I have that attitude with console-priced PC games.
Like Dishonored. Had a ton of fun with it...never in a million years paying $60 for a PC game. Didn't even buy Skyrim and that game is easily worth $60 >_> but it's just the principle. PC games just don't cost that damn much.
one thing that utterly annoys me about that is the fact that
the principal behind the console game pricing was - and specially back in the day - the cost of manufacturing the
physical copy of the game
i mean, the game itself doesnt take much to reproduce, what was expensive were the boxes, artwork, manuals, and cartridges back then,
then onto optical media, CDs/DVDs are infinitely cheaper to make, but you still have the box and manuals, still the price should have gone down.
thus, buying physical console OR PC games i have no problem with the average pricing (aside from it being too high)
but the fact that we're in an age where most of those purchases are for
DIGITAL COPIES, and they still charge the same price as physical copies,
that's just an insult to the customer in an effort to gain more revenue.
that on one side,
the other is the bastardization of terms like
indie, indie games were meant to be independent games just that,
then they caught on and became popular (they even started meaning small or cheap games, but that aside)
everyone wants to be indie now, and i
puke when i see stuff like
EA Indie Games Bundle, and priced really high
i mean
wtf?
ugh, rant rant.