I'm not sure SBITools works well with other discs besides PS1 ones. DiscoHawk has worked for me with many PC games.because why download an emulator for just a tool
You also don't have to use the command-line with DiscoHawk.
I'm not sure SBITools works well with other discs besides PS1 ones. DiscoHawk has worked for me with many PC games.because why download an emulator for just a tool
thanks i would love to experince Crash games on pspThanks to Sony kindly giving us a very good Playstation Emulator for PSP and DarkAlex hacking it to run any PS1 ISO converted to an eboot we now have the lovely ability to run old PSX games on our PSP.
Note: This will only work if you have Custom Firmware installed on your PSP, see the 2 modding stickies for instructions on how to install this
Step 1. Get your PS1 ISO
This is one of the simplest steps, just pop your disk in your CD drive, open up your selected ripping software and rip to either ISO or Bin/CCD format.
The ripping software I personally use is Alcohol 52% which has a Playstation template for its ripping so it will read and dump all data. It is free and you can download it Here
Step 2. Get PSX2PSP v1.42 (latest version as of writing)
Download PSX2PSP here: PSX2PSP v 1.4.2(3rd option down, no hotlinking allowed)UPDATE: Link updated to Filetrip download
Download the file and extract to your chosen directory. Now open the folder and double click on “Theme Mode” as this is the nicest looking and simplest GUI to use.
Step. 3 Prepare your file for conversion
Click on “Convert Menu” in the bottom right of the Window, this should bring up a menu like this
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Now click on the “...” beside the “ISO/PBP File 1 – No File Selected” dropdown menu and navigate to where you placed your ISO/BIN file, select it and return
N.B. If you have a premade eboot with images you don't like you can open it in this step and edit the images just the same. Same goes for other compaitibility issue fixes. You can also click the "Extract ISO" button to remove the ISO from the eboot and play the game in your favourite PC emulators
If your PS1 game has multiple disks and you wish to make them into a single eboot simply bring down the dropdown menu, click on File 2, and select your next ISO. Repeat this for all disks in the game.
Now make sure that the GameID shown is correct for your ISO, this ID should be displayed on the original PS1 disk or at the foot of the box's end label. You may also wish to change this for compatibility reasons. (Check Here to check whether your game has any compatibility issues
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Now we're ready to make the eboot look a bit better, close the “Convert Menu” by clicking the button in the bottom right again and now click “Customise PBP” which should bring up a menu like this.
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Using this menu we can customise what the eboot will look like on the PSP, you may make these yourself or download from the internet. Personally I use this site as it has background images and icons for many popular PS1 games but the list is not extensive and you may have to search around for your own.
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Note: PSX2PSP's Icon size is defaulted to the 80x80 PS1 box art size, if you have an icon that is not boxart size you will have to go into Options and change the Icon0 to “Default”
Step 4. Converting your eboot
This step's pretty easy as well, now we've customised the eboot we can convert and save it for use in our PSP.
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Close the “Customize PBP” menu and open the “Convert Menu” again now click on the button beside “Output PBP” and navigate to where you wish to place your Eboot, do not worry about creating a subfolder for each game as PSX2PSP will automatically create one. Once this is doen simply click “Convert” and wait. Once finished just navigate to where you placed the Eboot, plug in your PSP and copy the folder containing the Eboot to ms0:/PSP/Game on your PSP's memory stick.
As a russian meerkat once said...
SIMPLES!!
well it's 16yoThis guide is outdated, people should be using pop-fe instead, more modern, maintained, and with a better compatibility list for both PSP and VITA PSPemu.
It still works. There's no reason to use something else just because it's newer but offers nothing that the old tools didn't already.This guide is outdated, people should be using pop-fe instead, more modern, maintained, and with a better compatibility list for both PSP and VITA PSPemu.
It offers something that the old tools didn't, better compatibility with converted games, i.e. most games that converted with PSX2PSP won't work, they will work with pop-fe, for both PSP and VITA PSPemu.There's no reason to use something else just because it's newer but offers nothing that the old tools didn't already.
You shouldn't, you, the user, can do whatever you please. But a educational content should teach new users to use the tool that has better compatibility, and maintained if possible, so users can report issues and they actually being fixed.why should I move to ARK4 just because it's more "modern" and maintained?
That's not true at all for the PSP, it must be something specific to PS Vita.i.e. most games that converted with PSX2PSP won't work, they will work with pop-fe, for both PSP and VITA PSPemu.
That's not true at all for the PSP, it must be something specific to PS Vita.
Ok, so that's not "most games not working" as you previously said. AFAIK most games work fine with POPS 6.60 with a few requiring a different POPS versions to work correctly, that's precisely why there's a popsloader pack with basically all modules of POPS from 3.02 to 6.60, so you can choose one to use holding R when booting the game.It is, PSX2PSP does not apply POPS configuration to generated eboots, causing some games to not work as best as it could, or in rare cases not working at all, or working best/only on specific versions of POPS (probably default values changing between versions or changes on the inner works of the emulator).
Ok, so that's not "most games not working" as you previously said. AFAIK most games work fine with POPS 6.60 with a few requiring a different POPS versions to work correctly, that's precisely why there's a popsloader pack with basically all modules of POPS from 3.02 to 6.60, so you can choose one to use holding R when booting the game.
Correct me if I'm wrong, but I don't think there's a public database listing which games require a certain version of POPS, so I'll stand by what I previously said: PSX2PSP still works fine.
Can pops-fe actually change the version of POPS that will load with a certain game by injecting some configuration into the EBOOT? That's news to me, but sounds very interesting.


If most of those patches are related to libcrypt, it would make sense to me, as I never played any PAL game.
