Hacking ROM Hack Pokemon Legends Z-A Cheat Database

  • Thread starter Thread starter OblivionReign
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Its in the file lol. The restore code is the off code for ALL the cheats at once. No buttons required. And my mega energy code is instant/infinite after teleport/re-entry
I think the complaint is on emulators you have to reload the entire instance to disable codes, so once they turn on Infinite Mega Energy, it stays on, even if they enable the restore code afterwards.
 
I don't know how to make cheat codes. All I know is cheat codes that require button presses don't work on switch emulators.


I think the resetting of the game can be bypassed by making a cheat code that doesn't require a button press to enable and disable the mega evolution and yeah the inf mega energy code doesn't work properly to begin with bc it shouldn't make it so that the player can only have one Pokemon mega evolved per battle. The inf Mega Energy cheat should just provide inf mega energy and still allow the player to switch between mega evolved Pokemon.
The limitation of 1 mega evolved Pokemon is a base game limitation, not a limitation of the code, you know that right? As for bypassing the limitation of resetting the game, how does your suggested code do that? Per my understanding of emulation cheats, once a code is enabled, it stays enabled until you reset. So if you enabled a "Disable Mega Evolution" code, would Mega Evolution just not be usable until you restart?
Post automatically merged:

Can someone give me the "No Skill Cooldown" code. I don't have permission to download the zip on the first page.
Are you using a download manager? Disable the download manager then try again.
 
Can someone give me the "No Skill Cooldown" code. I don't have permission to download the zip on the first page.
Code:
[Breeze beta99j Pokémon Legends: Z-A 1.0.0/1.0.1 TID: 0100F43008C44000 BID: 7222E13ECF6ADB32]

[Restore Code]
040A0000 00859534 3903C288
040A0000 027C6100 B9004008 
040A0000 027C6128 B9004008 
040A0000 00D1A344 1A9F27E0 
040A0000 0069B780 540001C1 
040A0000 0069B7D0 540001A1 
040A0000 0069B80C 540003A0
040A0000 0069B820 54000621 
040A0000 00152794 A9405514 
040A0000 00CFC324 394143E1 
040A0000 00CFC330 39414BE1 
040A0000 00CFC33C 394153E1 
040A0000 00CFC348 39415BE1 
040A0000 00CFC354 394163E1 
040A0000 00CFC360 39416BE1 
040A0000 00CFC2B0 79408BE1 
040A0000 00CFC2BC 79408FE1 
040A0000 002E7798 BD01AA61
040A0000 00CFC498 394103E2
040A0000 00BFE310 4E21C400
040A0000 00CFC250 F9403A60

[--SectionStart:Item/Misc--]
20000000

[Disable autosave]
040A0000 00859534 D503201F

[Max/Inf Money]
040A0000 027C6100 B9004009 
040A0000 027C6128 B9004009 

[(BACKUP SAVE FIRST) All items 900 + Key Items]
040A0000 00152794 14B9D2B3
040A0000 02FC7260 52807094
040A0000 02FC7264 B9000514
040A0000 02FC7268 A9405514
040A0000 02FC726C 17462D4B

[--SectionEnd:Item/Misc--]
20000001

[--SectionStart:Spawn Modifiers--]
20000000

[(BACKUP SAE FIRST) All Pokémon Shiny temp]
040A0000 00D1A344 52800020 

[Force Shiny]
040A0000 0069B780 1400000E
040A0000 0069B7D0 D503201F
040A0000 0069B80C D503201F
040A0000 0069B820 14000031 

[6IV On]
040A0000 00CFC324 528003E1 
040A0000 00CFC330 528003E1 
040A0000 00CFC33C 528003E1 
040A0000 00CFC348 528003E1 
040A0000 00CFC354 528003E1 
040A0000 00CFC360 528003E1 

