<!--quoteo(post=3885623:date=Sep 13 2011, 09:01 PM:name=princefarzan)--><div class='quotetop'>QUOTE(princefarzan @ Sep 13 2011, 09:01 PM) <a href="index.php?act=findpost&pid=3885623"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Funny how people forget how this includes R1, R2, L1(uses 3DS' L1) and L2 buttons, even if they were to make a so called "3DS lite" how would they incorporate 4 shoulder buttons without making it huge? Regardless I'll be buying this because I want to be able to control the camera in games easily without the touchscreen.<!--QuoteEnd--></div><!--QuoteEEnd-->
I didn't forget. I just don't care. I like the Dual Shock, but the extra shoulder buttons are rarely up to much. Frankly, I'd rather have 6 buttons on the face than those... I like Street Fighter, for example, and trying to do any special/super move w/ the L trigger is just horrible.
At first I was extremely skeptical of the trigger lay out on the Wii's Classic Controller. "You put the ZR and ZL buttons there?!? WHY!?!" After using it for awhile I figured out it wasn't really a problem. Like I said, the 2 extra shoulder buttons are rarely doing anything required for game play.
As for incorporating L2 and R2 buttons w/o making it huge, put them on the back of the unit. They need not stick out any farther than the face buttons. That's where the rest of my fingers are when holding a handheld anyway.
<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=3885607:date=Sep 14 2011, 04:49 AM:name=Byronic Hero)--><div class='quotetop'>QUOTE(Byronic Hero @ Sep 14 2011, 04:49 AM) <a href="index.php?act=findpost&pid=3885607"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
Bottom line, 3DS came out too early, Nintendo should have waited and tweeked it a bit more. Then they'd have both games and functionality (in the sense that they could have added the second slide pad)<!--QuoteEnd--></div><!--QuoteEEnd-->
While I don't agree with a lot of what you say, we can both agree on this statement.
Nintendo should have waited longer, and they should have included the 2nd slide pad, but they didn't.
But I feel that they are making up for that decision.
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The 3DS was missing promised features at launch. I knew this and bought it anyway, I'm not upset about that. The fact that it was missing promised features solidifies the "rushed and released too early" argument. I don't think that the second stick is any sort of evidence for that side of the argument, however.
<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=3885615:date=Sep 14 2011, 04:53 AM:name=KidIce)--><div class='quotetop'>QUOTE(KidIce @ Sep 14 2011, 04:53 AM) <a href="index.php?act=findpost&pid=3885615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is how this is going to play out. The slider will not sell well while the users wait for some support. The list of games you may have seen w/ support will probably shrink as they drop support for the slider due to lack of sales of the thing. Sales of the slider will not improve due to lack of developer support. Developers will cease to support it at all due to lack of sales of the add on. Chicken. Egg. You now own a $20 3DS compatible gravy boat w/ no software for it...<!--QuoteEnd--></div><!--QuoteEEnd-->
Wow, what a highly negative opinion. While that scenario is indeed possible, it is not a certainty.
It all depends on how Nintendo market it, how the new games implement it, and how effective the attachment is.<!--QuoteEnd--></div><!--QuoteEEnd-->
Please, tell me of a peripheral for a game console that wasn't bundled w/ said console that has enjoyed any significant level of success. Hell, a lot of peripherals that CAME w/ the consoles were poorly supported. (I'm looking at you DS mic and DSi camera)
<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Unless Nintendo launches a new 3DS right now w/ a second slider built in, dual analog sticks on the 3DS is already dead.<!--QuoteEnd--></div><!--QuoteEEnd-->
Who the hell would buy another 3DS? Or trade it in?
I don't know about you, but I'd actually like to keep all my 3DSware.
You'd think that releasing an entirely new 3DS would be the biggest show of "we dun goofed" from Nintendo.<!--QuoteEnd--></div><!--QuoteEEnd-->
If they released a new 3DS you don't think they'd release a transfer system like the DSI to 3DS app? o.O
Your last line is true, but every generation of consoles has done something like this. Sorry, fix the "problem" now on the units that are selling in the stores or go the way of almost every other add-on ever.
As I've stated, I don't think a second slider is going to offer me much. If a new 3DS was released w/ an integrated second slider and that slider brought something to the table, yes I'd buy a new 3DS. History says it never will... Not w/ this strategy.
