Hacking WiiFlow - an open source GUI USB-Loader

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Quick question:

I'm trying NOT to have the word "Play" show up for the Play button when a game is chosen. How do I do that?

The settings I've been try to tweak around is shown below:

[GAME/PLAY_BTN]
click_sound=
color=#FFFFFFFF
effect_scale_x=1
effect_scale_y=1
effect_x=0
effect_y=0
elmstyle=
font=0
font_line_height=0
font_size=0
font_weight=0
height=49
hover_sound=
texture_center=playbutton_off.png
texture_center_selected=playbutton_on.png
texture_left=blank.png
texture_left_selected=blank.png
texture_right=blank.png
texture_right_selected=blank.png
width=266
x=420
y=89

I'm using "blank.png" to hide the left and right side from showing up. Setting all the misc font settings to 0 or deleting them didn't help either.
 
Quick question:

I'm trying NOT to have the word "Play" show up for the Play button when a game is chosen. How do I do that?

The settings I've been try to tweak around is shown below:

[GAME/PLAY_BTN]
click_sound=
color=#FFFFFFFF
effect_scale_x=1
effect_scale_y=1
effect_x=0
effect_y=0
elmstyle=
font=0
font_line_height=0
font_size=0
font_weight=0
height=49
hover_sound=
texture_center=playbutton_off.png
texture_center_selected=playbutton_on.png
texture_left=blank.png
texture_left_selected=blank.png
texture_right=blank.png
texture_right_selected=blank.png
width=266
x=420
y=89

I'm using "blank.png" to hide the left and right side from showing up. Setting all the misc font settings to 0 or deleting them didn't help either.

you need to specify all 3 textures for the button (left, right and centre) and specify font= to use a .ttf with empty font(you can get emptyfont.ttf from my themes), that way no text overlay will be used. Use my Blue Carbon theme for help and reference if you need to or many other available themes

All you need to do is one big button and split it in 3 segments using a image editor. then specify the total width of all 3 segments in width=, here is a example button

.ini settings

[GAME/BACK_BTN]
font=emptyfont.ttf //Specifies the font file used
height=50 //Hight of button
hover_sound= //Hover sound used when the pointer hovers over the button
texture_center_selected=backscentre.png //Centre segment of the button when the pointer is hovered over it
texture_left_selected=backsleft.png //Left segment of the button when the pointer is hovered over it
texture_right_selected=backsright.png //Right segment of the button when the pointer is hovered over it
width=194 //Total width of all 3 segment added together
x=413 //Defines X position of button based on top left corner of image
y=315 //Defines Y position of button based on top left corner of image

"Selected" Button segments

backsleft.png

backsleft.png


backscentre.png

backscentre.png


backsright.png

backsright.png


Button as seen in WiiFlow once rendered

backsleft.png
backscentre.png
backsright.png


EDIT

Ive just re read what you actually want lol, you need to place emptyfont.ttf within the themes folder and amend the entry to the themes .ini like this, you can get the needed font from my themes

font=emptyfont.ttf //Specifies the font file used
 
Accessing categories is incredibly slow (30 seconds to a minute or more). Also when I change the number of categories to 2 with this

cat1=Action
cat10=Sports
cat11=Strategy
cat12=Traditional
cat13=Theme
cat14=Others
cat15=ESRB: Early Childhood
cat16=ESRB: Everyone
cat17=ESRB: Everyone 10+
cat18=ESRB: Teen
cat19=ESRB: Mature
cat20=ESRB: Adults Only
cat2=Adventure
cat3=Fighting
cat4=General
cat5=Health
cat6=Music
cat7=Racing
cat8=Role Playing
cat9=Simulation
category_on_start=no
numcategories=2

All I see is the Action category.

as for categories starting slow - nothing has been changed with the code so i'm going to make a logical guess - something corrupted your categories.ini and wiiflow's having a hard time reading it. you may need to backup your current one and create a new one and copy and paste what you can from the backup.

as for setting numcategories to 2 - that's what it should show only 1 category - remember to add 1 for all. :)
 
desmume is a proof of concept emulator, it will never be fullspeed and is not at all worth supporting as a plugin in wiiflow... not trying to be a naysayer... just pointing out the facts. Mednafen would be the next best thing to support in Wiiflow IMHO..
 
