You know why the Wii and DSi limit couldn't be raised, it's due to the games where running on ram. Wii was capped to 40MB and DSi 12MB.
Uhhh... No.
It's just that Nintendo suddenly realized that they can save onto a medium and then stream content to RAM. The caps were
always artificial for both WiiWare and DSiWare.
Whatever I guess I was wrong, anyway 3DS is a more capable system. If E-shop games are capped to 2GB and could be put up there considering that's large to some people, then retail games something like super mario 3D land is only 300MB, hell I would love to have a copy with me at any time.
Like I said, it's not a stupid idea. All I said was that the system,
as of today, alongside its online architecture, is not prepared for it. Sure, you can download in snail-like speeds overnight, but do remember that keeping your system on while charging greatly decreases the battery life in the long run as batteries used in such devices are simply not manufactured to work under such conditions - they're not supposed to be charged and discharged at the same time. A PC-based architecture for downloading in a couple of minutes would be beneficial but for some reason, probably due to fear of hackers, Nintendo did not include an I/O port other than the iR one on the system, making the user juggle SD cards whenever new media needs to be uploaded or downloaded from the system, which essentially cripples connectivity. I would welcome a miniUSB port or at least a proprietary serial port of some sort on the system, would you not?
I'm not posting pure criticism, this is constructive criticism, and there is a difference. Much has to change in the network, in the firmware and perhaps in the next revision to facilitate that kind of interaction with the system.