[Always Encounter Level 10 Pokemon]
040A0000 02FC7FC4 18000161
040A0000 02FC7FC8 34000041
040A0000 02FC7FCC 790067E1
040A0000 02FC7FD0 18000121
040A0000 02FC7FD4 79006BE1
040A0000 02FC7FD8 18000101
040A0000 02FC7FDC 79006FE1
040A0000 02FC7FE0 180000E1
040A0000 02FC7FE4 390103E1
040A0000 02FC7FE8 F9403A60
040A0000 02FC7FEC 1774D09A
040A0000 02FC7FF0 00000000
040A0000 02FC7FF4 00000000
040A0000 02FC7FF8 00000000
040A0000 02FC7FFC 0000000A
040A0000 00CFC250 148B2F5D

[Encounter 152 Chikorita]
040A0000 02FC7FF0 00000098

[Encounter 158 Totodile]
040A0000 02FC7FF0 0000009E

[Encounter 150 Mewtwo]
040A0000 02FC7FF0 00000096

[Encounter Item Masterball]
040A0000 02FC7FF8 00000327

[Encounter Item Rare Candy]
040A0000 02FC7FF8 00000032

[Always Level 100]
040A0000 00CFC498 52800C82

[Always Level 50]
040A0000 00CFC498 52800642

[Always Level 5]
040A0000 00CFC498 528000A2

[Always Level 1]
040A0000 00CFC498 52800022

[(None) Hardy]
040A0000 00CFC2B0 52800001 
040A0000 00CFC2BC 52800001 

[(+Atk, -Def) Lonely]
040A0000 00CFC2B0 52800021 
040A0000 00CFC2BC 52800021 

[(+Atk, -Spd) Brave]
040A0000 00CFC2B0 52800041 
040A0000 00CFC2BC 52800041 

[(+Atk, -SAtk) Adamant]
040A0000 00CFC2B0 52800061 
040A0000 00CFC2BC 52800061 

[(+Atk, -SDef) Naughty]
040A0000 00CFC2B0 52800081 
040A0000 00CFC2BC 52800081 

[(+Def, -Atk) Bold]
040A0000 00CFC2B0 528000A1 
040A0000 00CFC2BC 528000A1 

[(None) Docile]
040A0000 00CFC2B0 528000C1 
040A0000 00CFC2BC 528000C1 

[(+Def, -Spd) Relaxed]
040A0000 00CFC2B0 528000E1 
040A0000 00CFC2BC 528000E1 

[(+Def, -SAtk) Impish]
040A0000 00CFC2B0 52800101 
040A0000 00CFC2BC 52800101 

[(+Def, -SDef) Lax]
040A0000 00CFC2B0 52800121 
040A0000 00CFC2BC 52800121 

[(+Spd, -Atk) Timid]
040A0000 00CFC2B0 52800141 
040A0000 00CFC2BC 52800141 

[(+Spd, -Def) Hasty]
040A0000 00CFC2B0 52800161 
040A0000 00CFC2BC 52800161 

[(None) Serious]
040A0000 00CFC2B0 52800181 
040A0000 00CFC2BC 52800181 

[(+Spd, -SAtk) Jolly]
040A0000 00CFC2B0 528001A1 
040A0000 00CFC2BC 528001A1 

[(+Spd, -SDef) Naive]
040A0000 00CFC2B0 528001C1 
040A0000 00CFC2BC 528001C1 

[(+SAtk, -Atk) Modest]
040A0000 00CFC2B0 528001E1 
040A0000 00CFC2BC 528001E1 

[(+SAtk, -Def) Mild]
040A0000 00CFC2B0 52800201 
040A0000 00CFC2BC 52800201 

[(+SAtk, -Spd) Quiet]
040A0000 00CFC2B0 52800221 
040A0000 00CFC2BC 52800221 

[(None) Bashful]
040A0000 00CFC2B0 52800241 
040A0000 00CFC2BC 52800241 

[(+SAtk, -SDef) Rash]
040A0000 00CFC2B0 52800261 
040A0000 00CFC2BC 52800261 

[(+SDef, -Atk) Calm]
040A0000 00CFC2B0 52800281 
040A0000 00CFC2BC 52800281 

[(+SDef, -Def) Gentle]
040A0000 00CFC2B0 528002A1 
040A0000 00CFC2BC 528002A1 

[(+SDef, -Spd) Sassy]
040A0000 00CFC2B0 528002C1 
