Homebrew ROM Hack SNES - Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship

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If you're talking about the rolling ball move like in Turrican, my character can’t do that. He doesn’t wear any armor, so he can’t turn into a rolling ball — he’s just a regular human. :D
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Thanks! The Guardian Legend and Gunforce 2 are great references. Glad my project gives you those vibes — I'm definitely aiming for tight gameplay with a strong visual identity. :)
No problem. Think of it as Turrican meets gunforce 2 basically. I think its a great idea to creating a visually stunning masterpiece. In other words best way to do it is referencing not copying other games. You seem to be on the right path I love turrican its underrated and a hidden gem and I'm glad that this is a passion project. I still own a c64 where turrican all started. Quick question.. is Turrican 2 prequel going for to be a short game or long enough? If you ever need help and want ideas let me know.

My deathless playthrough if you want to take a look thats the actual game there.
 
No problem. Think of it as Turrican meets gunforce 2 basically. I think its a great idea to creating a visually stunning masterpiece. In other words best way to do it is referencing not copying other games. You seem to be on the right path I love turrican its underrated and a hidden gem and I'm glad that this is a passion project. I still own a c64 where turrican all started. Quick question.. is Turrican 2 prequel going for to be a short game or long enough? If you ever need help and want ideas let me know.

My deathless playthrough if you want to take a look thats the actual game there.

Thanks so much for the enthusiasm, I really appreciate it. As for the length of the game, I don’t think I’ll go beyond five levels… at least for now. I haven’t fully decided yet, but I’ve always loved short arcade‑style games you can replay over and over without getting tired of them. Super long games just aren’t my thing.

One of my all‑time favorites is Another World. Short, intense, unforgettable. And since this year is its anniversary, I’m planning to work on a project inspired by it. I loved that game exactly because it didn’t drag on forever.

Thanks again for the support. If you ever have ideas or suggestions, I’m always happy to hear them. :)
 
SNES - Fan-Made Prequel to Turrican II
IN DEVELOPMENT
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Starting today, I’m switching things up: I won’t be using external servers to upload photos anymore. All visual content will be posted directly through YouTube posts instead.This change will make everything more stable, accessible, and easier for everyone who follows me.
 
SNES - Fan-Made Prequel to Turrican II
Update on my SNES Turrican Project!

Hey everyone! Today I’m sharing a new milestone in the development of my SNES game based
on Turrican. I’ve been working on the intro screens and running tests on the weapons and
projectiles that Turrican can fire.

Right now I’m focusing heavily on sprite handling, animations, and projectile behavior.
This part is crucial for the gameplay feel, so I’m doing a lot of testing to make sure
everything runs smoothly and reacts the way it should on real SNES hardware.

Your feedback really helps as I continue refining the game.
Thanks for the support — more updates coming soon!
 
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New update on the channel!

Box art

From now on, every game I upload will come with its own square‑format box art, inspired by the style of the Super NES Classic.

It’s my way of giving each video a clean, retro look that fits the 16‑bit vibe.
If you love classic gaming aesthetics and want to see every title with its own custom mini‑cover, you’re in the right place.

Stay tuned — new box art and new games are on the way!
 
New update on the channel!

Box art

From now on, every game I upload will come with its own square‑format box art, inspired by the style of the Super NES Classic.

It’s my way of giving each video a clean, retro look that fits the 16‑bit vibe.
If you love classic gaming aesthetics and want to see every title with its own custom mini‑cover, you’re in the right place.

Stay tuned — new box art and new games are on the way!
Sounds cool. Maybe you and I can make our own game and collab on a project!
 
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Sounds cool. Maybe you and I can make our own game and collab on a project!
I really appreciate that you’d like to collaborate, but right now I only have time to focus on my own projects. I’ve got other things going on in my personal life, so the free time I have is limited — though luckily I can still manage everything pretty well.
 
Evercade, I forgive you… my Turrican wasn’t going to be in there anyway!

Guys, I had a shocking moment today.
I was checking out the Turrican Collection on Evercade, fully expecting to see my name shining among the legends…
…and guess what?
My fan‑made SNES prequel is nowhere to be found!

For a split second I thought, “Wow, they totally forgot about me.”
Then reality kicked in and I remembered the obvious:
it can’t be included because it’s not official
…and, tiny detail…
I haven’t even finished it yet.
So yeah, Evercade had absolutely no reason to wait for me.

But don’t worry — I’m working on it.
Slowly but surely, pixel by pixel, it’s coming together.
As soon as I have something that doesn’t look like a glitchy fever dream, I’ll share some previews.

And when it’s finally done, I’ll proudly send Evercade an email titled:

“Alright, you can add it to the collection now.”

All jokes aside, just wanted to share the project and have a good laugh with you all.
 
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Flawless Idea! – Mutants Steal the Legendary Turrican 2 Armor

Hey everyone!
I’ve been working on a new feature for my game, and I couldn’t wait to share a little preview with you.

In this world, mutants aren’t just brutal and unpredictable… they’re clever too. Clever enough to steal and use advanced armors for a short period of time. And here’s the fun part: one of those armors is a clear tribute to the legendary Turrican 2 power suit.

Our hero ends up facing not just a boss, but his own iconic weapon, reimagined in a mutant version.
A mix of nostalgia, challenge, and pure pixel madness.

I’m still polishing animations and attack patterns, but the whole scene is already looking awesome.
 
Flawless Idea! – Mutants Steal the Legendary Turrican 2 Armor

Hey everyone!
I’ve been working on a new feature for my game, and I couldn’t wait to share a little preview with you.

