Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups, no HV (
BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
Y2/NF/LUA/YARPE)
13.XX = No KEX/UL only (Y2/LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest HV exploit: 1.00-4.51 (Cragson/Jordy) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00
P2JB: 9.00-12.70 (*Use Lapse up to 10.01)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-7.61 (Blu-Ray exploit + UMTX2, *8.00-13.20 via UN BD-JB + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (*up to 13.XX coming soon)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).


Useful Applications:
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.40 (04/06/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

KEY SYSTEM UPDATES:

12.70 SYS MD5: 707B15B07085500EB90205565751ECC3 (Exploited + KEX)
10.01 SYS MD5: 68A31944C1867BF9643798FD1C14998E (Exploited + KEX)
7.61 SYS MD5: D5ECA8B171A8D7DF7BA225167F77E645 (Exploited + KEX)
6.02 SYS MD5: 17b271DE081EB6EB25DBF70CB73EF9E8 (Exploited + KEX/HV/Linux)
5.50 SYS MD5: EDB3513EC531B2BD28F3A0B52A82A54F (Exploited + KEX/HV/Linux)
4.51 SYS MD5: 1330B7BF63BF5C93D809B1EB1F4E1F01 (Exploited + KEX/HV/Linux)
4.03 SYS MD5: 3716E4E6E0D223CD94CD4A8E5BD4FB94 (Exploited + KEX/HV/Linux)
3.20 SYS MD5: (F62F0D595D3F00C213D674D4DB2A7E44 (Exploited + KEX/HV/Linux)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 is required for webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > "Click Jailbreak" or wait for it to complete.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-7.61 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  8. Important:
    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.40, for conveninece only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Some Linux news here from the good doctor..


Post automatically merged:

Also just seen this X post re an xfat image builder...


I just tried using exFAT builder 3.3.0 and creating an ffpfsc from a backup folder:

After like 2 hours or so the progress is at 4% Build exFAT Copying files. No disk activity and no CPU activity, the .exfat file in the target directory is there, not sure if contents are already there or not... I used HIEW to have a look and first 3000h bytes have common exFAT boot sectors and records and so on ( then a MB and a bit more of 00s and at offset 001175CC some 32bit numbers starting at 00005D74 and incrementing to 00044376 and seems marked ending with a following FFFFFFFF at offset 002100DD8 then some tables, then some KBs of 00s, then a new similar table... ), TLDR: not sure if this is just an initialized exFAT image or it has been written the files into it.

EDIT: There is also a virtual drive which I assume is created by OSFMount which is 88.1GB total and 40.4GB Free... so it seems it was more than initialized, but not quite finished... inside this drive there is 98441 files, 15996 folders, 45.6GB. The origin backup folder is 223239 files, 19680 folders, 82.0GB.

Anyway, just wanted to describe the status in case it helps, I'll delete the target and manually make an exfat and then convert to ffpfsc later today...
 
Last edited by Inaki,
nanoDNS updated to version v0.3

https://github.com/drakmor/nanoDNS
Good find! I used the v0.2 yesterday for the 1st time... So my primary DNS is set to 127.0.0.2 and then i load nandns first via the payload manager and then whatever payload i want next.... Have to say i do like the itsPLK payload manager... but he needs to improve it in some areas to make the workflow better..
Post automatically merged:

Seems like no changes for the PS5 version.
Well what's the point of us using it then?
 
Good find! I used the v0.2 yesterday for the 1st time... So my primary DNS is set to 127.0.0.2 and then i load nandns first via the payload manager and then whatever payload i want next.... Have to say i do like the itsPLK payload manager... but he needs to improve it in some areas to make the workflow better..
Post automatically merged:


Well what's the point of us using it then?
Nah, it's fine, the new version fixed ( or made it compatible on higher PS4 fw versions ) the PS4 binary, it seems, nothing for the PS5 binary, but anyway, good to be up to date... we don't need to update it until a PS5 change happens, I guess.
 
1780482230909.png


We will see how things move from here.
 
I have a question on transfer speeds.

I recently moved a 165Gb exfat to the internal storage via FTP (both my Mac and my Phat PS5 were connected to a powerline via ethernet cables Cat.5E). The transfer speed started at around 5.2Mb/s and ended up around 4.8Mb/s. It took 9 hours.

I then tried again - this time with a Kingston XS1000 (declared transfer speed up to 1050MB/s) - and the transfer speed stayed between 39 and 36Mb/s. It took 1 hour. I made sure to use the usb port in the back of the PS5.

In both cases, these transfer speeds seemed quite slow to me.
Is this normal? Am I missing something?
 
