Hacking What emulators do you think will be possible if the 3DS gets hacked?

Mantis41

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What about arcade emulation.
Ths PSP already does NEO, CPS1 and CPS2 pretty well. So the 3DS should handle those.
The PSP had shocking frame rates with CPS3 so that would be interesting as would Tatio Type X and X2.

Then there is the sega dreamcast emulator which would be interesting.
PC emulation would also be cool. The DS can already handle some basic X86 games.
 

bart148

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N64, GBA, GBC, PSX, Genisis, GCN(has the power?)

All of them are probably possible except for GCN, IF there can be GCN on the 3DS then it's really possible for the 3DS to handle a PS2 Emulator. Just a speculation, since the GCN is more powerful than the PS2 (has far as i know).

Well people can dream
 
D

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I can safely claim that the 3DS will be able to emulate the GBA perfectly.
 

totalnoob617

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the only arcade emulator i would love to see would be a triforce emulator its about the same power as a gc but i would only care about 1 game, the namco arcade mariokart, arcade game, if it only was optimized to run that 1 game i would be happy, as i have never played it, and its near impossible to find a rom of it though
im sure we will eventually see gc ports on the 3ds, WW for sure, if the ds can run 64 ports then the 3ds should be able to run gc ports with no problem,but no way it will ever emulate a gc, n64 im sure is possible forr some games, but even my i3 laptop still overheats with 1 game, anyone ever try to emulate goemon legend of mystical ninja 64 with pj64? that game is really hard to emulate for some reason,anyone know why?
and i think alot of this will depend on weather or not we have leaked official sdk for the 3ds, and weather or not the devs who write the emulators are willing to use them
just like ps3 the devs working on the n64 emulator refuse to use the sdk, if they had there would have already been a n64 emulator for the ps3
 

Mantis41

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Specs for Triforce
CPU : IBM Power PC "Gekko"
Sound DSP : Custom Macronix 16bit DSP @ 81MHz
Main RAM : Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency.
RAM : Version "A" upgradable RAM modules, up to 512MB (possibly higher)
RAM : Version "B" unknown
Graphics Engine : "Flipper" (Custom ATI/Nintendo)
Color : 24-bit Color, 24-bit Z Buffer.
Hardware Features : Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter.
 
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ubnub82

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At least Atari 2600. Should be good with old consoles but N64, PS1, and GC would be pretty hard to emulate, especially GC.
 

totalnoob617

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Specs for Triforce
CPU : IBM Power PC "Gekko"
Sound DSP : Custom Macronix 16bit DSP @ 81MHz
Main RAM : Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency.
RAM : Version "A" upgradable RAM modules, up to 512MB (possibly higher)
RAM : Version "B" unknown
Graphics Engine : "Flipper" (Custom ATI/Nintendo)
Color : 24-bit Color, 24-bit Z Buffer.
Hardware Features : Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter.
yeah it hought i read that dolphin can emulate triforce, but my pc couldnt handle it ,nor can i find a rom of mariokart
 

VMM

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from the other thread:
If the 3DS get hacked, I think we will be able to emulate NES, SNES, PS1, GB, GBC, GBA and maybe N64.
I highly doubt n64... MAYBE PS1, but even that's doubtful. The rest should have no problem running prfectly though

You do know that most of OoT 3D is actually emulated? They just slapped a new graphics engine on there. All the underlying code: emulated.

There is a huge difference between a port and a emulation. Mario 64 was ported to DS, and It's clear that DS can't emulate N64.
Both wrong to be honest, OOT 3D was neither emulated nor ported, was a complete remake.

No it's not. Super Mario 64 DS and Zelda OOT 3DS were both ports, with some retextures, enchacements, and new features, but they are still the same games. If you notice the fences, stairs and many other things on Zelda OOT you will realize they are the same of the original one's.
 

TripleSMoon

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No it's not. Super Mario 64 DS and Zelda OOT 3DS were both ports, with some retextures, enchacements, and new features, but they are still the same games. If you notice the fences, stairs and many other things on Zelda OOT you will realize they are the same of the original one's.
Just because they copied most of the graphics doesn't mean they didn't have to completely rebuild them from the ground up to fit the DS/3DS system. And it doesn't mean the code didn't have to be modified to work with the system either. There are enough changes in SM64DS and LoZ:OoT3D to prove that they were redesigned at least to a decent extent. And even if "most" of the game is the same, the matter still stands that the games HAD to still be modified in some way to work with the DS/3DS, and hence, that means every n64 game would have to be hacked and reprogrammed to run correctly. While that's definitely possible if the 3DS gets hacked, you're basically talking about taking a commercial game, and a few homebrew developers recoding a great amount of the game from scratch.

