Homebrew The Wii Ports ultimate thread

  • Thread starter Thread starter niuus
  • Start date Start date
  • Views Views 48,998
  • Replies Replies 109
  • Likes Likes 27

This also happened:
zlhFdwb.png


Holy shiet. I want to play this. :rofl:
 
Last edited by niuus,
There are hundreds of projects to port. See here for a sample.

But who will donate their free time and skills to do it? That's the most important matter.

I think AI is going to be a huge help in making ports to the Wii much faster, we've already seen a couple of Wii ports done using AI in a fraction of the time it used to take.
 
I think AI is going to be a huge help in making ports to the Wii much faster, we've already seen a couple of Wii ports done using AI in a fraction of the time it used to take.
Yep, that's correct. This is basically the reason why we've been having some ports and stuff that was otherwise forever condemned to be thought as impossible for the Wii, in a very short span of time. And it is nothing short of amazing, my congrats to these unsung heroes, along with the old school pro coders and their amazing set of software skills.
 
Speaking of AI, I saved the entire official GameCube programming guide here—Nintendo even includes tips on avoiding processor overload and things like that. I was experimenting with it, but unfortunately, since the AI is free, there’s a time limit.
 

Site & Scene News

Popular threads in this forum