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desmume is a proof of concept emulator, it will never be fullspeed and is not at all worth supporting as a plugin in wiiflow... not trying to be a naysayer... just pointing out the facts. Mednafen would be the next best thing to support in Wiiflow IMHO..
You're right, but i think the same thing about Wii64...
Mednafen :) WiiColem :)
 
Accessing categories is incredibly slow (30 seconds to a minute or more). Also when I change the number of categories to 2 with this

cat1=Action
cat10=Sports
cat11=Strategy
cat12=Traditional
cat13=Theme
cat14=Others
cat15=ESRB: Early Childhood
cat16=ESRB: Everyone
cat17=ESRB: Everyone 10+
cat18=ESRB: Teen
cat19=ESRB: Mature
cat20=ESRB: Adults Only
cat2=Adventure
cat3=Fighting
cat4=General
cat5=Health
cat6=Music
cat7=Racing
cat8=Role Playing
cat9=Simulation
category_on_start=no
numcategories=2

All I see is the Action category.

as for categories starting slow - nothing has been changed with the code so i'm going to make a logical guess - something corrupted your categories.ini and wiiflow's having a hard time reading it. you may need to backup your current one and create a new one and copy and paste what you can from the backup.

as for setting numcategories to 2 - that's what it should show only 1 category - remember to add 1 for all. :)

I thought that might be the case as well but I checked and I didn't see any funky nulls or other weird chars in the file.

I recreated it with the categories from my category app that have worked fine before and loaded WiiFlow. Going into categories and selecting a small item like racing and clicking back comes back in under a second.

If I go back in and select a few more categories it gets slower.

If I select all it takes 17 seconds to return.

But when I go to the emu screen it takes a while to load (min+). I assume it is slow because it is adding the categories for all the emu games since they show up in the categories.ini file.

Then if I go back to the main Wiiflow and select a category/ go back to all it takes 37 seconds to come back.

I thought there was going to be an emu bypass for the category screen/code.

Also if I am in emu mode and select the categories button in code dumps and doesn't show any games.
 
I thought that might be the case as well but I checked and I didn't see any funky nulls or other weird chars in the file.

I recreated it with the categories from my category app that have worked fine before and loaded WiiFlow. Going into categories and selecting a small item like racing and clicking back comes back in under a second.

If I go back in and select a few more categories it gets slower.

If I select all it takes 17 seconds to return.

But when I go to the emu screen it takes a while to load (min+). I assume it is slow because it is adding the categories for all the emu games since they show up in the categories.ini file.

Then if I go back to the main Wiiflow and select a category/ go back to all it takes 37 seconds to come back.

I thought there was going to be an emu bypass for the category screen/code.

Also if I am in emu mode and select the categories button in code dumps and doesn't show any games.

I just tested mine and didn't have any problems with coverflow wii games but when I went to emu mode i could enter categories the first time and choose one and returned fine but now every time i try to enter categories it code dumps - so somewhere categories in emu mode got broke and isn't working.

Hey Fix94 & yardape8000 any chance you guys can use your gecko's and find out what the problem is?

edit - just tested some more. it only code dumps in emu mode if i choose a category that's empty (has no emu game assigned to it) it will go back and show a blank screen but when i try to go back to categories it code dumps.
 
http://code.google.c...ce/detail?r=351

with r351 there are a few things for the language & theme guys to update:

Language:
cd3=Age Lock

Themes:
CODE/AGE is the "Age Lock" text that displays the current age lock
CODE/AGE_BTN is the Age Lock button in the parental control menu that accesses the Age Lock mode
I appreciate it if the english.ini is updated 1st..that way i can compare it..
 
REQ: add support for DeSmuMe Wii? It's getting updated again :D
http://gbatemp.net/t...ost__p__4220899
desmume is a proof of concept emulator, it will never be fullspeed and is not at all worth supporting as a plugin in wiiflow... not trying to be a naysayer... just pointing out the facts. Mednafen would be the next best thing to support in Wiiflow IMHO..
You're right, but i think the same thing about Wii64...
Mednafen :) WiiColem :)
I personally think a standard plugin argument format should be published somewhere easy to get at so anyone with a little programming skill could make plugins out of their favorite emulators.
(This would actually make creation of plugins for OTHER apps possible too, E.G. the WiiMC feature people have been requesting.).

Hopefully, at that point any plugin dropped into the plugins folder would just automatically added to the list.
 
