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hey china! listen!.... here is an idea for you:i always use the hq2x filter it just makes the games look so much better. except for a few games like super metroid when you get hit you go invisible for 5 secs.
i always use the hq2x filter it just makes the games look so much better. except for a few games like super metroid when you get hit you go invisible for 5 secs.






Does it work for the programming challenged?I though giantpune already gave a tutorial on how to apply albeit I never gave it a try LoL

Not sure but he stated it was easy to apply

Excellent!!!
Thanks for updating your mod.
By the way, what is the benefit of the 202 cios?
Doesn't the emulator already support SDHC, USB 2.0 and all that goodness through ios58?

Some drives only work on 202, some only work on 58. Most work on both. If yours already works on 58 there's no advantage.

What is the frame skipping issue?So, any plans to get the coverflow mod for the latest versions? Also, when do we think they're going to get around to fixing the frame skipping? Its been so long. If it wasn't for the coverflow being such an awesome GUI, I'd stick to playing on my PS3. >.<
I hate to ask, after what your apps have done for the Wii homebrew scene but, can the same scaling method be easily applied the VBA emu?
What is the frame skipping issue?So, any plans to get the coverflow mod for the latest versions? Also, when do we think they're going to get around to fixing the frame skipping? Its been so long. If it wasn't for the coverflow being such an awesome GUI, I'd stick to playing on my PS3. >.<

Ha, ha! Fair enough.I don't know. I'm sure something could be done here but if I had wanted to do this you would've seen a VBA GX release alongside the other two.![]()
So, which games give you slowdowns? I haven't played an exorbitant amount of games, but everything I've run has done so silky smooth. As for code optimization, it is time consuming and difficult to get results. A couple of years ago, I requested volunteers to help optimize the VBA code for the Wii, not expecting much, but dancinninja took up the task. He worked for several months on the code and found many basic coding expressions that could be optimized. Tantric implemented most or all of his optimizations, but in the end Metroid Zero Mission (the game I was using as benchmark), still ran with a good amount of frameskipping. I'm only telling you so that you don't build your hopes up. Besides, Tantric is bascially done with the emulators and whatever updates he does make I see as a bonus.Most games are running fine, it's just that some heavy CPU games sometimes slowdown the emulator, which is not able to keep full framerate (60fps) as emulating one frame takes more CPU time than it takes to the Wii to refresh the screen.
There is nothing that can be done except optimizing the emulator code IN GENERAL, and I guess if it has not been done yet is because it's not easy work and would require investigating original snes9x code