Tutorial  Updated

How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)

Warning


This tutorial is only for advanced users and has a serious risk of bricking the console. Make sure you read it completely before executing any step and that you understand every step and its implications. With de_Fuse everything should be unbrickable if you know how.

You should at least have a backup of the SLC, as we can’t rebuild it easily. (a backup can be done in minute_minute, so there is no excuse). We had two cases where the SLC corrupted for an unknown reason, so a backup is essential.

What is this for?


This tutorial goes into rebuilding the MLC from scratch on a clean media. This can become useful, if
  • the MLC (eMMC) chip died or corrupted the filesystem
  • the SCFM (SLC cache for MLC) became inconsistent
  • you want to upgrade the capacity of the internal storage.
  • you want to set up a redNAND without SCFM
If you have a bad eMMC chip, but the recovery still works (which is most likely), then there are also ways to fix it without a complete reformat.
If the LED is blinking blue, you have a SLC problem and not a MLC problem, so this tutorial won't help with that.

It will format your MLC, so all data on the internal Wii U memory will be lost.

Update


13.03.2024 - The wafel_setup_mlc.ipx now uses a built in IOSU function to create system folders, that should make sure the permissions are right, which caused problems with game updates in the past. It will also recreate the update folder (so system updates won't be blocked by that)

Prerequisites


Backing up save games



Do a backup of what you want to preserve, like savegames and Miis.
For Backing up Save games, it is recommended to use SaveMii. That requires that you have Tiramisu or Aroma running.
You can also move your savgames (or whole games) to USB, which should still be readable. When recreating the users after the rebuild, you just have to be carefull to create the users in the right order, to make the ID’s match. A backup by other means (Like savemii) is still recommended.
If you are using this tutorial to fix a failing eMMC you might not be able to use the other Backup options. In that case use the Dump MLC option in the Recovery. You can extract your data from there using wfs-extract.

Storage Options


The Wii U has two ways of connecting internal memory, each with its own drawbacks:
  • SDIO – On retail consoles the internal memory is a eMMC chip connected through an internal SDIO bus to the Latte chip. This SDIO bus can also use SD cards (hence the name SD IO). Access to media connected on the SDIO is cached through a file on the SLC, presumably to reduce writes on the MLC. This cache is called SCFM and it is the reason why you always need to backup / restore SLC and MLC together and doesn’t allow easy swapping of multiple SDs.
    IOSU also only supports 3 sizes of media on this bus: <=8GB, 32GB and 64GB. The size will be limited to the biggest it fits, the rest is unusable. This bus is limited to 26MB/s (4bit@52Mhz). For replacing the eMMC with an micro SD you can use MLC2SD or a similar Interposer. Soldering and micro SD adapter using wires, works too.
    It is recommended to use a 64GB Sandisk Max Endurance card (But similar card should also be fine), since the Wii U is known for writing much.

  • SATA – The Disc drive is connected through SATA, the connectors are different but the electrical signals are still the same. Some Kiosk consoles used this Interface to connect to a HDD. The type of the SATA device can be configured in the SEEPROM, so we can configure our retail consoles to also use a SATA HDD / SSD.
    NOTE: @QuarkTheAwesome is building an SATA adapter for that purpose, available soon™.

    The advantage of using this interface is, that the size isn’t limited (well WFS is limited to 2TB) and it doesn’t use SCFM, which makes some things easier and improves performance in some circumstances. The obvious disadvantage is that you can’t use your disc drive anymore. Without the Disc Drive vWii System Menu doesn't work. vWii Injectes / Wii VC from the eShop can still be used, but only when installed to USB. Also you still might need to disable the MLC on the SDIO bus, or else the wii u might still use the SDIO one if the SATA device takes too long to init.

  • redNAND – redirects the read / writes to one or more of the internal storage devices to paritions on the SD card. You can create an arbitrary size MLC partition on the SD card and set it up using this tutorial. SCFM can be easily disabled for the redNAND. The 64GB limit does not exist for redNAND if the SCFM is disabled. For redNAND we have a dedicated Tutorial here: https://gbatemp.net/threads/fixing-...-soldering-using-rednand-with-isfshax.642268/

Does that mean we can’t get more than 64GB on the SDIO bus? No, BUT it requires ISFShax / defuse to boot the console every time. @GaryOderNichts created a patch to remove the limits and always use the maximum size of the SDIO media and it also disables SCFM, because SCFM doesn’t work with more than 64GB and disabling SCFM improves performance and reduces wear on the SLC, at the cost of increasing wear of the MLC media. I packaged this patch in wafel_unlimit_mlc.