I just tried using exFAT builder 3.3.0 and creating an ffpfsc from a backup folder:

After like 2 hours or so the progress is at 4% Build exFAT Copying files. No disk activity and no CPU activity, the .exfat file in the target directory is there, not sure if contents are already there or not... I used HIEW to have a look and first 3000h bytes have common exFAT boot sectors and records and so on ( then a MB and a bit more of 00s and at offset 001175CC some 32bit numbers starting at 00005D74 and incrementing to 00044376 and seems marked ending with a following FFFFFFFF at offset 002100DD8 then some tables, then some KBs of 00s, then a new similar table... ), TLDR: not sure if this is just an initialized exFAT image or it has been written the files into it.

EDIT: There is also a virtual drive which I assume is created by OSFMount which is 88.1GB total and 40.4GB Free... so it seems it was more than initialized, but not quite finished... inside this drive there is 98441 files, 15996 folders, 45.6GB. The origin backup folder is 223239 files, 19680 folders, 82.0GB.

Anyway, just wanted to describe the status in case it helps, I'll delete the target and manually make an exfat and then convert to ffpfsc later today...
exFAT builder only uses 1 CPU core to create an ffpfsc which takes forever. You could try my batch script if you're on Windows. Make sure mkpfs is installed (pip install mkpfs) and then just drag and drop your image onto the bat file.
 

Attachments

Last edited by cherryduck,
Updated release

ps5debug-NG v1.2.6 (rev1)​

v1.2.5 added initial support for FW 8.x-13.x. v1.2.6 makes it actually functional and adds hardware verification across most firmwares.

🎮 Firmware support - 8.x through 13.x now working​

  • ✅ Hardware-verified: FW 4.x, 6.x, 8.x, 9.x, 10.x and 12.x - poke, software + hardware breakpoints, all watchpoint types, title ID, content ID and version confirmed working.
  • ⚠️ FW 3.x, 5.x, 7.x, 11.x and 13.x: supported but not yet fully tested. The fixes are firmware-agnostic by design. Feedback welcome.

🔧 Memory write (poke) on FW 8.40+​

  • Pokes silently failed on FW ≥ 8.40 (the kernel blocks the old mdbg write path there). Writes now go through a DMAP page-table walk, so poking, cheats and patches work again on 8.40-13.x. (mdbg stays the path on FW ≤ 8.x.)
  • Newly allocated memory is pre-faulted so writes land correctly.

🔴 Breakpoints & watchpoints on FW 9.x-13.x​

  • Hardware breakpoints/watchpoints were silently doing nothing on 9.x+ - now enabled across 9.00-13.20.
  • Software (INT3) breakpoints now write correctly on 9.x+ (same DMAP fix as poke).
  • Fixed breakpoints/watchpoints that fired a few times then stopped on FW 11/12 (the debug-status register wasn't being cleared between hits).

🏷️ Title ID / Content ID / Version - now firmware-agnostic​

  • Game title ID, content ID and version are detected by scanning the process instead of per-firmware offsets (which shifted at 8.x and 12.x). Reaper / Cheater again show the running game correctly on newer firmware.

💥 Fixed a console crash on client disconnect (SIGPIPE)​

  • Closing the client mid-operation (e.g. during a scan) could crash the whole console by killing SceShellCore. Now suppressed - disconnecting is safe. Affects all firmwares.

🔔 Load notification now shows the firmware version​

  • The "loaded" popup now includes a Firmware: x.yy line.

💜 Credits​

📖 Documentation​

  • Rewrote PROTOCOL.md to match the current sources (every command, packet struct, status code and enum), and corrected/expanded the README firmware table with per-release verification status.

⚠️ Known caveats​

  • FW 3.x, 5.x, 7.x, 11.x and 13.x are supported and quite likely fully working but not yet fully hardware-tested - please report results.
  • FW ≤ 5.x behavior is otherwise unchanged.

NOTE: The previously attached binary has been replaced by ps5debug-NG_v1.2.6-revision1.elf​

🔁 Revision 1 (ps5debug-NG_v1.2.6-revision1.elf)

  • Fixes memory writes (poke) and software breakpoints on FW 8.40 / 8.60 - the DMAP write path now engages from FW 8.40 instead of 9.00 (a user reported "can't write to memory" on 8.40). 9.x+ already worked and FW < 8.40 is unchanged, so this is the only change from the initial v1.2.6 ps5debug-NG_v1.2.6.elf binary which has been replaced.

