Hacking Wii Mode Keys!!! Thanks crediar.

Zero

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j6sqhg.jpg
 

techboy

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I tried that, doesn't show up on the Wii Menu/ I suspect it's because the Virtual Wii install path is different than the Wii, but when I pack the wad the directory is in line with the Wii, so I don't know.
vWii wads on NUS are encrypted with a different key from normal Wii titles. You can't just download them and install, because we currently don't know the key needed to decrypt them properly. The wii attempts decryption, but produces (and subsequently installs) garbage data.

We're probably better off dumping them off a vWii, which is not possible at the moment for the same reason as everything else...lack of access.
 

Psionic Roshambo

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If we get 10 million people to do it it would take 1 year!! LETS DO IT!!

(Totally jk, but some people may think i am serious)

Too me it seems like buying lotto tickets, maybe you don't need to buy them all to get lucky. What I mean by that is, sure to run ALL the possible combinations it could take some huge sum of time, or you could get lucky and hit the key in the first week. Your odds seem like they would go up exponentially over time until they hit 100% but I think you would get the key before that 100% is hit. The only way to not win is not to try, but this is coming from some one who only buys a couple of tickets when the lotto hits a huge number. lol

The key is probably something dumb like "Nintendo Rules" or the key from Space Balls written in binary...
 

Zero

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vWii wads on NUS are encrypted with a different key from normal Wii titles. You can't just download them and install, because we currently don't know the key needed to decrypt them properly. The wii attempts decryption, but produces (and subsequently installs) garbage data.

We're probably better off dumping them off a vWii, which is not possible at the moment for the same reason as everything else...lack of access.
Um, yeah you can. Use crediar's key.
 

Rydian

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Too me it seems like buying lotto tickets, maybe you don't need to buy them all to get lucky. What I mean by that is, sure to run ALL the possible combinations it could take some huge sum of time, or you could get lucky and hit the key in the first week. Your odds seem like they would go up exponentially over time until they hit 100% but I think you would get the key before that 100% is hit. The only way to not win is not to try, but this is coming from some one who only buys a couple of tickets when the lotto hits a huge number. lol

The key is probably something dumb like "Nintendo Rules" or the key from Space Balls written in binary...
You have a 99% chance of failure in the first 1% of keys tried, right?
Well, that 1% of keys tried would take a single person 116,988 years.

Cryptography like this is designed to make brute-force attacks implausible. This is the same type of shit the FBI and such uses, if it was simply for a few people to get together and brute for the keys...
 

techboy

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Too me it seems like buying lotto tickets, maybe you don't need to buy them all to get lucky. What I mean by that is, sure to run ALL the possible combinations it could take some huge sum of time, or you could get lucky and hit the key in the first week. Your odds seem like they would go up exponentially over time until they hit 100% but I think you would get the key before that 100% is hit. The only way to not win is not to try, but this is coming from some one who only buys a couple of tickets when the lotto hits a huge number. lol
That's what I'm thinking...if you don't play, you can't win.

Um, yeah you can. Use crediar's key.
Which one? The common key shown in the picture in the OP is the same ebe4 one we've known for years for Wii. I tried that one already.

Just because a wad unpacks or installs doesn't mean the resulting contents are valid.
 

Supercool330

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Even if every computer on the planet was just trying to brute force this, it would still take a very very long time (like thousands of years). Build a sufficiently powerful quantum computer or find a mapping from BQP to P, and then we could do this (however, if this happens, you will have far bigger concerns as 99.9% of secure systems on the planet would be broken instantly, including the banking system).
 

SifJar

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To the people on the first page wondering what this actually means; the keys mean practically nothing. They're the ones that have been well known for years from the Wii. The ones that are different are the console specific ones.

The key thing here is the fact that a piece of software running on the WiiU was able to access them. IOS by default won't let code access these keys. You have to bypass the security. In other words, this is evidence of an IOS exploit from crediar. Which means that, using that exploit, it should be possible to install stuff (e.g. HBC etc.). I'd say it's more of a proof of concept for the IOS exploit, rather than "look, I got the keys".
 