Honestly, I really don't see how you honestly believe that SM64DS is mostly emulated, meanwhile even a DS with extra ram on the DSTwo can't perfectly emulate the SNES, a system that's roughly 1/4 the power of the n64.
 

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No it's not. Super Mario 64 DS and Zelda OOT 3DS were both ports, with some retextures, enchacements, and new features, but they are still the same games. If you notice the fences, stairs and many other things on Zelda OOT you will realize they are the same of the original one's.
Just because they copied most of the graphics doesn't mean they didn't have to completely rebuild them from the ground up to fit the DS/3DS system. And it doesn't mean the code didn't have to be modified to work with the system either. There are enough changes in SM64DS and LoZ:OoT3D to prove that they were redesigned at least to a decent extent. And even if "most" of the game is the same, the matter still stands that the games HAD to still be modified in some way to work with the DS/3DS, and hence, that means every n64 game would have to be hacked and reprogrammed to run correctly. While that's definitely possible if the 3DS gets hacked, you're basically talking about taking a commercial game, and a few homebrew developers recoding a great amount of the game from scratch.

Honestly, I really don't see how you honestly believe that SM64DS is mostly emulated, meanwhile even a DS with extra ram on the DSTwo can't perfectly emulate the SNES, a system that's roughly 1/4 the power of the n64.

How I said, They are ports, not emulations.
This has nothing to do with commercial or not.
You can even say that they are remakes because of the changes.
What I said is it is not a complete remake.
They didn't rebuild the game from the zero.
They got the original and changed some things.
But some parts of the game still are untouched.
Thas why you can say it's a remake, but not a complete remake.

PES for 3DS is a port of PES for PSP.
3DS clearly is not capable of emulating PSP
The same for DS emulating N64.

I already said that on one of my previous posts..

from the other thread:
If the 3DS get hacked, I think we will be able to emulate NES, SNES, PS1, GB, GBC, GBA and maybe N64.
I highly doubt n64... MAYBE PS1, but even that's doubtful. The rest should have no problem running prfectly though

You do know that most of OoT 3D is actually emulated? They just slapped a new graphics engine on there. All the underlying code: emulated.

There is a huge difference between a port and a emulation. Mario 64 was ported to DS, and It's clear that DS can't emulate N64.
 

heartgold

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from the other thread:
If the 3DS get hacked, I think we will be able to emulate NES, SNES, PS1, GB, GBC, GBA and maybe N64.
I highly doubt n64... MAYBE PS1, but even that's doubtful. The rest should have no problem running prfectly though

You do know that most of OoT 3D is actually emulated? They just slapped a new graphics engine on there. All the underlying code: emulated.

There is a huge difference between a port and a emulation. Mario 64 was ported to DS, and It's clear that DS can't emulate N64.
Both wrong to be honest, OOT 3D was neither emulated nor ported, was a complete remake.

No it's not. Super Mario 64 DS and Zelda OOT 3DS were both ports, with some retextures, enchacements, and new features, but they are still the same games. If you notice the fences, stairs and many other things on Zelda OOT you will realize they are the same of the original one's.
Not some retextures, a lot has been changed, the game has been completely re-done 90%. Did you even play the game, I doubt you did. Here let me show you.

3DS =Top
Original = Bottom

061611_zeldacomparison_link2--article_image.jpg


061611_zeldacomparison_ganon--article_image.jpg


061611_zeldacomparison_navi2--article_image.jpg


061611_zeldacomparison_navifly--article_image.jpg


061611_zeldacomparison_dekutree--article_image.jpg

061611_zeldacomparison_dekudead--article_image.jpg

061611_zeldacomparison_goddesses--article_image.jpg

061611_zeldacomparison_link--article_image.jpg

061611_zeldacomparison_ocarina2--article_image.jpg

061611_zeldacomparison_ocarina1--article_image.jpg

061611_zeldacomparison_hyrulefield--article_image.jpg

061611_zeldacomparison_market1--article_image.jpg

061611_zeldacomparison_market2--article_image.jpg
 

VMM

Hamon > Stand
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from the other thread:
If the 3DS get hacked, I think we will be able to emulate NES, SNES, PS1, GB, GBC, GBA and maybe N64.
I highly doubt n64... MAYBE PS1, but even that's doubtful. The rest should have no problem running prfectly though

You do know that most of OoT 3D is actually emulated? They just slapped a new graphics engine on there. All the underlying code: emulated.

