No, you can use potions and such in battles, but you only get to use a single item then your bag goes on cooldown for a few seconds before you can use another item.question is it impossible to heal in battles?
Chikorita, Mewtwo and Totodile worked for me, on console.
isnt true. some simple codes could work, but is a fact that emulators cant handle with "advanced" commands like "hold". Simple things like press a button to activate X and press another button to activate Y should work.that's bc cheat codes that require buttons to be pressed don't work on switch emulators and never have.
Following up on this, I just tested the values again and I can confirm that when used in the item codes, 02A2 definitely gives Lucarionite.Finally, I think the Mega Stone IDs are wrong here : https://github.com/entropiccode/legends_za_item_codes/blob/main/legends_za_item_ids.md.
For example, instead of holding Lucarionite, Lucario held an Abomasite. However, my line of code is
[0448 Lucario]
040A0000 02FC7FF0 000001C0
040A0000 02FC7FFC 00000032
040A0000 02FC7FF8 000002A2
It says that 02A2 is lucarionite. Did I do something wrong ?
The same thing happened to me with another mega stone I tried.
Salut Oblivion j’ai télécharger les codes ouvert Edizon fait le code de tout les objets tout marche niquel je sauvegarde et quitte le jeux pour le relancer sauf que il me dit sauvegarde corrompu comment faire si te plaît ?working on codes now as we speak. will update main thread post asap![]()
I haven't done it in years, but all you need to do is remove the if else statement you know the lines of that begin with 8000 or whatever and end in 2000 or whatevercan someone create a cheat to turn off mega evolution that does not require a button press for the people using emulators as the cheats that require button presses don't work on switch emulators and never have?
There hasn't been a confirmed functional infinite HP cheat yet.Does anyone have a cheat for infinite HP? I’ve been looking through this thread, and I found that while the HP doesn’t decrease visually, it actually does decrease when you check the menu by pressing X. I need one that truly prevents HP from decreasing.
here are the item type values for people don't want to corrupt their save from using item cheatsBRUH
I seem to have fixed my Poke Ball codes. They will now properly register in the quick throw menu and will persist between saving and reloading.
Updated codes here: https://github.com/entropiccode/legends_za_item_codes/blob/main/pokeballs.txt
If you've used my Poke Ball codes, or you're having issues with your Poke Balls disappearing, use these. You'll need to save and reload after activating the code if you've been having the issue, but after reloading the balls should appear in the menu with no problem.
Post automatically merged:
I've got a repo of inventory codes that I've confirmed functional and safe: https://github.com/entropiccode/legends_za_item_codes
Le code contient un avertissement recommandant de sauvegarder d'abord pour cette raison. J'attendrais que PKHEX soit mis à jour, puis je corrigerais les éléments dans le fichier de sauvegarde vidé. Jouez avec une autre sauvegarde pour l'instant. Je vais probablement supprimer la triche immédiatement.Salut Oblivion j’ai télécharger les codes ouvert Edizon fait le code de tout les objets tout marche niquel je sauvegarde et quitte le jeux pour le relancer sauf que il me dit sauvegarde corrompu comment faire si te plaît ?
Right now? It's evolving pokemon by trading them. pkHex should be updated in a few days, and I'm wagering it'll come with some tools that you can use to mess with Mable's Research.Lowkey/Highkey, what is the workaround for the "Evolving Via Link Trade" request for Marble? It's the last one I need lmaooo fuuuuck
Okay, I will, I just request often because my comment gets buried really fast but I'll just hold out and wait a while!You're going to need to be patient with this one. The type of code you're asking for requires being able to pin-point a spawned pokemon's specific shiny value, the internal number that is used to determine if a pokemon is shiny or not. Given that the code to be able to spawn a given pokemon was only published within the last 24 hours, its likely that finding pointers for more specific values is still being worked on.
It took a while for the shiny rolls codes for Scarlet and Violet to be released, if I recall.
Its in the file lol. The restore code is the off code for ALL the cheats at once. No buttons required. And my mega energy code is instant/infinite after teleport/re-entrycan someone create a cheat to turn off mega evolution that does not require a button press for the people using emulators as the cheats that require button presses don't work on switch emulators and never have?
That is incredibly useful information to have! For what it's worth, invalid item types doesn't seem to corrupt saves, but I will be updating codes in my repo all the same just in case. Please DM me if you're able to find the category ID for TMs.here are the item type values for people don't want to corrupt their save from using item cheats
00000000 medicines
00000001 pokeballs
00000002 other items
00000003 treasures
00000004 key items
00000005 berries
tm (don't have any to check)
I don't know how to make cheat codes. All I know is cheat codes that require button presses don't work on switch emulators.I haven't done it in years, but all you need to do is remove the if else statement you know the lines of that begin with 8000 or whatever and end in 2000 or whatever
I think the resetting of the game can be bypassed by making a cheat code that doesn't require a button press to enable and disable the mega evolution and yeah the inf mega energy code doesn't work properly to begin with bc it shouldn't make it so that the player can only have one Pokemon mega evolved per battle. The inf Mega Energy cheat should just provide inf mega energy and still allow the player to switch between mega evolved Pokemon. If the inf mega energy cheat code only allows the player to have one mega evolved per battle that means its malfunctioning and not working properly as the game itself allows the player to switch between mega evolved Pokemon as long as there is still mega energy left in the battle.Given that emulators require a reset to disable codes, how would that code work?
Like, you're using Infinite Mega Energy, then you enable the code to disable Mega Evolution. Wouldn't Mega Evolution then be disabled until you reset your emulator again?
