Emulation Emulator Cemu - Wii U Emulator - Switch Port

  • Thread starter Thread starter Nagaa
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Idk why but I’m locked at 15fps in wwhd but in the menus and when I’m looking at a certain direction or in the house 30 fps anyway do disable the locker ?
 
Idk why but I’m locked at 15fps in wwhd but in the menus and when I’m looking at a certain direction or in the house 30 fps anyway do disable the locker ?
Double buffering issue, if your OC can't sustain 30 FPS, the frame rate will drop to half that

The next release has been delayed because i've been working on other emulators and the vulkan driver itself, but it should include performance improvements, with gains of up to 10–15% in GPU bound scenario and less CPU overhead, here is an exemple on Unleashed Recomp compared to previous vulkan driver

2026072612315600-3E0E295764D2270D181506ADAFB683CB.jpg
2026072520525500-3E0E295764D2270D181506ADAFB683CB.jpg
 
How did you get it running, what kind of rom format did you use ? I was only able to find a zip file with lots of files that weren't recognized by Cemu.
wua works for me. It doesn't stay at a locked 60 without an overclock, but it can almost get there.
 
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1.1.0 Available : https://github.com/NaGaa95/Cemu-nx/releases/tag/1.1.0
  • Improved overall memory management for 4 GB systems.
  • Updated Switch NVK driver.
  • Added LSFG-VK
  • Faster game boot and shader-cache loading.
  • Added GamePad support and configurable dual-screen layouts.
  • Improved input polling, gyro accuracy and controller service usage.
  • Improved audio processing and H.264 hardware decoding.
  • Added virtual Skylanders, Disney Infinity and LEGO Dimensions accessories management.
  • Merged the latest upstream DynLoad, Vulkan and friend/Mii fixes.
  • Added a built-in updater with optional update checks at startup.
 
1.1.0 Available : https://github.com/NaGaa95/Cemu-nx/releases/tag/1.1.0
  • Improved overall memory management for 4 GB systems.
  • Updated Switch NVK driver.
  • Added LSFG-VK
  • Faster game boot and shader-cache loading.
  • Added GamePad support and configurable dual-screen layouts.
  • Improved input polling, gyro accuracy and controller service usage.
  • Improved audio processing and H.264 hardware decoding.
  • Added virtual Skylanders, Disney Infinity and LEGO Dimensions accessories management.
  • Merged the latest upstream DynLoad, Vulkan and friend/Mii fixes.
  • Added a built-in updater with optional update checks at startup.
tested for mh3u, now we can give name for our char, but after the load char atmos will crash
 
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1.1.0 Available : https://github.com/NaGaa95/Cemu-nx/releases/tag/1.1.0
  • Improved overall memory management for 4 GB systems.
  • Updated Switch NVK driver.
  • Added LSFG-VK
  • Faster game boot and shader-cache loading.
  • Added GamePad support and configurable dual-screen layouts.
  • Improved input polling, gyro accuracy and controller service usage.
  • Improved audio processing and H.264 hardware decoding.
  • Added virtual Skylanders, Disney Infinity and LEGO Dimensions accessories management.
  • Merged the latest upstream DynLoad, Vulkan and friend/Mii fixes.
  • Added a built-in updater with optional update checks at startup.


There was severe frame drop on the second island,
but the latest update has mostly resolved it.

While there is still some stuttering during combat on the second island,
it has improved significantly compared to before.
It’s an amazing update!
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Since the FPS in *The Wind Waker HD* became stable after the latest update, I managed to progress as far as the fourth island, Dragon Roost Island.

However, I’ll have to put the game on hold for now because there is a significant drop in FPS whenever I use bombs—a key mechanic on this island.
 
Last edited by halibali,

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