040A0000 00CFC2BC 528002C1 

[(+SDef, -SAtk) Careful]
040A0000 00CFC2B0 528002E1 
040A0000 00CFC2BC 528002E1 

[(None) Quirky]
040A0000 00CFC2B0 52800301 
040A0000 00CFC2BC 52800301 

[--SectionEnd:Spawn Modifiers--]
20000001

[--SectionStart:Battle Codes--]
20000000

[Max/Infinite Mega Energy]
040A0000 002E7798 14B37EAE 
040A0000 02FC7250 1C000061 
040A0000 02FC7254 BD01AA61 
040A0000 02FC7258 174C8151 
040A0000 02FC725C 42C80000  

[No move cooldown]
040A0000 00BFE310 6F00E400 

[--SectionEnd:Battle Codes--]
20000001

Everything in the file.
 
The limitation of 1 mega evolved Pokemon is a base game limitation, not a limitation of the code, you know that right? As for bypassing the limitation of resetting the game, how does your suggested code do that? Per my understanding of emulation cheats, once a code is enabled, it stays enabled until you reset. So if you enabled a "Disable Mega Evolution" code, would Mega Evolution just not be usable until you restart?
actually no it's not according to Nintendo. Nintendo confirmed that the player can use multiple mega evolved pokemon per battle as long as the player has mega energy left during the battle. it's a problem with the cheat code meaning the cheat code is malfunctioning and not working correctly. Pokemon X/Y are the only games that had the limitation of only allowing the player to use one mega evolved Pokemon per battle.
 
Last edited by angrynewraze,
Link Game Speed Pokemon Sword Shield Scarlet : https://gbatemp.net/threads/pokemon...000-bid-7222e13ecf6adb32.676154/post-10745308

For pksv this is cheat code of speed how to make for this game

Game
(L3+↑/↓ Speed Up/Down]
80002010
18050000 03C2FBB0 00000000 03F940AB
040F0000 03C2FBB0 05F5E100
20000000
18050000 03C2FBB0 00000000 02FAF080
040F0000 03C2FBB0 03F940AB
20000000
18050000 03C2FBB0 00000000 01FCA056
040F0000 03C2FBB0 02FAF080
20000000
20000000
80008010
18050000 03C2FBB0 00000000 02FAF080
040F0000 03C2FBB0 01FCA056
20000000
18050000 03C2FBB0 00000000 03F940AB
040F0000 03C2FBB0 02FAF080
20000000
18050000 03C2FBB0 00000000 05F5E100
040F0000 03C2FBB0 03F940AB
20000000
20000000
For pksv this is cheat code of speed how to make for this game

Game
(L3+↑/↓ Speed Up/Down]
80002010
18050000 03C2FBB0 00000000 03F940AB
040F0000 03C2FBB0 05F5E100
20000000
18050000 03C2FBB0 00000000 02FAF080
040F0000 03C2FBB0 03F940AB
20000000
18050000 03C2FBB0 00000000 01FCA056
040F0000 03C2FBB0 02FAF080
20000000
20000000
80008010
18050000 03C2FBB0 00000000 02FAF080
040F0000 03C2FBB0 01FCA056
20000000
18050000 03C2FBB0 00000000 03F940AB
040F0000 03C2FBB0 02FAF080
20000000
18050000 03C2FBB0 00000000 05F5E100
040F0000 03C2FBB0 03F940AB
20000000
20000000
 