Link: https://github.com/OpenSourcereR-dev/ps5debug-NG/releases/tag/1.2.6
Post automatically merged:

if the fpkg is really near, that apr emu will be obsolete before to born...
I hope so but lot of the codes that have been written for the apr and DLC emu is also being used within fpkg.
Post automatically merged:

So I did some testing with ps5debug-NG v1.2.6 (rev1)

If a cheat enabler like PHU or etaHEN fails (for whatever reason) you can use DX/Watch. I have been using this for months for debugging and cheats. You can download it here: https://ko-fi.com/s/9960cc66fd

Steps:

  • After loading all .elf files send ps5debug-NG_v1.2.6-revision1.elf via Netcat.
  • Configure the program- so DX/Watch - for your PS5 IP and port.
  • Click the connect button. If everything is oke you will get some new screens, if not, you did something wrong.
  • After that go to Trainer Manager on the left side of the UI.
  • Then load your cheat for your game via [Load Trainer].
  • Enable cheats by clicking on a single row > Right click [Turn ON/ Turn OFF].

1780486194706.png


Have fun.
 
Last edited by HS2005,
I have a question on transfer speeds.

I recently moved a 165Gb exfat to the internal storage via FTP (both my Mac and my Phat PS5 were connected to a powerline via ethernet cables Cat.5E). The transfer speed started at around 5.2Mb/s and ended up around 4.8Mb/s. It took 9 hours.

I then tried again - this time with a Kingston XS1000 (declared transfer speed up to 1050MB/s) - and the transfer speed stayed between 39 and 36Mb/s. It took 1 hour. I made sure to use the usb port in the back of the PS5.

In both cases, these transfer speeds seemed quite slow to me.
Is this normal? Am I missing something?
Try using this https://github.com/phantomptr/ps5upload/releases
 
  • Like
Reactions: callmebob
exFAT builder only uses 1 CPU core to create an ffpfsc which takes forever. You could try my batch script if you're on Windows. Make sure mkfps is installed (pip install mkfps) and then just drag and drop your image onto the bat file.
Hmm I've tested this script. Thnx. Seems to be working now on my local, so C drive and can be loaded properly.
No loading issues.

20260603_135915.jpg


D drive is not working yet. It's related to a OSError: [WinError 17]. So i've to check what causes this:

Code:
    raise BuildError(
        "Unable to stage source file without copying, hard link and symlink both failed"
    ) from exc
mkpfs.pfs.BuildError: Unable to stage source file without copying, hard link and symlink both failed
 
Last edited by HS2005,
if the fpkg is really near, that apr emu will be obsolete before to born...
I will definitely wait for that, if it really is coming out soon. :D I like fiddling with my setup but, man, every time I check this thread there's at least 4 pages worth of posts and maybe 3-5 new things worthy to be checked out. :D
 
I will definitely wait for that, if it really is coming out soon. :D I like fiddling with my setup but, man, every time I check this thread there's at least 4 pages worth of posts and maybe 3-5 new things worthy to be checked out. :D
Indeed.

The first thing I wanted to test was the new debug elf and I was blown away that it works for 12.00, 12.40 and 12.70. These are the systems that I have tested it on so far.

Got .ffpfsc also working with the latest scripts and SM+. On to test the new PHU release.
 
Hmm I've tested this script. Thnx. Seems to be working now on my local, so C drive and can be loaded properly.
No loading issues.

View attachment 576292

D drive is not working yet. It's related to a OSError: [WinError 17]. So i've to check what causes this:

Code:
    raise BuildError(
        "Unable to stage source file without copying, hard link and symlink both failed"
    ) from exc
mkpfs.pfs.BuildError: Unable to stage source file without copying, hard link and symlink both failed
Yeah there's a bug with MkPFS where it won't work if your image/folder isn't on the C drive. I've raised a PR to fix this: https://github.com/PSBrew/MkPFS/pull/15. You could just nick the code change and update it in the cli.py file at
Code:
AppData\Local\Python\pythoncore-3.14-64\Lib\site-packages\mkpfs
(or equivalent location on your PC).
 
  • Like
Reactions: iguanoPT and HS2005
Updated release

ps5debug-NG v1.2.6 (rev1)​

v1.2.5 added initial support for FW 8.x-13.x. v1.2.6 makes it actually functional and adds hardware verification across most firmwares.

🎮 Firmware support - 8.x through 13.x now working​

  • ✅ Hardware-verified: FW 4.x, 6.x, 8.x, 9.x, 10.x and 12.x - poke, software + hardware breakpoints, all watchpoint types, title ID, content ID and version confirmed working.
  • ⚠️ FW 3.x, 5.x, 7.x, 11.x and 13.x: supported but not yet fully tested. The fixes are firmware-agnostic by design. Feedback welcome.

