Hardware Nyko to show new peripheral at e3

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I bet a tenner, it's a rumble pack.
Ehhhhhh I don't think that really fits under the "great oversight by nintendo" description. So personally, I doubt it.

So ... ehhhhhhhh... I think it does. Every single thing you guys blabbering on about the new cpp is daft when you look at your own quote. Nintendo already sell the cpp. it is not an oversight.

Nothing so far gives us rumble.
 
I bet a tenner, it's a rumble pack.
Ehhhhhh I don't think that really fits under the "great oversight by nintendo" description. So personally, I doubt it.

So ... ehhhhhhhh... I think it does. Every single thing you guys blabbering on about the new cpp is daft when you look at your own quote. Nintendo already sell the cpp. it is not an oversight.

Nothing so far gives us rumble.

Nothing so far gives us radio. Yet I still doubt that's what this new peripheral is.
 
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so rumble seems obsurd? it is cheap, easy to implament. and most games would feel better to play. games can use soundwaves to create realistic rumble effects. it would automaticly work with any game this way.
 
So ... ehhhhhhhh... I think it does. Every single thing you guys blabbering on about the new cpp is daft when you look at your own quote. Nintendo already sell the cpp. it is not an oversight.

Nothing so far gives us rumble.
There's no comparison, though. Rumble doesn't greatly affect gameplay: It just adds some haptic feedback which is "cool", but definitely doesn't make the vast majority of games any easier or better to play. Also, such haptic features could easily be replaced with alternatives that work just as well. Consider Zelda 3D: It lacked a rumble feature for the Stony of Agony, and they replaced it with a glowing icon with sound, which worked just as well. To me, saying that the lack of rumble on the 3DS is a "great oversight" is like saying that lack of 3D on the Vita is a "great oversight". It's not, it's just a cool little extra feature that the system could easily function with or without.

CPP however is different. The lack of a second analog on the 3DS hampers many games where dual controls would benefit. Sure, you can use the stylus I suppose, but it would require EXTREMELY simplified controls that eliminate use of one shoulder button and the four face buttons (Kid Icarus: Uprising, for example). And that lack of buttons definitely doesn't work for games that require precision gameplay and strategies BESIDES shooting (Resident Evil: Revelations, Metal Gear Solid: Snake Eater). The CPP is a fix of sorts... that is, if you're ok with the 3D screen (with a small sweetspot) being put off center... and the extra bulk it adds.

So yes, the lack of a second analog peripheral that doesn't hinder the viewing of the 3D screen or add a generous amount of bulk to the 3DS is an oversight, one that has not been addressed by the CPP.

I'm not saying that it for-sure IS a new CPP (I honestly don't really think it is either, though it would be nice) or that it for sure ISN'T rumble: I'm just saying that a new CPP fits Nyko's own description much more than a rumble feature does.
 
Rumble would be impossible, wouldn't it?
You'd need to program things in the game to trigger it.
Well assuming what lostdwarf says is correct...

games can use soundwaves to create realistic rumble effects. it would automaticly work with any game this way.
...It would be technically possible. However, through that method, it sounds like it would be annoying and random, setting off a rumble every time a loud sound goes off, rather than a nice enhancement.
 
They do not mention that the peripheral makes it easier to play anything. just that it adds something nintendo have forgotten.

Rumble can work with every software on 3DS without an update. Newer rumble tech allows the sound files to be read and encoded to differing levels of vibration. you will feel the beat of background music, the rumble of your car accelerating, and a roar from an explosion.

Nyko already do battery packs so it makes sense as it would need one not to drain mah 3DS.


 
Rumble would be impossible, wouldn't it?
You'd need to program things in the game to trigger it.
Well assuming what lostdwarf says is correct...

games can use soundwaves to create realistic rumble effects. it would automaticly work with any game this way.
...It would be technically possible. However, through that method, it sounds like it would be annoying and random, setting off a rumble every time a loud sound goes off, rather than a nice enhancement.
Oh. Still not happening.


 
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They do not mention that the peripheral makes it easier to play anything. just that it adds something nintendo have forgotten.
"Something Nintendo forgot" isn't quite as strong as "great oversight". A "great oversight" implies that it's something arguably VERY important to gameplay that wasn't included, whether it be battery life, controls, good implementation of an already existing feature, etc. Rumble just flat-out doesn't fit in that category in my opinion.
 
Rumble would be impossible, wouldn't it?
You'd need to program things in the game to trigger it.
Well assuming what lostdwarf says is correct...

games can use soundwaves to create realistic rumble effects. it would automaticly work with any game this way.
...It would be technically possible. However, through that method, it sounds like it would be annoying and random, setting off a rumble every time a loud sound goes off, rather than a nice enhancement.
Oh. Still not happening.


 
don't you read? Nyko make batteries already ... so... you know... they can do that and it doesnt take much power at all.
oh and soundwaves... ie VIBRATIONS are not files you fool
A) Advice: Don't quote EVERYTHING. it turns 2 line posts into giant walls. :ha:
B) Calm down: He's just giving his opinion on it, and it's a legitimate one. no need to start calling anyone fools.
C) So, people are ALREADY going to be adding bulk with the hypothetical vibration attachment, and you're saying it's perfectly feasible to add even MORE bulk (and money) with one of the extended batteries? I'm sorry, but I personally can't imagine that being marketable at all.


 

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