You're a lifesaver. I spent hours last night trying to extract models to no avail. These files got it working!
Y'all seem informed, so, any idea how i can get the pokemon texture files (alb a bntx) applied to blender models? I want to make some clone poke mod for venusaur, but that's the one thing I'm still stuck on now. Just keeps saying image not found when I try to add them to the model.
TIA! Am using ChicoEevee's blender importer (can't link).
Yeah no problem. I spent an entire night trying to figure out how to extract the files myself until I realized that I need a few files to be able to read the contents because I hadn't updated it.
I'm also using the same blender script.
Not sure if Blender can read .bntx file format but it does read .png files and the like.
For the .bntx files I use Toolbox which you can find if you just google switch toolbox. It'll be from github as well.
There are other tools you can use to edit .bntx files but I've been using Toolbox.
Once you have Toolbox though you just open up the .bntx files you want to edit and you can extract them into something like .png or .dds files and so on. Which ever you feel is easier to edit.
If you choose to "open", just click or highlight all of the .bntx files at once and then hit enter etc and it'll have them all loaded up. It's faster that way.
If you choose to "open folder" it'll open the directory for the .bntx files and the rest but it won't necessarily show you the img so you'll have to double click the .bntx file for it to open it up. It'll let you replace the files and even extract them, this way though for some reason, doesn't let you save the file after you replace it with a new img.
At least it didn't for me.
So do it the other way where you just "open".
If you want to quickly extract them without doing it one by one It's also a lot easier if you click the folder hosting all the .bntx files with "open folder" and click "extract all textures" to extract all the files at once into something like .png.
When you extract the png files make sure to put them into the same folder as the rest of the files that hold the model and all that. Blender should automatically assign the texture files to where they need to go and you can edit from there.
Once you have them edited you just replace the existing img texture for the .bntx file in toolbox by clicking "replace" and then click save and it'll save the .bntx file with the new img.
Make sure the img you replace it with is named the same as what you extracted though. It makes things a lot easier and doesn't cause any hassle.