Hacking Why can't Nintendo realize that the BEST thing about their consoles is moddability?

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The Nintendo DS was kind of boring to me, until the Datel, MaxConsole something chip released. I inserted the bulky shit in the GBA slot and played games with minor glitches using my cartridge's save types as donor carts. Later we got the R4, and I became a Nintendo DS fanboy.

Seriously, I can't stress how much more I liked my Nintendo consoles after I got to brew them. Switch 1 hasn't been the same, and I blame 2 things for it.

  1. It became infested with "Gamer Pirates" bragging about playing XCIs on emulator before they even came out.
  2. Smart devices and Deck have removed a lot of the novelty of having an underpowered handheld that can run custom software.
Back in 2010 it was still useful to be able to use MoonShine Player on DS to listen to music or read manga on it. The form factor, a touch screen and the Dual Screens also made homebrew software genuinely creative and fun to check out. Ditto with 3DS and the 3D effect.

But a Switch? Not so much. At the end of the day it is just an underpowered tablet with a bitchy hardware architecture. It's conventional and boring to design for.

And for that matter I'm also a bit eh on the Switch 2. But based on how good the scene used to be it is definitely depressing to see Nintendo treat pirates and brewers like first rate criminals.
 
I think you missed the fact it's a console sold specifically for playing games. Switch games.

It's not a media centre however there is homebrew available for this I believe or flash android to it and get the apps that do all this.

So I'm not really getting your argument I'm afraid. It's as modded as any ds I remember messing with.

As for the Switch 2, it may never be compromised so I wouldn't get your hopes up for it being any better there.
 
No it's not?

Sony does the same thing but it's much less known now since it isn't as easy to hack PS5s (and how little people even want to pirate games for it) compared to the PS3/XB360 era where they literally sued George Hotz for daring to hack the PS3. even Microsoft constantly went after hackers during the 360 days for modding 360s with all the banwaves before they gave Dev Mode for the XBONE as one of the many hail marys to save it instead of making games people wanted to play.

The main selling point of consoles (and now i guess just Nintendo consoles at this rate) was exclusive games that would give consumers reasons to buy it, even one of the founding members who helped with making the original Xbox admitted that exclusives was a big thing that helped it alongside it's other selling points like the ease of development compared to the PS2
 
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I think you missed the fact it's a console sold specifically for playing games. Switch games.

It's not a media centre however there is homebrew available for this I believe or flash android to it and get the apps that do all this.

So I'm not really getting your argument I'm afraid. It's as modded as any ds I remember messing with.

As for the Switch 2, it may never be compromised so I wouldn't get your hopes up for it being any better there.
Yeah I give the Switch 2 a few years at least for sure. Could be a lot longer but who knows.
 
The Nintendo DS was kind of boring to me, until the Datel, MaxConsole something chip released. I inserted the bulky shit in the GBA slot and played games with minor glitches using my cartridge's save types as donor carts. Later we got the R4, and I became a Nintendo DS fanboy.

Seriously, I can't stress how much more I liked my Nintendo consoles after I got to brew them. Switch 1 hasn't been the same, and I blame 2 things for it.

  1. It became infested with "Gamer Pirates" bragging about playing XCIs on emulator before they even came out.
  2. Smart devices and Deck have removed a lot of the novelty of having an underpowered handheld that can run custom software.
Back in 2010 it was still useful to be able to use MoonShine Player on DS to listen to music or read manga on it. The form factor, a touch screen and the Dual Screens also made homebrew software genuinely creative and fun to check out. Ditto with 3DS and the 3D effect.

But a Switch? Not so much. At the end of the day it is just an underpowered tablet with a bitchy hardware architecture. It's conventional and boring to design for.

And for that matter I'm also a bit eh on the Switch 2. But based on how good the scene used to be it is definitely depressing to see Nintendo treat pirates and brewers like first rate criminals.
You need to get a clue dude 🙄
 
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The Nintendo DS was kind of boring to me, until the Datel, MaxConsole something chip released. I inserted the bulky shit in the GBA slot and played games with minor glitches using my cartridge's save types as donor carts. Later we got the R4, and I became a Nintendo DS fanboy.

Seriously, I can't stress how much more I liked my Nintendo consoles after I got to brew them. Switch 1 hasn't been the same, and I blame 2 things for it.

  1. It became infested with "Gamer Pirates" bragging about playing XCIs on emulator before they even came out.
  2. Smart devices and Deck have removed a lot of the novelty of having an underpowered handheld that can run custom software.
Back in 2010 it was still useful to be able to use MoonShine Player on DS to listen to music or read manga on it. The form factor, a touch screen and the Dual Screens also made homebrew software genuinely creative and fun to check out. Ditto with 3DS and the 3D effect.

