EDIT: I forgot that feature was already implemented. Damn...
Last edited by PlantedWave5190,

The in-game menu is already disabled automatically when wireless is active.I know this is not TWiLight Menu++-related, but I think nds-bootstrap's in-game menu may cause interruptions during wireless multiplayer sessions (either via local or online). Any plans to automatically and temporarily disable opening of the in-game menu while wireless communication features are being active?
The in-game menu is already disabled automatically when wireless is active.
Can in-game menu have an option to switch wireless on/off?The in-game menu is already disabled automatically when wireless is active.
If you are using an Ace3DS+ or clone flashcard, then there is a bug where nds-bootstrap thinks wireless is always active. As it is unknown how to fix the bug, a workaround specific for those flashcards was implemented so the in-game menu always opens regardless if wireless is active or not.

Release
What's new?
Bug fixes
ESRB.ini files. Maybe I'll do that another day. For now, though, I added the three Atari games to them.v27.22.2: Valentines DayRelease
Includes nds-bootstrap v2.14.0 (GBATemp thread)
What's new?
- Added DSpico autoboot file (_picoboot.nds).
- R4i Neo uses the `R4 Ultra` autoboot folder, and the `Acekard 2(i)` flashcard loader folder when using `Kernel` as the game loader setting.
- @PlantedWave5190: Added ESRB rating for Konami Classics Series: Arcade Hits.
- On DS debug consoles, a RAM limitation message is now displayed for Save the Turtles where audio does not play.
- Various: Updated translations.
Bug fixes
- Fixed a crash on startup if the DSi/3DS NAND fails to mount. This occurs when running from DSpico in DSi mode.
- The log file is now written to where TWLMenu++ is being run from instead of always to the DSi/3DS SD card if detected.

This is because for some games (such as this and Golden Sun: Dark Dawn), nds-bootstrap does not hook the IPC Sync IRQ on ARM9, making the in-game menu not possible to open (unless a crash occurs).Sorry to keep posting, but the only issue I'm having is the nds_bootstrap in game menu won't open for Diddy Kong Racing DS. Every other game seems to work , but L+Down+Select just does nothing in this game for some reason. I've tried using a different clean rom and still nothing
I'm thinking of doing the same to move my character from Animal Crossing: Wild World to City Folk using the moving van. Or, I could use any DS game to recommend it on my Wii via the Nintendo Channel.Someone would add a patch to allow transfer Pokemon from Gen 4 to Gen 5 without the original Gen 4 cartridge.
Something like "Boot NDS menu when a game starts" or a patch to emulate Gen 4 cartridges in Slot-1.
did you found any solution?Any way to make Mario Paint Composer DS work on TWiLightMenu++ ?
https://www.gamebrew.org/wiki/Mario_Paint_Composer_DS
I posted an issue on the nds-bootstrap repo on GitHub regarding Mario Paint Composer DS not working when launched on a DSi/3DS via the system SD card.did you found any solution?
Wow, I'm glad I'm not the only one interested. The requirement for an original 4th gen cartridge for Pokemon is somewhat limiting, considering that there are fewer and fewer original cartridges left, making them harder and more expensive to find. (Especially if you live in the third world, where these products weren't widely available.) And that's not even mentioning the growing wave of counterfeit versions.I'm thinking of doing the same to move my character from Animal Crossing: Wild World to City Folk using the moving van. Or, I could use any DS game to recommend it on my Wii via the Nintendo Channel.
EDIT: Keep in mind that I'm not the only person who wanted this feature added. MegaloDawn on GitHub posted a similar issue regarding it.

Place "usrcheat.dat" in "sd:/_nds/TWiLightMenu/extras/".Where do I place the cheat file? DS Cheats no longer work in Twilight menu in my OG 3DS for some reason.