Rockman X Over announced for iOS

luigiman1928

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Capcom wonders why Megaman X for the iOS didn't sell well. Because it was a Piece of Crap. So with that, they want to make an EVEN WORSE VERSION OF IT. And better yet, they want to RUIN the storyline of Megaman by throwing in all the main character from All the series' just because THEY CAN! And yet they think, that just because "EETS EH MAYGA-MANN GAEM" We will buy it? Anyone here who even thnks about trying this game, DO NOT BUY IT. Capcom will take ANY funds they get, and make it into an Even worse game, if You're going to get this game at all, Only get the Demo, or Pirate it.

With all that, And eberything they've given us, it's good enough to say, that Capcom is the Worst Game Company of 2012. Probably of all time. they make me Cry Mann Tears everytime I play their Old Megaman Games.

Comes out of Lurking to post this one thing that made me Annoyed.
 

Elrinth

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That seriously looks like shit. What are they doing?
Just like someone previously pointed out, it looks like a fan-made flash game.
9 and 10 were great games. 9 being superior imo. Why can't they just keep on pumping out such games?
No they really have to ruin the game series with flash-made butt-ugly crap games.

 

Hadrian

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Ha ha ha ha ha this is what they do for the anniversary!

Well Mega Man fans, at least they made so many games for him (too many imo) can't say that about poor Firebrand.
 
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Dann Woolf

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Ever since Inafune left Crapcom, they started to make insults to Megaman, and this is another one. Another crappy flash game looking Megaman for the iOS. I'm glad Inafune left, because Capcom doesn't even care about their fans anymore, they just care about their money.

Inafune leaving (and calling Capcom out on their bullshit) is one of the reasons Capcom is destroying the Mega Man franchise in the first place.

I wonder how he feels about Capcom shitting all over his creation.
 

Elrinth

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Ever since Inafune left Crapcom, they started to make insults to Megaman, and this is another one. Another crappy flash game looking Megaman for the iOS. I'm glad Inafune left, because Capcom doesn't even care about their fans anymore, they just care about their money.

Inafune leaving (and calling Capcom out on their bullshit) is one of the reasons Capcom is destroying the Mega Man franchise in the first place.

I wonder how he feels about Capcom shitting all over his creation.

Why would you even do that? Shitting on your fans, shitting on one of your best selling and most well known IPs. There really is no logical reason.
They want to prove the name sells even tho it's content is total dung?
 

Guild McCommunist

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So wait, when they pooped out crappy Megaman RPGs it was fine, but now that they do a RPG that has "Social" in front of it, it's instantly evil?

Honestly, Megaman just doesn't sell like it used to and Capcom moved on to bigger and brighter things.
 

RupeeClock

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So wait, when they pooped out crappy Megaman RPGs it was fine, but now that they do a RPG that has "Social" in front of it, it's instantly evil?

Honestly, Megaman just doesn't sell like it used to and Capcom moved on to bigger and brighter things.
You have no fucking clue about the Battle Network and Starforce games, clearly.

Whatever your feelings about the RPG genre are, it's irrelevant, the social pre-fix is the evil here.
It should be a social anything and probably be some of the worst designs, look at the goddamn screens.
As far as I can tell you can't actually move megaman, he can jump and shoot, maybe unleash a power-attack of sorts, but not actually move. He's in the same position in all screenshots.
 

RupeeClock

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Or maybe the camera just follows without rubberbanding?
Maybe, but it's not clear how the character moves.

Maybe it automatically walks as enemies are cleared off the screen.
There's some sort of progress bar at the bottom that seems to indicate your current position, and you only appear to run to the right.
It's also absent in the Storm Eagle boss fight, presumably you reach the end of the path and you fight a boss.

It looks like it will basically be a stat grinder of sorts, do whatever to build up experience and strength, interact with other players to build your MegaMan's strength and make it unique, that sort of thing.
I'm thinking the social aspect is probably something like being able to brag about your Megaman on Facebook or something, show it's status or tweet about it.
 

Range-TE

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no... capcom...

Cancel Megaman Legends 3 and Megaman Universe
Rockman Online taking forever to release even in korea
Keiji Inafune leaves Capcom

really, it's like they're trying to kill Megaman
I dont mind it being a social rpg like some people, i actually cant say i understand what difference the social part makes, but looking at the screenshots and the new megaman design... i'm convinced capcom just killed megaman
 

Guild McCommunist

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So wait, when they pooped out crappy Megaman RPGs it was fine, but now that they do a RPG that has "Social" in front of it, it's instantly evil?

Honestly, Megaman just doesn't sell like it used to and Capcom moved on to bigger and brighter things.
You have no fucking clue about the Battle Network and Starforce games, clearly.

Whatever your feelings about the RPG genre are, it's irrelevant, the social pre-fix is the evil here.
It should be a social anything and probably be some of the worst designs, look at the goddamn screens.
As far as I can tell you can't actually move megaman, he can jump and shoot, maybe unleash a power-attack of sorts, but not actually move. He's in the same position in all screenshots.

I'm saying they did what, made like six Battle Network games, then made another 3 Megaman StarForce games (each game with two different versions) in a couple of years and that's fine. But a social prefix is instantly branded as awful?
 

RupeeClock

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I'm saying they did what, made like six Battle Network games, then made another 3 Megaman StarForce games (each game with two different versions) in a couple of years and that's fine. But a social prefix is instantly branded as awful?
True, the games were usually released less than a year apart from 2001 to 2006.
But they were by no means bad. Most of them were quite good, with 4 being the black sheep. What are you even trying to argue?

How is frequent releases comparable to a social-game designed for Smart phones, Facebook and Twitter?
 

Guild McCommunist

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I'm saying they did what, made like six Battle Network games, then made another 3 Megaman StarForce games (each game with two different versions) in a couple of years and that's fine. But a social prefix is instantly branded as awful?
True, the games were usually released less than a year apart from 2001 to 2006.
But they were by no means bad. Most of them were quite good, with 4 being the black sheep. What are you even trying to argue?

How is frequent releases comparable to a social-game designed for Smart phones, Facebook and Twitter?

I'm saying that people were happy with frequent releases of basically the same thing but god forbid "social", "Facebook", or "Twitter" is used in the same sentence as the game and you might as well break out the bagpipes and start playing Danny Boy.
 

jonesman99

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So, just throwing this out there, I guess that Capcom forgot that there is a Korean team making an MMO for PC called Rockman Online, IMHO, that look over 9000x better than any MM game they have produced on IOS. They could have just taken some of these Ideas and artwork and assets and incorporate them into RO so it could see a release date instead of being thrown into limbo like the other recent Mega Man games.
 

RupeeClock

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I'm saying that people were happy with frequent releases of basically the same thing but god forbid "social", "Facebook", or "Twitter" is used in the same sentence as the game and you might as well break out the bagpipes and start playing Danny Boy.

But how is it being the same thing in any way indicative of it being a BAD thing?
Another way to look at the Battle Network games is similar to the release of new trading card game series in Magic the Gathering, Yu Gi Oh or Pokémon, new series cards means all sorts of new monsters or support items and changes to the general game mechanics that can obsolete the old way of play. They may even forbid the use of old cards.

Social facebook games as a rule of thumb do not take any actual skill or gameplay but are just a way to build up virtual assets for the sake of showing off.
 

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