Hacking WiiFlow - an open source GUI USB-Loader

  • Thread starter Thread starter zorglub07
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r360 code dumped for me the 1st time. 2nd time in it came right up.

And Monsters vs Aliens works with auto IOS selection now.

But Monster Hunter Tri blackscreened with auto IOS selection but worked when I manually set it to 248 (base 55).
 
With r360 emu games are coming up instantly now!!! Even my large 5000+ game set with all the plugins selected.

Awesome.

Now if I could just get them to not blackscreen and to return to WiiFlow I will be very happy.
 
I would suggest to uninstall the cIOS and leave 249 and 250 there. Oh and try r361, booting games should be much more stable now.
 
I would suggest to uninstall the cIOS and leave 249 and 250 there. Oh and try r361, booting games should be much more stable now.
Ok, I deleted everything but 249 (base 56) and 250 (base 57).

Monster Hunter Tri set to auto IOS and it runs. Monsters vs Aliens set to auto runs. Yeah!

Running Monster Trux Offroad code dumped with auto-IOS selection and then returned to WiiFlow. With either manual setting to 249 or 250 it black screened. Subsequent attempts at auto IOS selection black screened.

It is an IOS 21 game.

Another IOS 21 game - Monster Trux Arenas code dumped the first time I ran it with auto IOS and the second time it black screened.

Another IOS 21 game - CSI: Hard Evidence gave me a completely green screen - 1st time I've ever seen that.

At one point were you doing translations for IOS bases?

I will check other games needing different IOS's but I think there is a problem here.

Forgot to say but I compiled and am using r361.
 
You still havent answered, if you load emu coverflow, does the wiiflow logo freeze or does it continue loading?
 
The SVN "node in confict" error only occurs with wiiflow!!
GX and other apps updates svn just fine.
Did u have any time to check what's wrong? (when I delete ".svn" I get no errors)

Sounds like you might have conflicting files.

Revert svn to fix the files or use a different app, like tortoise
 
Ah, that means its no list check problem, it somehow hangs at a point without continue to load, I had that eariler directly on wiiflow boot, so something is might wrong there. BTW see the latest version, svn didnt see all files I selected so it may fixes your problem.
 
I'll test 364 now, just waiting for it to cook :)
In the meantime, any plans of adding a nandbooter like PL3 did a month ago (neek2o environment for selected nonworking wiiwares that only run on sneek)?

364 same, same freezing logo for 5 mins (by the way the old logo with progress bar was much better, imho)
Can it be the ini files for the plugins that cause the delay?

@pepxl thanks for the tip :)

Edit: just tested with newer plugin inis and same delay. So my only guess will be the newer lib files cause things were faster before. Any news Fix?
Edit2: delay also present after loading an Emulator game and hiting "back to Wiiflow"
;)
 
I dont think its a libs problem, because then wiiflow wouldnt freeze, it would just take long to get the plugins opened and stuff. It's some memory issue I suppose, because as I said earlier, I had this with regular games, wiiflow just froze on loading, but after I found this memory issue it loaded normal again.
 
i much prefer my loading screen than the uloader clone logo, but i compile my own builds so i can choose what to have really
 
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(by the way the old logo with progress bar was much better, imho)
this 100 times, i really dont like the new loading screen...
im currently using this, 10 frames, obviously resized nicely for WiiFlow
wfws.gif
Old logo still the best, sorry pepxl
This is wiiflow you should keep the original loading stuff, let mugotu change the loading progress bar in his plus version :)
Maybe something in between would be good like having the individual letters of W-I-I-F-L-O-W fade in and out one after another in the same pattern as the white dots did in the old logo.

I do have a little trouble making out if it actually is fading in and out as is but that left and right movement would help
 
I would suggest to uninstall the cIOS and leave 249 and 250 there. Oh and try r361, booting games should be much more stable now.
Ok, I deleted everything but 249 (base 56) and 250 (base 57).

Monster Hunter Tri set to auto IOS and it runs. Monsters vs Aliens set to auto runs. Yeah!

Running Monster Trux Offroad code dumped with auto-IOS selection and then returned to WiiFlow. With either manual setting to 249 or 250 it black screened. Subsequent attempts at auto IOS selection black screened.

It is an IOS 21 game.

Another IOS 21 game - Monster Trux Arenas code dumped the first time I ran it with auto IOS and the second time it black screened.

Another IOS 21 game - CSI: Hard Evidence gave me a completely green screen - 1st time I've ever seen that.

At one point were you doing translations for IOS bases?

I will check other games needing different IOS's but I think there is a problem here.

Forgot to say but I compiled and am using r361.
Sorry, had some real work to do :)

I checked the games that code dumped/froze in r361 in CFG and they ran fine under 249.

Will compile the latest version and try again.
 

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