Rebuilding the MLC


Now that you decided what media you want to use as MLC, we can start with the actual process:
  1. Download all the mlc system titles for your region from NUS. This can be done conveniently with MLCRestorerDownloader by @Xpl0itU. Copy the otp.bin from the SD to the folder with the MLCRestorer Downloader so it can get the common key from there.

    You will get the output/MLC/{region} directory, which then contains a directory for each title. In total there should be 52 titles totaling ~1.1GiB.

    If your console has an old firmware it might also be necessary to get the latest SLC titles.

  2. On the root of your SD card (the one that will go in the front slot, not the MLC replacement) create a folder wafel_install. Then copy all 52 titles to the wafel_install folder, so it now contains the 52 subfolders, one for each title. If you want to reinstall / update SLC titles, you would also put them there.

  3. [not needed if you just reinstall to the existing eMMC] Attach your MLC media of choice. (If you are using SATA got to Backup and Restore, then at Set SATA Device in SEEPROM select GEN2-HDD (Kiosk CAT-I with HDD)).
    For installing MLC2SD look here: https://gbatemp.net/threads/using-n...emmc-fix-160-0103-system-memory-error.636361/ at the Soldering section.

  4. If you install to eMMC / MLC2SD, got to Backup and Restore and select Erase MLC and Delete scfm.img. If the Erase MLC fails, you can ignore that if it wasn't formatted as MLC before (from a failed install or so).

  5. Put the wafel_setup_mlc.ipx on the SD card in /wiiu/ios_plugins. If you want more than 64GB on SDIO you also need to put the wafel_unlimit_mlc.ipx there. If you install with wafel_unlimit_mlc.ipx, it will be permanently required and therefore also permanently requires ISFShax or defuse.

  6. [Optional, only when using defuse] Open the serial monitor on the PC (Putty / minicom) for defuse to see the setup progress. There will be no display output in the Wii U itself. I attached the whole serial log of a successfull install as a reference.

  7. Select Patch (sd) and boot IOS (slc) in minute to start the setup of your fresh MLC.During the setup you won't see anything on the screen. You have to go by the power led.
    The power LED will flash blue, while it is installing the titles.
    if something goes wrong the LED will turn orange, but it will continue as long as it is blinking.
    The LED will become static once it finished. You can now power off the console.
    If the led is blinking red, something fatal happend. Ask for help.
    During the setup a short log gets written to the SD: wafel_setup_mlc.log.
    In the end it will enable the initial setup on the next boot.

  8. Check that the wafel_setup_mlc.ipx deleted itself from /wiiu/ios_plugins folder on the SD.

  9. Boot the console. Patch (sd) and boot IOS (slc)

  10. If everything worked, the initial setup should launch.

  11. (Optional) delete the wafel_install folder to free up space

ISFShax only: Finalizing


If you are using the wafel_unlimit_mlc.ipx you need to keep ISFShax installed. If you haven't done already complete the "Booting without SD" step form the ISFShax tutorial but also add the wafel_unlimit_mlc.ipx renamed to 9unlimit.ipx to the /storage_slc/sys/hax/ios_plugins directory.
If you are not using the wafel_unlimit_mlc.ipx you can either uninstall ISFShax or keep it as a brick protection. If you keep it complete the "Booting without SD" step form the ISFShax tutorial.
The Wii U should now boot automatically if you don't have an SD in.
You probably also want to enable the autobooting now.

See Also


https://gbatemp.net/threads/wii-u-internal-storage-upgrades-are-possible.635629/

Pictures


512 GB SD card:
img_20230702_021647-jpg.381270


@QuarkTheAwesome 120 GB SSD:
img_2709-jpg.381271


Thanks


 

Attachments

Last edited by SDIO,
Does it always stop at the same title? Did you try re downloading the titles? Maybe one is corrupted.
 
