Dekopon - (Mostly) Fullspeed 3DS Emulation on Nintendo Switch

New hotfix just released to fix the introduced crashing issue: https://github.com/PalindromicBreadLoaf/dekopon/releases/tag/v1.2.2

Also includes a new screen layout for those interested.
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If you would be willing, could you replicate this crash on the latest release and send me both the dekopon.log file and the atmosphere crash dump?

This should hopefully be resolved now.

You have to use application mode to launch anything. The ~500MBs of RAM and on JIT access for applets just means nothing at all is going to work. What do you mean it got stuck at 1307?
Tested MGS 3 again on this build, performance without right eye enabled is insanely better, but the game still crashes when you fire a gun.
 
After reopening the game. It compiled the shader cache. Originally it didn't even do this upon opening the first time. Then the shader cache got stuck at #1307. I waited 5 mins before closing and starting again.
How do you know the shader cache got stuck on #1307? There's no way to tell what shader it's on or it's status because there's no progress bar when loading a game, and I don't believe the log shows anything besides that a game was started. Also, assuming it doesn't happen again, I can't say I've ever had such an issue, nor has it ever been reported by anyone else, I can't diagnose it. I'm hoping it was just a one-time fluke?
I know you have your hands full but would adding box art be possible?
Like in the menu instead of the 3DS icons?
What caused the crash and what settings do you have enabled?
Tested MGS 3 again on this build, performance without right eye enabled is insanely better, but the game still crashes when you fire a gun.
Has it always crashed when firing a gun or is this a new thing introduced with one of my updates?
 
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:unsure:Is it possible to add an additional display option where the overlay appears at the top of the screen? Placing it at the bottom often blocks the subtitles.
It would also be great to have an option to manually adjust the size and position of the secondary screen.

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How do you know the shader cache got stuck on #1307? There's no way to tell what shader it's on or it's status because there's no progress bar when loading a game, and I don't believe the log shows anything besides that a game was started. Also, assuming it doesn't happen again, I can't say I've ever had such an issue, nor has it ever been reported by anyone else, I can't diagnose it. I'm hoping it was just a one-time fluke?

Like in the menu instead of the 3DS icons?

What caused the crash and what settings do you have enabled?

Has it always crashed when firing a gun or is this a new thing introduced with one of my updates?
After reading the reply above, I disabled New 3DS mode,the game runs stably when using the compressed custom textures.
 

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