In this world, mutants aren’t just brutal and unpredictable… they’re clever too. Clever enough to steal and use advanced armors for a short period of time. And here’s the fun part: one of those armors is a clear tribute to the legendary Turrican 2 power suit.

Our hero ends up facing not just a boss, but his own iconic weapon, reimagined in a mutant version.
A mix of nostalgia, challenge, and pure pixel madness.

I’m still polishing animations and attack patterns, but the whole scene is already looking awesome.
Sounds like a great idea cannot wait to play your game! I like the idea of the AI stealing your armor.
 
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Avalon 1 Teleport-Elevator

The Avalon 1 is a multi-level starship. To move between floors, you don't use stairs or a normal elevator - you use a teleport-elevator.
Find the platform with the green LEDs. When you step on it, the system activates and instantly teleports you to the upper or lower deck.
 
New GIF From My Game!
MENU-INTRO-LEVEL

Here's a new GIF from my project: it shows the main menu, the full introduction, and a section of the weapon testing level.
Everything is still in development, but this preview gives a solid feel for the game's style and pacing.

Let me know what you think!
 
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Boss Level Concept in Shinobi Style

Hi everyone,
I’m working on a concept for a boss level inspired by the style of Shinobi. The idea is a compact, symmetrical arena designed for a fast, timing‑based fight where precision and quick reactions are key.

The boss would be faced in this kind of setup, keeping the action tight and arcade‑like.

What do you think of this structure for a boss encounter?
 
Mutants Are Live - and These Guys Are Way Too Smart!

Today was mutant?testing day.
And let me tell you...these guys are NOTHING like the robots.
Robots explode. Robots break. Robots accept their fate.
Mutants? Mutants plot.

These sneaky creatures move between cover, switch positions, and shoot from angles I didn't even know existed.
I swear one of them looked at me like, "Oh, you thought this was going to be easy?"

I'm developing this solo, but these mutants are making me feel like I need a full tactical team behind me.
They flank, they hide, they reposition - basically they play smarter than I do, and I'm the one who coded them.

But hey, challenge accepted.
 
Giant Mutants Are Live - and They Don't Move... Because They Don't Need To

Today was giant?mutant testing day.
And honestly? I'm starting to think I created a whole new category of unfair.

These things don't walk.
They don't chase you.
They don't flank, hide, or do anything remotely tactical.

They just stand there.
Like skyscrapers with anger issues.
And then they unload.

The moment they spot you, it's like someone flipped the "infinite ammo" switch.
Rockets, bullets, beams - whatever they're built with, they fire it nonstop like they're trying to erase you from the timeline.

It's almost insulting how confident they are.
They look at you like:
"Why would I move? You're the one who should be running."

And the worst part?
I coded them.
I know exactly how they work.
And yet every time I test them, I feel like I'm trapped in a turret defense game where the turrets hate me personally.

Static enemies, sure.
But when they start firing, you realize mobility was never the problem.
Survival is.

Challenge accepted... again.
 
Jetpack Chaos Inside the Avalon 1

Our hero just unlocked his new favorite hobby: flying around inside the United Planets Freedom Forces' flagship, the mighty Avalon 1.
One second he's on the floor, the next he's on the ceiling, and the next he's zooming past two confused drones who are definitely reconsidering their life choices.

We've got horizontal levels, vertical levels, and a few that look like the ship's engineer built them after a long night and too much cosmic espresso.
With the Jetpack, every corridor becomes a zero-gravity playground where the only rule is: try not to crash into anything that sparks.
 
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Jetpack Chaos Inside the Avalon 1

Our hero just unlocked his new favorite hobby: flying around inside the United Planets Freedom Forces' flagship, the mighty Avalon 1.
One second he's on the floor, the next he's on the ceiling, and the next he's zooming past two confused drones who are definitely reconsidering their life choices.

We've got horizontal levels, vertical levels, and a few that look like the ship's engineer built them after a long night and too much cosmic espresso.
With the Jetpack, every corridor becomes a zero-gravity playground where the only rule is: try not to crash into anything that sparks.
Sounds great! The Zero gravity areas sound awesome.
 
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Fresh Update from the Pixel Lab - Meet the First Mutant Boss Wearing the Stolen Armor

Hey everyone!

In my previous post, I talked about a new feature I've been adding to the game: mutants aren't just savage and unpredictable. they're smart enough to steal and use advanced armors for a short time.
And yes, one of those armors is a clear tribute to the legendary Turrican 2 power suit.

Well, today I’m back with something even cooler.

I'm excited to introduce the first mutant who managed to steal that iconic armor and twist it into his own brutal, corrupted version.
This guy officially becomes the first boss you’ll face - a mix of nostalgia, chaos, and pure pixel insanity.

I'm still polishing animations and attack patterns, but the whole encounter is already looking wild.
Get ready to see what happens when a mutant grabs a piece of gaming history... and decides to use it against you.
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New Boss Reveal: The Rolling Mutant

Hey everyone!
Time to show off the second boss-another mutant who managed to steal the advanced armor... and figured out a whole new way to weaponize it.

His Signature Move
He morphs into a high-speed rolling ball, tearing across the arena while dropping bombs nonstop.
Pure chaos, pure pressure, pure pixel mayhem.
I'm still polishing the animations and attack patterns, but the fight is already a wild explosion of metal and mutant fury.
Get ready-this boss doesn't just chase you.. he runs you over.
 
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