buy shit.
 

Maxternal

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Both these exploits AND the next HackMii installer will probably not be released until AFTER the launch of the WiiU in all regions. They don't want to show all their cards until Ninty's shown all the regional versions of theirs.

Now that I think of it, though, how is WiiUBrew.org already showing info from WiiU's from Japan and Europe if they're not out yet?
 

SifJar

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I think it might be a slightest bit bad to post the keys that are unique to his wiiU online, they might be able to ban him from eshop, I would guess they have a listing of which console has those keys or could make it hard for him to buy shit.
Yes, that would make perfect sense. This user is willing to hack their WiiU (which would enable them to play pirated Wii material already, possibly pirated WiiU material in the future), let's stop them from legitimately purchasing stuff from us.
 

DeadlyFoez

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It has been assumed by many, including TT members, that N most likely does not keep a list of the per console keys for the Wii. If that is really the case then I doubt that they would start keeping a list of the Wii U's Wii Mode per console keys at this moment.
 

techboy

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Can those keys be utilized to create a keys.bin? I've been trying to do exactly that by hex-editing an existing keys.bin, but without any success here.
Having the same question.

I tried making one as well, but the unpacker either crashes or complains of an invalid or unsupported dump. I tried unpacking with NANDExtract (crashed) and ShowMiiWads (complained).

Maybe it's the fact that this is an infectus dump?
 

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