So this is how I understand Not64 behavior/performance after testing vwii mode Not64 smash remix vs vwii Not64 WUP forwarder smash remix:
vwii mode:
-FB Textures Off
-Clock Divider 1
Game runs pretty much great. Some frame timing stutter occasionally that feels like 30fps drops but it's not the actual gameplay slowing down. Out-of-bounds magnification texture of the character flying out of screen is glitched, but not distracting at all.
WUP Forwarder vwii mode:
-FB Textures off
-Clock Divider 1
Audio is delayed considerably and entering/exiting character selection causes emulator freezes causing audio garbling for a second or two.
I tried the vwii overclock plugin and didn't make a difference with the above. There's a chance the overclock isn't applying to not64 with the sig patch missing it. I used a different WUP that supposedly works with the sig patch but still no difference in performance.
vwii mode:
-FB Textures Off
-Clock Divider 1
Game runs pretty much great. Some frame timing stutter occasionally that feels like 30fps drops but it's not the actual gameplay slowing down. Out-of-bounds magnification texture of the character flying out of screen is glitched, but not distracting at all.
WUP Forwarder vwii mode:
-FB Textures off
-Clock Divider 1
Audio is delayed considerably and entering/exiting character selection causes emulator freezes causing audio garbling for a second or two.
I tried the vwii overclock plugin and didn't make a difference with the above. There's a chance the overclock isn't applying to not64 with the sig patch missing it. I used a different WUP that supposedly works with the sig patch but still no difference in performance.
Last edited by luckcapsule128,