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I personally think a standard plugin argument format should be published somewhere easy to get at so anyone with a little programming skill could make plugins out of their favorite emulators.
(This would actually make creation of plugins for OTHER apps possible too, E.G. the WiiMC feature people have been requesting.).

Hopefully, at that point any plugin dropped into the plugins folder would just automatically added to the list.
Well what do you mean with "published" :P The wiiflow source is freely available. But if you are not interested in looking in it :P its like:
argument 1 is the path, so like "sd:/fceugx/roms"
argument 2 is gamename, so like "mario.nes"
argument 3 is wiiflow return file, so like "sd:/wiiflow/plugins/WiiflowLoader.dol"
Thats it :P
Oh and I want you guys to test r352, thanks:
http://www.mediafire...e45pi8ov4pxodb2
Just see game compatility and how nand emulation works.
I also know about vbagx, will be fixed asap.
Sorry for not answering so often, major test written today as well as a presentation, tomorrow presentation too again, but then 5 days no school yay :D
 
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r352 don't work very well... Start up make a long time and some games are breaking again (i.e. Kirby work with r351), don't try Nand because any wiiflow reloading was so long !
 
r352, HD 2TB-FAT32
fceugx: games found returns wiiflow blackscreen
snes9xgx: crashes and returns to the wii menu
vbagx: crashes and returns to the wii menu
wii64: games found returns wiiflow blackscreen
genplus: games found crashes and returns to the wii menu
help me please!!!
thanks
 
I thought that might be the case as well but I checked and I didn't see any funky nulls or other weird chars in the file.

I recreated it with the categories from my category app that have worked fine before and loaded WiiFlow. Going into categories and selecting a small item like racing and clicking back comes back in under a second.

If I go back in and select a few more categories it gets slower.

If I select all it takes 17 seconds to return.

But when I go to the emu screen it takes a while to load (min+). I assume it is slow because it is adding the categories for all the emu games since they show up in the categories.ini file.

Then if I go back to the main Wiiflow and select a category/ go back to all it takes 37 seconds to come back.

I thought there was going to be an emu bypass for the category screen/code.

Also if I am in emu mode and select the categories button in code dumps and doesn't show any games.

I just tested mine and didn't have any problems with coverflow wii games but when I went to emu mode i could enter categories the first time and choose one and returned fine but now every time i try to enter categories it code dumps - so somewhere categories in emu mode got broke and isn't working.

Hey Fix94 & yardape8000 any chance you guys can use your gecko's and find out what the problem is?

edit - just tested some more. it only code dumps in emu mode if i choose a category that's empty (has no emu game assigned to it) it will go back and show a blank screen but when i try to go back to categories it code dumps.
That sounds exactly like what caused it for me.
 
I just tested mine and didn't have any problems with coverflow wii games but when I went to emu mode i could enter categories the first time and choose one and returned fine but now every time i try to enter categories it code dumps - so somewhere categories in emu mode got broke and isn't working.

Hey Fix94 & yardape8000 any chance you guys can use your gecko's and find out what the problem is?

edit - just tested some more. it only code dumps in emu mode if i choose a category that's empty (has no emu game assigned to it) it will go back and show a blank screen but when i try to go back to categories it code dumps.
That sounds exactly like what caused it for me.

I was just checking the code for categories menu and i think i've found the problem for the crash in emu mode but can't do anything till morning.
 
I just tested mine and didn't have any problems with coverflow wii games but when I went to emu mode i could enter categories the first time and choose one and returned fine but now every time i try to enter categories it code dumps - so somewhere categories in emu mode got broke and isn't working.

Hey Fix94 & yardape8000 any chance you guys can use your gecko's and find out what the problem is?

edit - just tested some more. it only code dumps in emu mode if i choose a category that's empty (has no emu game assigned to it) it will go back and show a blank screen but when i try to go back to categories it code dumps.
That sounds exactly like what caused it for me.

I was just checking the code for categories menu and i think i've found the problem for the crash in emu mode but can't do anything till morning.
Cool, thanks. I appreciate all your help.
 
Does everyone seem to have faster load times with zipped or unzipped roms for the emulators? With everything unzipped i was getting terrible load times with the time from picking a plugin from the menu to the boxes showing up taking as long as 5-6 minutes!! This is on r348 btw. I took Genesis totally out temporarily, and downloaded new zipped rom sets for just nes and snes so far and I'm down to 30 seconds to a minute. I'm hoping if I get all zipped, I'll get no load time like a lot of you guys manage to get.
 

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