Last edited by Ricksyn,
Code:
[Breeze beta99j Pokémon Legends: Z-A 1.0.0/1.0.1 TID: 0100F43008C44000 BID: 7222E13ECF6ADB32]

[Restore Code]
040A0000 00859534 3903C288
040A0000 027C6100 B9004008
040A0000 027C6128 B9004008
040A0000 00D1A344 1A9F27E0
040A0000 0069B780 540001C1
040A0000 0069B7D0 540001A1
040A0000 0069B80C 540003A0
040A0000 0069B820 54000621
040A0000 00152794 A9405514
040A0000 00CFC324 394143E1
040A0000 00CFC330 39414BE1
040A0000 00CFC33C 394153E1
040A0000 00CFC348 39415BE1
040A0000 00CFC354 394163E1
040A0000 00CFC360 39416BE1
040A0000 00CFC2B0 79408BE1
040A0000 00CFC2BC 79408FE1
040A0000 002E7798 BD01AA61
040A0000 00CFC498 394103E2
040A0000 00BFE310 4E21C400
040A0000 00CFC250 F9403A60

[--SectionStart:Item/Misc--]
20000000

[Disable autosave]
040A0000 00859534 D503201F

[Max/Inf Money]
040A0000 027C6100 B9004009
040A0000 027C6128 B9004009

[(BACKUP SAVE FIRST) All items 900 + Key Items]
040A0000 00152794 14B9D2B3
040A0000 02FC7260 52807094
040A0000 02FC7264 B9000514
040A0000 02FC7268 A9405514
040A0000 02FC726C 17462D4B

[--SectionEnd:Item/Misc--]
20000001

[--SectionStart:Spawn Modifiers--]
20000000

[(BACKUP SAE FIRST) All Pokémon Shiny temp]
040A0000 00D1A344 52800020

[Force Shiny]
040A0000 0069B780 1400000E
040A0000 0069B7D0 D503201F
040A0000 0069B80C D503201F
040A0000 0069B820 14000031

[6IV On]
040A0000 00CFC324 528003E1
040A0000 00CFC330 528003E1
040A0000 00CFC33C 528003E1
040A0000 00CFC348 528003E1
040A0000 00CFC354 528003E1
040A0000 00CFC360 528003E1

[Always Encounter Level 10 Pokemon]
040A0000 02FC7FC4 18000161
040A0000 02FC7FC8 34000041
040A0000 02FC7FCC 790067E1
040A0000 02FC7FD0 18000121
040A0000 02FC7FD4 79006BE1
040A0000 02FC7FD8 18000101
040A0000 02FC7FDC 79006FE1
040A0000 02FC7FE0 180000E1
040A0000 02FC7FE4 390103E1
040A0000 02FC7FE8 F9403A60
040A0000 02FC7FEC 1774D09A
040A0000 02FC7FF0 00000000
040A0000 02FC7FF4 00000000
040A0000 02FC7FF8 00000000
040A0000 02FC7FFC 0000000A
040A0000 00CFC250 148B2F5D