<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Guess why I don't own an XL.<!--QuoteEnd--></div><!--QuoteEEnd-->
Because it doesn't cater to your tastes? The DSiXL wasn't a failure, you know.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's bigger than I want to carry around, period. I never suggested the DSiXL was a failure, but your bullet about it increasing the 3DS to the size of one is a negative for me. You asked why the hate... That would be one of the reasons for me.
<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Like what? Let's see what can I think of that uses a second analog stick for something other than camera control... 3D shooters? I prefer the touch screen or a mouse. Battle Zone or Robotron style control schemes, yeah a port of Katamari Damacy or Smash TV would benefit from that I guess.<!--QuoteEnd--></div><!--QuoteEEnd-->
Of course, everybody would prefer a mouse for shooters.
A touch screen...well, that's subjective.
A lot of games would benefit from a 2nd analog stick, whether it be for camera control or whatever.<!--QuoteEnd--></div><!--QuoteEEnd-->
Some people actually prefer two analog sticks for FPS games to a mouse and keyboard/analog stick. That's also subjective, not "everybody" prefers it that way.
Give me a compelling reason to be excited about this thing, please. Tell me a game that would benefit so much that it will change my opinion of this device. Seriously, not trolling, I play everything. Other than what I've mentioned, I'm having a hard time thinking of anything that would make a useful difference w/ a second slider.
<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Anything that can hold an alkaline battery could have been designed w/ it's own lithium battery. Not including one was just a cost cutting tactic, and patently dumb.<!--QuoteEnd--></div><!--QuoteEEnd-->
It may have been for cost cutting reasons.
Or, perhaps due to the basic nature of the attachment, a lithium battery may be overkill and unnecessary.<!--QuoteEnd--></div><!--QuoteEEnd-->
Unnecessary? Well sure. You can make the end user buy batteries for it and not include the electronics required to charge it.
Overkill? Please to explain how ANY OEM supplied rechargeable battery is overkill. Lithium or otherwise.
<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Nor do I use my 3DS to pick up girls or impress people. But I'd like something that doesn't turn all who gaze upon it's unholy visage to stone. I'm strange that way.<!--QuoteEnd--></div><!--QuoteEEnd-->
You must have very judgemental friends and family.
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I was likening it's looks to Medusa. It was a joke and an obvious exaggeration. I don't give a crap what my friends and family think of my electronics habits are. Most of them have their own video game habits anyway. And the strangers who wander up to me and ask me why I'm playing w/ my "Game Boy" at movies, work, funerals, etc make zero impact on whether I keep playing or not. But for fucks sake, they didn't even try to make it look like a part of the 3DS. The 3DS is is a very angular 3 layer cake looking device. It's got metallic flake on top of its "paint" which is then covered in a high gloss plastic shell. The slider add on is very round, lacks the flake and is matte. The Nyko Powerpack Plus actually looks like its part of the unit, the slider add on looks like you're playing w/ the 3DS while it's in it's charging dock.
They wrapped a Delorian in a Volkswagon Bus. Beautiful. <eyeroll>
If you like it, that's fine. But you asked why "all the hate", I'm just giving you the answer from my perspective.
And I like this sort of debate.
Wanna bet a pizza the slider add on will be a success?
<!--quoteo(post=3885662:date=Sep 13 2011, 09:47 PM:name=jan777)--><div class='quotetop'>QUOTE(jan777 @ Sep 13 2011, 09:47 PM) <a href="index.php?act=findpost&pid=3885662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Guys think of it as Motion+
Nobody liked it first (added length, necessary in some games, no software, it should have been there since the beginning of the Wii, Ninty released a revision with M+ integrated in the mote.) but in the end, almost everyone has to buy at least one (attachment or mote+) for Skyward Sword.<!--QuoteEnd--></div><!--QuoteEEnd-->
<blink> Are you kidding me? You really think all the new gamers the Wii brought on board give a crap about Skyward Sword? They're too busy playing Mario Party and games like it that are at best poor games and at worst unforgivable and unashamed shovelware. Currently these people are being convinced by pretty boxes full of horse shit that they were right; that video games aren't on the same level as books, movies, etc as worthwhile forms of entertainment and story telling.
I loved the Motion Plus the second I used it. It actually makes motion controls what we thought it was going to be before and after the Wii was released. Where's the support? Sports Resort, Red Steel, Skyward Sword... While there are other games that support it. I'm confident that Skyward Sword will be the last game that requires it... And one of the last games that even bothers to support it...
Which is a shame, because the Motion Plus is actually awesome and should be a success.