Hacking [Guide] Replace Zelda SS Textures and Models

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For those interested, the Final boss model is located in /stage/B400/B400_stg_l1.arc, subtly named "Last Boss" ^^
 
Chadderz threw me a response, with the most important parts being that SZS Modifier is the old, CTools is the new. SZS Modifier has restrictions so that the file size of .obj files can't change when reimporting, where CTools does not. I'll try to find some time tonight to mess with it and see what I can do. Chadderz has said that he will include any compatibility issues we find in an update, so let's get cracking!
 
For example, if you're trying to patch Bird_Link.arc, you would rename the xdelta file you downloaded to Bird_Link.xdelta, and then extract your original Bird_Link.arc file from the ISO and drag it to DragArcHere.bat. It would then create a file named "Bird_Link_Patched.arc" which you can put back in the ISO.
 
Lucif3r thats some good stuff, are you making it look like Twilight Princess graphics?


Nah, Im just making it for my own taste :P .But I do like the visual style of TP.

Are you planning to chabge the textures for the whole gane? A TP style remake would give it another replay value for sure
 
guys i patched the bird file with xdelta patch and imported the .arc but when i play the game it freezes at calibrating wii motion plus did i do something wrong?
 
Are you planning to chabge the textures for the whole gane? A TP style remake would give it another replay value for sure


No....fucking....way! There are thousands of files that needs changing.... No way am I doing that. Hell, I cant even be arsed to finish skyloft lol.
 
Wow this is fun once you get the hang of it. I did a Dark Elf Link in red and blue.


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I'm still early in the game, is there a place where we can see our Loftwings when we're not flying them, a barn or cave or something? I made a Loftwing mod and it's hard to check it out in flight.
 
Hi everyone!

Sorry to bother you but I am not English and I do not understand how you model the 3D Zelda SS. I would have the format models "DAE" for 3ds max, just the model of Link and Zelda. It would be possible to give them to me, when Then tell me how to get them please? Merry Christmas to all!

(Sorry for my bad English)
 
Ive been unsuccessful importing .dae models into 3ds max. the only way I found that worked is .md5mesh (export the models using brresviewer).
 
i have a question i cant seem to import the images correctly because file is too big and if i downsize it the image shows up funny when in game what am i doing wrong?
 
Based on the given information anything can be wrong.
What image-editor are you using?
What resolutions are you saving as? Whats the original images resolution?
What format are you saving the image as?
What color depth are you using?
What program do you use to import the image?
etc etc

...
 

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