[Encounter 152 Chikorita]
040A0000 02FC7FF0 00000098

[Encounter 158 Totodile]
040A0000 02FC7FF0 0000009E

[Encounter 150 Mewtwo]
040A0000 02FC7FF0 00000096

[Encounter Item Masterball]
040A0000 02FC7FF8 00000327

[Encounter Item Rare Candy]
040A0000 02FC7FF8 00000032

[Always Level 100]
040A0000 00CFC498 52800C82

[Always Level 50]
040A0000 00CFC498 52800642

[Always Level 5]
040A0000 00CFC498 528000A2

[Always Level 1]
040A0000 00CFC498 52800022

[(None) Hardy]
040A0000 00CFC2B0 52800001
040A0000 00CFC2BC 52800001

[(+Atk, -Def) Lonely]
040A0000 00CFC2B0 52800021
040A0000 00CFC2BC 52800021

[(+Atk, -Spd) Brave]
040A0000 00CFC2B0 52800041
040A0000 00CFC2BC 52800041

[(+Atk, -SAtk) Adamant]
040A0000 00CFC2B0 52800061
040A0000 00CFC2BC 52800061

[(+Atk, -SDef) Naughty]
040A0000 00CFC2B0 52800081
040A0000 00CFC2BC 52800081

[(+Def, -Atk) Bold]
040A0000 00CFC2B0 528000A1
040A0000 00CFC2BC 528000A1

[(None) Docile]
040A0000 00CFC2B0 528000C1
040A0000 00CFC2BC 528000C1

[(+Def, -Spd) Relaxed]
040A0000 00CFC2B0 528000E1
040A0000 00CFC2BC 528000E1

[(+Def, -SAtk) Impish]
040A0000 00CFC2B0 52800101
040A0000 00CFC2BC 52800101

[(+Def, -SDef) Lax]
040A0000 00CFC2B0 52800121
040A0000 00CFC2BC 52800121

[(+Spd, -Atk) Timid]
040A0000 00CFC2B0 52800141
040A0000 00CFC2BC 52800141

[(+Spd, -Def) Hasty]
040A0000 00CFC2B0 52800161
040A0000 00CFC2BC 52800161

[(None) Serious]
040A0000 00CFC2B0 52800181
040A0000 00CFC2BC 52800181

[(+Spd, -SAtk) Jolly]
040A0000 00CFC2B0 528001A1
040A0000 00CFC2BC 528001A1

[(+Spd, -SDef) Naive]
040A0000 00CFC2B0 528001C1
040A0000 00CFC2BC 528001C1

[(+SAtk, -Atk) Modest]
040A0000 00CFC2B0 528001E1
040A0000 00CFC2BC 528001E1

[(+SAtk, -Def) Mild]
040A0000 00CFC2B0 52800201
040A0000 00CFC2BC 52800201

[(+SAtk, -Spd) Quiet]
040A0000 00CFC2B0 52800221
040A0000 00CFC2BC 52800221

[(None) Bashful]
040A0000 00CFC2B0 52800241
040A0000 00CFC2BC 52800241

[(+SAtk, -SDef) Rash]
040A0000 00CFC2B0 52800261
040A0000 00CFC2BC 52800261

[(+SDef, -Atk) Calm]
040A0000 00CFC2B0 52800281
040A0000 00CFC2BC 52800281

[(+SDef, -Def) Gentle]
040A0000 00CFC2B0 528002A1
040A0000 00CFC2BC 528002A1

[(+SDef, -Spd) Sassy]
040A0000 00CFC2B0 528002C1
040A0000 00CFC2BC 528002C1

[(+SDef, -SAtk) Careful]
040A0000 00CFC2B0 528002E1
040A0000 00CFC2BC 528002E1

[(None) Quirky]
040A0000 00CFC2B0 52800301
040A0000 00CFC2BC 52800301

[--SectionEnd:Spawn Modifiers--]
20000001

[--SectionStart:Battle Codes--]
20000000

[Max/Infinite Mega Energy]
040A0000 002E7798 14B37EAE
040A0000 02FC7250 1C000061
040A0000 02FC7254 BD01AA61
040A0000 02FC7258 174C8151
040A0000 02FC725C 42C80000 

[No move cooldown]
040A0000 00BFE310 6F00E400

[--SectionEnd:Battle Codes--]
20000001

Everything in the file.
Thank you.
 
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actually no it's not according to Nintendo. Nintendo confirmed that the player can use multiple mega evolved pokemon per battle as long as the player has mega energy left during the battle. it's a problem with the cheat code meaning the cheat code is malfunctioning and not working correctly.
Please source that quote. With the code fully disabled, I am only able to Mega Evolve one pokemon at a time. If I return a Mega Evolved pokemon to its ball, I am unable to Mega Evolve a different pokemon, despite having energy in the meter.

