^That might be a good idea, but what I really think is, they should code the entire thing, then ask for, say, 500 dollars to pay the coders (the team) for the work, and then they'll do a public release.
lolFigure out how much each needed function would cost to develop
The problem with having a price for every feature would be that the Team would no longer work as a Team.
Every programmer would work on it's own feature and no longer inform the others about the progres. I don't
think the major problem here is the funding of the project. It's more the level of difficulty of the project. A lot of the
source code is undocumented and hard to follow. So, it will take us a while to figure things out before we can start improving
things.
This doesn't mean that g0dlike shouldn't at least be refunded for his purchase price of the package.
While it's always nice to be rewarded for your work, it's not our major motivation factor.
Maybe other dev's feel different about this.
^That might be a good idea, but what I really think is, they should code the entire thing, then ask for, say, 500 dollars to pay the coders (the team) for the work, and then they'll do a public release.
The idea of only releasing after some fund is gathered didn't work out very well for gianpune.
Team TT was working on the same thing and simply released while he was waiting, and now they get all the fame for it.
I don't know the exact details of what happend, so don't flame me for incorrect statements, just correct them.
Where did you get that from?So this project is officially dead now?
Ok, some people have asked me if they could join the project, I would say every help is welcome to get things done.
Ok, some people have asked me if they could join the project, I would say every help is welcome to get things done.
I would help you, but i don't see much i could do. Only thing that comes to my mind is the Wind Waker dungeon map freeze, and that's fixed in 5 min if you look at NeoGamma's code for it. Although Swiss uses that code and manages to not get it to work...
About cross over projects. Since DML requires Sneek+DI, i expect that it just uses the same select game di command for gamecube games and wii games at the same time. NeoGamma already supports booting games from Sneek+DI with the game selection inside NeoGamma, so i think adding DML gamecube support would just take a few minutes. Well actually the only required change might be to not ignore gamecube titles...
Anyways, considerung that i spend weeks on NeoGamma's gamecube code, if somebody of your team has a question for me, ask.
Hey guys! I'm looking to join the project team. I have programmed in java specifically, but I should be able to learn C pretty quick.