There is a huge difference between a port and a emulation. Mario 64 was ported to DS, and It's clear that DS can't emulate N64.
Both wrong to be honest, OOT 3D was neither emulated nor ported, was a complete remake.

No it's not. Super Mario 64 DS and Zelda OOT 3DS were both ports, with some retextures, enchacements, and new features, but they are still the same games. If you notice the fences, stairs and many other things on Zelda OOT you will realize they are the same of the original one's.
Not some retextures, a lot has been changed, the game has been completely re-done 90%. Did you even play the game, I doubt you did. Here let me show you.

3DS =Top
Original = Bottom

061611_zeldacomparison_link2--article_image.jpg


061611_zeldacomparison_ganon--article_image.jpg


061611_zeldacomparison_navi2--article_image.jpg


061611_zeldacomparison_navifly--article_image.jpg


061611_zeldacomparison_dekutree--article_image.jpg

061611_zeldacomparison_dekudead--article_image.jpg

061611_zeldacomparison_goddesses--article_image.jpg

061611_zeldacomparison_link--article_image.jpg

061611_zeldacomparison_ocarina2--article_image.jpg

061611_zeldacomparison_ocarina1--article_image.jpg

061611_zeldacomparison_hyrulefield--article_image.jpg

061611_zeldacomparison_market1--article_image.jpg

061611_zeldacomparison_market2--article_image.jpg

Heartgold, I have the game, I bought 3DS because of this game, Ialready have beaten the game 100% in normal mode.

100 skulltulas,
20 hearts with 2x Resistance (36 pieces of heart and the fairy next Ganodorf Castle),
4 bottles,
Din's Fire, Faraore's Wind, Naryu Love, Spin Attack, Complete Magic Bar,
Biggoron's Sword (with obviously Master Sword and Kokiri Sword), 3 shields (Kokiri Shield, Hylian Shield and Mirror Shield) ,
Golden Scale and Golden Gauntlets
Being able to carry 30 Deku Sticks, 40 Deku Nuts, Biggest Deku Seeds Bullet Bag, Biggest Quiver, Biggest Bomb Bag, Giants Wallet,
Fire, Light and Ice Arrows
3 Spiritual Stones, 6 Medallions and Beaten Gannodorf


Have you ever played the original Zelda OOT with hi-res textures N64 emulator?
The game looks a lot better, some parts even better than this remake.
But these are just textures, so are the ones on the 3DS.
Some faces and other few things were complete remade, but most of the game is just retextured
 

heartgold

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Heartgold, I have the game, I bought 3DS because of this game, Ialready have beaten the game 100% in normal mode.

100 skulltulas,
20 hearts with 2x Resistance (36 pieces of heart and the fairy next Ganodorf Castle),
4 bottles,
Din's Fire, Faraore's Wind, Naryu Love, Spin Attack, Complete Magic Bar,
Biggoron's Sword (with obviously Master Sword and Kokiri Sword), 3 shields (Kokiri Shield, Hylian Shield and Mirror Shield) ,
Golden Scale and Golden Gauntlets
Being able to carry 30 Deku Sticks, 40 Deku Nuts, Biggest Deku Seeds Bullet Bag, Biggest Quiver, Biggest Bomb Bag, Giants Wallet,
3 Spiritual Stones, 6 Medallions and Beaten Gannodorf


Have you ever played the original Zelda OOT with hi-res textures N64 emulator?
The game looks a lot better, some parts even better than this remake.
But these are just textures, so are the ones on the 3DS.
Some faces and other few things were complete remade, but most of the game is just retextured

Unfortunately I haven't played this on a hi-res emulator.

I can ensure you it's a remake, re-texturing is part of the remake process and you can see a lot of the objects have been rebuilt from scratch as they look much better than the original. You can clearly see more polygons on objects have been added, more sharper colours, lightening has been added and background is rendered in 3D.

The difference is huge between these versions like day and night. It's hard to ignore that.
 

VMM

Hamon > Stand
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Heartgold, I have the game, I bought 3DS because of this game, Ialready have beaten the game 100% in normal mode.