In previous games, you were only able to Mega Evolve a single Pokemon per battle, regardless of how many Pokemon were carrying mega stones. Once you Mega Evolved once, the rest could not Mega Evolve. My experience with this game suggests the same.

Do you perhaps mean that you can use multiple Mega Evolved pokemon per battle, Mega Evolving a second pokemon after refilling the energy meter once the original pokemon has reverted? Because that is different, and does not suggest the Infinite Mega Energy code is broken.

Also, your statement is incorrect. Every single game that has had Mega Evolution so far has this restriction. It exists in Sun, Moon, Ultra Sun, Ultra Moon, Let's Go Pikachu, and Let's Go Eevee.
 
Please source that quote. With the code fully disabled, I am only able to Mega Evolve one pokemon at a time. If I return a Mega Evolved pokemon to its ball, I am unable to Mega Evolve a different pokemon, despite having energy in the meter.

In previous games, you were only able to Mega Evolve a single Pokemon per battle, regardless of how many Pokemon were carrying mega stones. Once you Mega Evolved once, the rest could not Mega Evolve. My experience with this game suggests the same.

Do you perhaps mean that you can use multiple Mega Evolved pokemon per battle, Mega Evolving a second pokemon after refilling the energy meter once the original pokemon has reverted? Because that is different, and does not suggest the Infinite Mega Energy code is broken.

Also, your statement is incorrect. Every single game that has had Mega Evolution so far has this restriction. It exists in Sun, Moon, Ultra Sun, Ultra Moon, Let's Go Pikachu, and Let's Go Eevee.
https://nintendoeverything.com/pokemon-legends-z-a-how-mega-evolution-works/

https://www.ign.com/articles/pokemo...hange-to-mega-evolutions-multiple-same-battle

IGN is very reputable and even they have it confirmed by Nintendo. Game Freak revamped the entire mega evolution process in Legends Z-A. I forgot that Sun and Moon and their direct sequals had mega evolution as well. My guess if it's still only allowing you to use one mega evolved pokemon per battle even though you turned off the cheat code then the inf mega energy cheat code is not actually turning off like it's supposed to.
 
Last edited by angrynewraze,
Okay, so it looks like you're misunderstanding what is being said, no big deal.

Mega Evolution is making a major comeback in Pokémon Legends: Z-A, and as IGN learned in a recent hands-on with the new action-forward title, there’s more than one new spin on the years-old mechanic: you can trigger Mega Evolution multiple times in a single battle.

Unexpectedly, that wasn’t the case during IGN’s battle against a Rouge Mega-Evolved Victreebell in Legends: Z-A–they were able to Mega Evolve all three Pokémon on their team capable of Mega Evolution, as long as they gathered the required Mega Power.

It's also been confirmed you can Mega Evolve the same Pokemon multiple times, as the Mega Evolution is retained only as long as you have the Mega Power to sustain it.

You can trigger Mega Evolution multiple times in a single battle. This is true. The Tourist Tips in game suggest the same.

Tourist Tips - Triggering Mega Evolution
When your Mega Ring is full of Mega Power, give your Pokemon a signal to Mega Evolve with (R3)!

Your accumulated Mega Power will start draining as soon as you trigger Mega Evolution. Once the power is gone, your Pokemon will revert to its usual form. But it can Mega Evolve again if you store up more power!

What they mean is you are not locked out from Mega Evolving again once it has worn off in a given battle. The example that IGN gives is the Rogue Mega Victreebel fight. In the Rogue Mega fights, its expected that you trigger Mega Evolution multiple times, and I myself have Mega Evolved multiple pokemon in a single Rogue Mega fight.

The key is that I didn't do it all at the same time.