🔧 Memory write (poke) on FW 8.40+​

  • Pokes silently failed on FW ≥ 8.40 (the kernel blocks the old mdbg write path there). Writes now go through a DMAP page-table walk, so poking, cheats and patches work again on 8.40-13.x. (mdbg stays the path on FW ≤ 8.x.)
  • Newly allocated memory is pre-faulted so writes land correctly.

🔴 Breakpoints & watchpoints on FW 9.x-13.x​

  • Hardware breakpoints/watchpoints were silently doing nothing on 9.x+ - now enabled across 9.00-13.20.
  • Software (INT3) breakpoints now write correctly on 9.x+ (same DMAP fix as poke).
  • Fixed breakpoints/watchpoints that fired a few times then stopped on FW 11/12 (the debug-status register wasn't being cleared between hits).

🏷️ Title ID / Content ID / Version - now firmware-agnostic​

  • Game title ID, content ID and version are detected by scanning the process instead of per-firmware offsets (which shifted at 8.x and 12.x). Reaper / Cheater again show the running game correctly on newer firmware.

💥 Fixed a console crash on client disconnect (SIGPIPE)​

  • Closing the client mid-operation (e.g. during a scan) could crash the whole console by killing SceShellCore. Now suppressed - disconnecting is safe. Affects all firmwares.

🔔 Load notification now shows the firmware version​

  • The "loaded" popup now includes a Firmware: x.yy line.

💜 Credits​

📖 Documentation​

  • Rewrote PROTOCOL.md to match the current sources (every command, packet struct, status code and enum), and corrected/expanded the README firmware table with per-release verification status.

⚠️ Known caveats​

  • FW 3.x, 5.x, 7.x, 11.x and 13.x are supported and quite likely fully working but not yet fully hardware-tested - please report results.
  • FW ≤ 5.x behavior is otherwise unchanged.

NOTE: The previously attached binary has been replaced by ps5debug-NG_v1.2.6-revision1.elf​

🔁 Revision 1 (ps5debug-NG_v1.2.6-revision1.elf)

  • Fixes memory writes (poke) and software breakpoints on FW 8.40 / 8.60 - the DMAP write path now engages from FW 8.40 instead of 9.00 (a user reported "can't write to memory" on 8.40). 9.x+ already worked and FW < 8.40 is unchanged, so this is the only change from the initial v1.2.6 ps5debug-NG_v1.2.6.elf binary which has been replaced.

Link: https://github.com/OpenSourcereR-dev/ps5debug-NG/releases/tag/1.2.6
Post automatically merged:


I hope so but lot of the codes that have been written for the apr and DLC emu is also being used within fpkg.
Post automatically merged:

So I did some testing with ps5debug-NG v1.2.6 (rev1)

If a cheat enabler like PHU or etaHEN fails (for whatever reason) you can use DX/Watch. I have been using this for months for debugging and cheats. You can download it here: https://ko-fi.com/s/9960cc66fd

Steps:

  • After loading all .elf files send ps5debug-NG_v1.2.6-revision1.elf via Netcat.
  • Configure the program- so DX/Watch - for your PS5 IP and port.
  • Click the connect button. If everything is oke you will get some new screens, if not, you did something wrong.
  • After that go to Trainer Manager on the left side of the UI.
  • Then load your cheat for your game via [Load Trainer].
  • Enable cheats by clicking on a single row > Right click [Turn ON/ Turn OFF].

View attachment 576289

Have fun.
If you want to use DX/Watch as trainer manager, it is more easy and funny use the Preview Button:
Preview_button_06-03-2026_02.jpg

And on the new screen toggle the cheat in a more easy way... B-)
 
Yeah there's a bug with MkPFS where it won't work if your image/folder isn't on the C drive. I've raised a PR to fix this: https://github.com/PSBrew/MkPFS/pull/15. You could just nick the code change and update it in the cli.py file at
Code:
AppData\Local\Python\pythoncore-3.14-64\Lib\site-packages\mkpfs
(or equivalent location on your PC).
Good to hear that you already flagged this issue.
Using another drive is more of a convenience for me to use. My C drive has 1 TB or storage and my D drive (part of my laptop) has 8TB.

Drakmor has also released a new build: https://github.com/drakmor/ShadowMountPlus/actions/runs/26884879634
 
Last edited by HS2005,
This will be huge once they fix the slower reading speed of such images. I'm glad to see that reputable source confirmed that FPKGs are coming soon.
I hope I'm wrong, but I've been hearing about ps5 fpkgs "soon" since a year ago, when ze coxao tweeted that he was releasing fpkg games.
 

Attachments

  • Screenshot_20260603_095703_X.jpg
    Screenshot_20260603_095703_X.jpg
    126.5 KB · Views: 3
Last edited by HS2005,

Site & Scene News

Popular threads in this forum