I re-downloaded the titles, and it stopped earlier in the process (but on a different title).
Edit: After re-downloading and retrying multiple times, it fails on the same title as the first attempt.
OpenDir /vol/sdcard/wafel_install: 0
OpenMCP /vol/sdcard/wafel_install: 0
InstallInfo 00050010100040ff: 00000000
Install 00050010100040ff: 00000000
InstallInfo 000500101000400a: 00000000
Install 000500101000400a: 00000000
InstallInfo 0005001010004000: 00000000
Install 0005001010004000: 00000000
InstallInfo 0005001010004001: 00000000
Install 0005001010004001: 00000000
InstallInfo 0005001010004009: 00000000
 
Last edited by W3Y0U2,
That sucks. It was working when it first arrived :/

Is that something that can be replaced, or am I SOL?
 
Great tutorial! Managed to revive a bricked console I found on ebay, but I have two questions.

1. I used a 128GB SD card but forgot to include the wafel_unlimit file during the rebuild. Do I have to factory reset and start over to remove the 32gb cap?
2. Is it safe to boot without the sd? Hynix chip so I’m worried that without it the system will break again.
 
Last edited by rodpack,
I am sure it's a good thing, No matter what I try to do this thing gets in my way. Learned to hate it. The only purpose I see is taking some writes, which would go the the mlc and puts them on the SLC. The SLC should still be able to take around double writes than the 32GB Max Endurance form SanDisk, but I would still would rather wear out an SD card than the SLC. That said I don't believe any of them would wear out in a reasonable time frame. With my back of the envelope calculations I expect the SLC to take 50TB of writes and the Max Endurance Card 22TB.


No SATA should be unlimited by default


No, the patch is only to disable the MLC on sdio, but you can also do this in hardware, by cutting the clk trace or removing the cmd resistor.


No this is done by setting the right value in the SEEPROM, minute has an option for that.


If you somehow can work around the race, then I think you could inject the code to mount it to usb later with aroma plugin or so, I would assume.


Only if you would want to solve the race in software or want to rename the device
Post automatically merged:


Good point. But a good thing is, that the boot1 isn't encrypted with a console specific key. so we could flash back the boot1 of another console to then get PRSH working to dump the OTP.
Hiya, do you know where I can find the patch needed to disable the MLC? Been looking everywhere and I don't know if I'm just being an idiot or if it's really well hidden.

Thanks!
 
Great tutorial! Managed to revive a bricked console I found on ebay, but I have two questions.

1. I used a 128GB SD card but forgot to include the wafel_unlimit file during the rebuild. Do I have to factory reset and start over to remove the 32gb cap?
2. Is it safe to boot without the sd? Hynix chip so I’m worried that without it the system will break again.
I am not really sure what you even did? Did you replace the eMMC with the SD? But why would you then be worried the Hynix?
Also the limit isn't 32GB, but 64GB. You should see it in the Data Management how much you have free.

YESS THANK YOU!! I got the mod to work a total of once before trying a fresh install again just failed like it usually does

BUT I'm getting there!! Thanks a bunch for this :D
You can use the sysmount option from redNAND btw so the eMMC shows up as USB storage, which is handy to use it for Wii VC.
What you could also have done would be to keep the system running from the eMMC as is but make that the SATA shows up as USB, which has the advantage that it would get the priority for installing games from the eShop and you still had the eMMC for Wii VC.
 
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Also the limit isn't 32GB, but 64GB. You should see it in the Data Management how much you have free.


You can use the sysmount option from redNAND btw so the eMMC shows up as USB storage, which is handy to use it for Wii VC.
What you could also have done would be to keep the system running from the eMMC as is but make that the SATA shows up as USB, which has the advantage that it would get the priority for installing games from the eShop and you still had the eMMC for Wii VC.
Wait, how would you do the whole making SATA show up as USB thing?

I'm actually still at the process right now of trying to make it rebuild and if this is an option then that's even better. How would I do that?
Post automatically merged:

Wait, how would you do the whole making SATA show up as USB thing?

I'm actually still at the process right now of trying to make it rebuild and if this is an option then that's even better. How would I do that?
Nvm, I think I found it!

Update: no I don't
 
Last edited by raikaMayoXD,

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