The way the system works is that once you Mega Evolve a Pokemon, you can't Mega Evolve anything else. This is consistent with how Mega Evolution has always worked. The difference in ZA is that once your pokemon reverts back to normal, you can Mega Evolve them again or a different Pokemon entirely once you max out your meter again, even in the same battle.

The Infinite Mega Energy code isn't broken, it just means that the limitations the game places on you are a bit more restrictive if you want to use multiple Mega Evolved Pokemon in a single battle.
 
Okay, so it looks like you're misunderstanding what is being said, no big deal.







You can trigger Mega Evolution multiple times in a single battle. This is true. The Tourist Tips in game suggest the same.



What they mean is you are not locked out from Mega Evolving again once it has worn off in a given battle. The example that IGN gives is the Rogue Mega Victreebel fight. In the Rogue Mega fights, its expected that you trigger Mega Evolution multiple times, and I myself have Mega Evolved multiple pokemon in a single Rogue Mega fight.

The key is that I didn't do it all at the same time.

The way the system works is that once you Mega Evolve a Pokemon, you can't Mega Evolve anything else. This is consistent with how Mega Evolution has always worked. The difference in ZA is that once your pokemon reverts back to normal, you can Mega Evolve them again or a different Pokemon entirely once you max out your meter again, even in the same battle.

The Infinite Mega Energy code isn't broken, it just means that the limitations the game places on you are a bit more restrictive if you want to use multiple Mega Evolved Pokemon in a single battle.
yes and the cheat code is not allowing the mega evolution to wear off on the given pokemon even though there's still mega energy in the meter which is not how it's supposed to work. All the cheat should be doing is keeping the mega energy meter full and nothing else and should definitely not be affecting the pokemon at all so yes the cheat code is indeed broken.
 
Hey guys, the spawn Pokémon codes worked perfectly for me, I don't understand much about editing codes and stuff, could anyone please help me with a Tepig code? Didn't find on any page.
Thanks in advance.
 
yes and the cheat code is not allowing the mega evolution to wear off on the given pokemon even though there's still mega energy in the meter which is not how it's supposed to work. All the cheat should be doing is keeping the mega energy meter full and nothing else and should definitely not be affecting the pokemon at all so yes the cheat code is indeed broken.
No, that is how it's supposed to work.

The way the code works is that it keeps the meter full. That's it.

Your Pokemon revert back to normal once the energy meter depletes, or a cut-scene forces your Pokemon to revert.

Do you want to know how I know this? If I Mega Evolve my Pokemon in a Rogue Mega fight, the game force reverts them after the fight, even with the Infinite Mega Energy code active.

You can only have 1 Mega Evolved Pokemon at a time. That is a restriction the game is placing, not the code.
 
the gengar spawn code doesnt work for me, playing on console. I was able to use the others like mewtwo, dratini etc., but gengar gives the same error as the mons that arent in the dex yet.

This is the code im using
[0094 Gengar]
080A0000 02FC7FF0 0000005E
 
No, that is how it's supposed to work.

The way the code works is that it keeps the meter full. That's it.

Your Pokemon revert back to normal once the energy meter depletes, or a cut-scene forces your Pokemon to revert.

Do you want to know how I know this? If I Mega Evolve my Pokemon in a Rogue Mega fight, the game force reverts them after the fight, even with the Infinite Mega Energy code active.

You can only have 1 Mega Evolved Pokemon at a time. That is a restriction the game is placing, not the code.
that's not how Nintendo made it sound like it's supposed to work. Bc if the code was working correctly the mega evolution should be wearing off like normal and the player can mega evolve their next Pokemon right after during the same battle if the battle last long enough. Most trainer battles are very short though as their Pokemon are usually very weak and they don't have more than 3 Pokemon to begin with. The only battles I can see the player being able to use multple mega evolved Pokemon per battle is the gym battles and league and champion battles.
 
Hey envy need your help. I used your codes for my switch but only the pokeball one works. Could I have your assistance as to why the rest ain't working?
 

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