100 skulltulas,
20 hearts with 2x Resistance (36 pieces of heart and the fairy next Ganodorf Castle),
4 bottles,
Din's Fire, Faraore's Wind, Naryu Love, Spin Attack, Complete Magic Bar,
Biggoron's Sword (with obviously Master Sword and Kokiri Sword), 3 shields (Kokiri Shield, Hylian Shield and Mirror Shield) ,
Golden Scale and Golden Gauntlets
Being able to carry 30 Deku Sticks, 40 Deku Nuts, Biggest Deku Seeds Bullet Bag, Biggest Quiver, Biggest Bomb Bag, Giants Wallet,
3 Spiritual Stones, 6 Medallions and Beaten Gannodorf


Have you ever played the original Zelda OOT with hi-res textures N64 emulator?
The game looks a lot better, some parts even better than this remake.
But these are just textures, so are the ones on the 3DS.
Some faces and other few things were complete remade, but most of the game is just retextured

Unfortunately I haven't played this on a hi-res emulator.

I can ensure you it's a remake, re-texturing is part of the remake process and you can see a lot of the objects have been rebuilt from scratch as they look much better than the original. You can clearly see more polygons on objects have been added, more sharper colours, lightening has been added and background is rendered in 3D.

The difference is huge between these versions like day and night. It's hard to ignore that.

I never said it was a remake, I said it wasn't a full remake.
 

heartgold

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Heartgold, I have the game, I bought 3DS because of this game, Ialready have beaten the game 100% in normal mode.

100 skulltulas,
20 hearts with 2x Resistance (36 pieces of heart and the fairy next Ganodorf Castle),
4 bottles,
Din's Fire, Faraore's Wind, Naryu Love, Spin Attack, Complete Magic Bar,
Biggoron's Sword (with obviously Master Sword and Kokiri Sword), 3 shields (Kokiri Shield, Hylian Shield and Mirror Shield) ,
Golden Scale and Golden Gauntlets
Being able to carry 30 Deku Sticks, 40 Deku Nuts, Biggest Deku Seeds Bullet Bag, Biggest Quiver, Biggest Bomb Bag, Giants Wallet,
3 Spiritual Stones, 6 Medallions and Beaten Gannodorf


Have you ever played the original Zelda OOT with hi-res textures N64 emulator?
The game looks a lot better, some parts even better than this remake.
But these are just textures, so are the ones on the 3DS.
Some faces and other few things were complete remade, but most of the game is just retextured

Unfortunately I haven't played this on a hi-res emulator.

I can ensure you it's a remake, re-texturing is part of the remake process and you can see a lot of the objects have been rebuilt from scratch as they look much better than the original. You can clearly see more polygons on objects have been added, more sharper colours, lightening has been added and background is rendered in 3D.

The difference is huge between these versions like day and night. It's hard to ignore that.

I never said it was a remake, I said it wasn't a full remake.
If you're not convinced that's fine, I've said everything that makes it a remake but I can't change your mind. This discussion ends here I suppose. We've been off topic. :P
 

TripleSMoon

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I gotta say, it takes WAY more than retexturing to do many of the things in the screenshots above (I have played and beat both versions of the game multiple times, btw). I haven't played the high-res texture version for emulator EXTENSIVELY (only about 10 minutes) but I have watched high def videos of it on youtube. The difference is SO different, honestly, and the 3DS looks beter in every way (IMO) with the exception of the fact that the high-res texture version plays at a much higher resolution (simply because the 3DS version is, of course, designed for a much smaller screen).
 

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I gotta say, it takes WAY more than retexturing to do many of the things in the screenshots above (I have played and beat both versions of the game multiple times, btw). I haven't played the high-res texture version for emulator EXTENSIVELY (only about 10 minutes) but I have watched high def videos of it on youtube. The difference is SO different, honestly, and the 3DS looks beter in every way (IMO) with the exception of the fact that the high-res texture version plays at a much higher resolution (simply because the 3DS version is, of course, designed for a much smaller screen).

There are a lot of differences in High-Res Textures
Look at some Screenshots:

ctp1.jpg

Zelda_OOT_hi-res_Celda_Kakiriko.jpg

celda.jpg



THELEGENDOFZELDA-148.jpg


mine11.jpg


tumblr_lq34s8vVF21qgvvtno1_500.png

water18.jpg

attachment1e2d867.jpg
Most of the differences in Zelda OOT for 3DS and for N64 were retexturing.
Faces, fingers and few others stuffs were completly remade.
 

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