Two SNES games get rumble support romhacks, with one being an NES-to-SNES port
The homebrew and romhacking scene keep pushing the boundaries of what the original retro consoles were capable of, with features like MSU-1, which adds CD-quality audio to these classics, to the more recent SuperFX3 chip included in the recent 2025 release of Doom for the SNES.
Now, thanks to the rumble specification created by Randal Linden for the 2025 SNES release of Doom, and with help by him as well, it is now possible to add rumble effects to SNES titles, to add to their immersion, and the very first romhack to do so is the newly released Star Fox: Shindou Edition by romhacker Kandowontu:
This hack includes multiple patches for the different regions of the game, alongside custom boxart for NTSC-U and NTSC-J versions.
While the romhack enables rumble support for Star Fox, it's important to note that not all SNES emulators have support for it, as right now only the Mesen 2 emulator is the one that has rumble support.
Additionally, Rumble does work on real hardware, but SNES controllers that have rumble support are also scarce, if not non-existent, as this hack was made with a prototype SNES controller that had rumble motors, but Kando does mention that the BlueRetro adapters might include rumble support for cases like this.
The second SNES game to get rumble support by romhackers is actually not a native SNES game, but rather an NES game ported over to the SNES by romhacker Rumbleminze, who has previously worked on other NES to SNES ports like Kid Icarus, Double Dragon I & II, Super Dodge Ball, and now, the first Castlevania game from the NES, complete with a bunch of new features to go alongside this new NES-to-SNES port:
- 3 Difficulty Levels - Easy (Famicom difficulty), Normal (NES difficulty) and Hard (VS. Arcade difficulty)
- 14 palette options
- 6 MSU-1 Soundtrack options
- Use A or X to throw subweapons
- Swap between 2 subweapons
- Rumble support