LAA

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Here's my copy-paste on the whole brute forcing idea, aimed at the DSi.


I present to you: "DSi Encryption Put In Perspective", also known as "I Love Crushing People's Dreams".

The DSi uses 128-bit encryption (IIRC).
How do you break it? You find the correct encryption key.

How many encryption keys are there? 2 (binary, a bit) to the 128th power (number of bits), divided by 8 (8 bits in a byte).
That's so many that the calculator that comes with windows (at least XP) can't even display the number without reverting to scientific notation.

128-bits is...
340,282,366,920,938,463,463,374,607,431,768,211,456 possible values in binary.
However, Since there's 8 bits in a byte, you divide 128 by 8 and get 16. That's 16 bytes, 16 characters.
That's 18,446,744,073,709,552,000 possible values, ranging from 0x0000000000000000 to 0xFFFFFFFFFFFFFFFF. Eighteen quintillion possible keys.
The actual number is a bit less less since a key will be a certain number of digits and be designed to not have repeating segments, but this puts it in perspective.

Let's say that you have a computer program which can try 50,000 unique keys a second.
That's 3,000,000 keys a minute.
180,000,000 keys in an hour.
4,320,000,000 keys a day.
1,576,800,000,000 keys in one year.

It would take 11,698,848 years to try all the keys at that speed.

As interesting as it is, theres one thing I dont get with this thing...
Its all based on the pressumption that the key will be the last one, it could be possible it could be... the 10,000th key possibly right?
Not sure if its possible also, but say you did some how get 10,000,000 people, ha ha, you could have them generating keys from different points in the combination list right? Like From beginning to end, end to beginning, middle to end, middle to beginning, etc., so it would be found even quicker then right?

I guess even with that, (Cause super unlikely you'd find 10,000,000 people), it could still take far too many years
 

BloodShed

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Its all based on the pressumption that the key will be the last one, it could be possible it could be... the 10,000th key possibly right?
That's true. It's an incredibly small possibility, but success could be achieved within a reasonable timeframe. Of course, the possibility of that happening is 100% divided by 11 million years that the key will be found on any given year: that's a ~0.000009% chance. I don't think those odds are worth pursuing.

Not sure if its possible also, but say you did some how get 10,000,000 people, ha ha, you could have them generating keys from different points in the combination list right? Like From beginning to end, end to beginning, middle to end, middle to beginning, etc., so it would be found even quicker then right?
That's certainly possible too. Someone could setup a database that registers users and assigns them to a "region of responsibility". If the end-user software does not respond to flag the keys as checked, it could expire them for reassignment. Honestly, the idea that we could even find 10 million supporters to run a background process that uses a majority of their CPU at every second for a solid year is just not going to happen.

Even if a project was setup and even if we had 10 million dedicated volunteers, Nintendo (or even a Nintendo fan) could easily sabotage the entire project. All they need to do is register as a client and start reporting back to the central database that "this region of keys has been tried and failed". They would essentially blacklist the real key block before anyone even got there. How would we know, out of the 10 million volunteers, which reports are true?


Edit:
The project could require that each report must be validated; which means each assignment block must be verified by another client. Validation clients would need to be assigned within a completely different IP block so there is a reduced risk of coordinated sabotage. However, a single-pass validation is going to cut all resources in half and double the timeframe of finding the right key.
 

DeadlyFoez

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Even if a project was setup and even if we had 10 million dedicated volunteers, Nintendo (or even a Nintendo fan) could easily sabotage the entire project. All they need to do is register as a client and start reporting back to the central database that "this region of keys has been tried and failed". They would essentially blacklist the real key block before anyone even got there. How would we know, out of the 10 million volunteers, which reports are true?
Trick a bunch of people into thinking that they're generating hashes for bitcoins :D
 
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