I mentioned this before...so go and make sure that you have horizon oc and you are set up right for oc
I’m currently using the basic SysClk setup, and as far as I know the standard limits are:
- CPU max: 1785 MHz
- GPU max: 921 MHz
- RAM: 1600 MHz
I mentioned this before...so go and make sure that you have horizon oc and you are set up right for oc
how did you manage to go for a sub 1x resolution? i dont have that option but id love toView attachment 583120
I can't believe it. This is actually playable. EE at 100% with cycle skip set to maximum. Render resolution at .75%. Classic core. The Switch Lite has it's CPU overclocked to 1500mhz, the GPU is at 600Mhz, and the ram is maxed out. It does stutter from time to time but it's completely playable and the audio sounds good too.
Lossless Scaling Frame Generation will be available in the next release :
1.2.0 is now available
Major CPU Performance Improvements & Lossless Scaling Frame Generation
- Added LSFG-VK Support
- Replaced the old SMC checks with optimized page-based SMC protection.
- Added efficient reverse fastmem alias tracking to avoid expensive full-range scans.
- Added startup validation for required Horizon memory operations.
- Removed the obsolete SMC launcher option and legacy configuration keys.
- Enabled Fastmem by default.
- Enabled threaded presentation.
- Enabled LTO across the emulator, launcher, and forwarder.
- Improved LSFG frame pacing by automatically skipping duplicate source frames when Frame Generation is prepared.
- Reduced the startup CPU Boost duration.
- Added Skip Duplicate Frames to the launcher
- Added Disable Threaded Presentation to the launcher
- In-Game Overlay Improvement
https://github.com/NaGaa95/NetherSX2_nx/releases/t
Can you try to disable LSFG in the launcher or set Disable Threaded Presentation: OnThis is a fantastic update!
FPS has increased across all games, and they maintain a steady 60 FPS.
However, with *Super Robot Wars Z*, I encountered an issue where some custom textures were applied while others were not.
All custom textures worked perfectly in NetherSX2_NX 1.1.1.
LSFG was off; I changed the setting to "Disable Threaded Presentation: On" and restarted NetherSX2.Can you try to disable LSFG in the launcher or set Disable Threaded Presentation: On
weird, i don't see any other change made that could cause issue in custom texturesLSFG was off; I changed the setting to "Disable Threaded Presentation: On" and restarted NetherSX2.
However, parts of the custom textures are still not being applied.
I just resolved the issue.weird, i don't see any other change made that could cause issue in custom textures
It's under the graphics settings. Not in the in game menu.how did you manage to go for a sub 1x resolution? i dont have that option but id love to
Make sure your GPU has enough headroom for frame generation, using it with higher resolution upscaling can be demanding and may require a higher overclock.I just tried using LSFG. The FPS doubled, but the audio sounded like it was in slow motion. When I turned LSFG off, the audio returned to normal.
No-interlace patch seems to override the framerate control optionMake sure your GPU has enough headroom for frame generation, using it with higher resolution upscaling can be demanding and may require a higher overclock.
Set the Frame Rate Control option to 30 Hz and enable EE Cycle hacks if the game doesn't run at full speed.