But a Switch? Not so much. At the end of the day it is just an underpowered tablet with a bitchy hardware architecture. It's conventional and boring to design for.

And for that matter I'm also a bit eh on the Switch 2. But based on how good the scene used to be it is definitely depressing to see Nintendo treat pirates and brewers like first rate criminals.
In Nintendo's eyes, modding means piracy. Piracy makes shareholders sad. Shareholders sad means Nintendo's stock prices plummet.
Equally, piracy also makes developers and publishers sad. Developers and publishers sad means no games. No games means consumer sad.
This has been their stance since the Wii and it's not going to change.

The best thing they could do is pull a Microsoft and allow a limited dev mode without needing to purchase "special" dev units. That would be good for a number of reasons, least of not which is a lower barrier of entry for indie devs to start developing for the Switch (2), but would also give those who want it a way to run non-Nintendo-approved code within the confines of the dev mode sandbox. This is the single best decision Microsoft has made as it probably prevented anyone from seriously trying to find exploits on their consoles for a decade as there was no need in the homebrew community to do so.
It would mean more trash submitted to the eShop and more work for Nintendo to vet submissions. But it would be great for developers and consumers alike and in the end would significantly lower the odds of software exploits being found (although there would still be a market for flashcarts and modchips, as those are monetizable, and there are always companies looking to profit)
It's pretty clear though that Nintendo prefers to keep the consumer and dev side completely separate. That could change over time as they have already significantly lowered the costs for dev hardware starting with the Switch and lowered the requirements for applying to be a developer starting with the 3DS and Wii U to make it more approachable to indie devs.
Introducing a dev mode sandbox means there is the potential for introducing new bugs and Nintendo is deathly afraid of anybody finding a way to break out of their sandbox so they are probably afraid of making any major changes to the OS as a result.
 
In Nintendo's eyes, modding means piracy. Piracy makes shareholders sad. Shareholders sad means Nintendo's stock prices plummet.
Equally, piracy also makes developers and publishers sad. Developers and publishers sad means no games. No games means consumer sad.
This has been their stance since the Wii and it's not going to change.

The best thing they could do is pull a Microsoft and allow a limited dev mode without needing to purchase "special" dev units. That would be good for a number of reasons, least of not which is a lower barrier of entry for indie devs to start developing for the Switch (2), but would also give those who want it a way to run non-Nintendo-approved code within the confines of the dev mode sandbox. This is the single best decision Microsoft has made as it probably prevented anyone from seriously trying to find exploits on their consoles for a decade as there was no need in the homebrew community to do so.
It would mean more trash submitted to the eShop and more work for Nintendo to vet submissions. But it would be great for developers and consumers alike and in the end would significantly lower the odds of software exploits being found (although there would still be a market for flashcarts and modchips, as those are monetizable, and there are always companies looking to profit)
It's pretty clear though that Nintendo prefers to keep the consumer and dev side completely separate. That could change over time as they have already significantly lowered the costs for dev hardware starting with the Switch and lowered the requirements for applying to be a developer starting with the 3DS and Wii U to make it more approachable to indie devs.
Introducing a dev mode sandbox means there is the potential for introducing new bugs and Nintendo is deathly afraid of anybody finding a way to break out of their sandbox so they are probably afraid of making any major changes to the OS as a result.
Dev mode would be a decent compromise, but Nintendo is too set in their rigid, frankly Apple-like ways where a certain thing must be done in a certain way and every aspect of the UX must be controlled by them.
 
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I only mod to pirate stuff. And in that, that's what doesn't make Nintendo money. However I did buy a whole bunch of Switch games. I've done my part. Usually I only buy 16 games per system. I have a lot more than that. Most folk modding won't even buy 1 game. lol.
 
DS was novel for brew that was novel at the time like that drawing net chat program in the days of touchacreens being hella expensive novelty. Exclusive games were thoughfully designed and truly stood out from PSP offerings with touch-centric design. It was also dirt cheap in comparison. It offered share play off 1 cart for many titles like Bomberman.

3DS had, honestly not all that much going for it aside from headache inducing gimmick and Pokemon titles. Many titles that were gems on GBA and DS fizzled out by 3DS launch. Vita was a helluva contender aside from memory card bs crippling its media player side of features, but then you could use 3G and that was one helluva flex of its time.

And Swatch finally introduced not-completely-neutered ports of otherwise main console games into the N realm, and was priced lower than competition + having normal controllers available as well as TV dock. If Nintenderp allowed Swatch to also be a media player aside from youtube app thing, they would've had something finally proper for its time, but alas.

Historically big N made purely game-centric products and the entire purpose of "homebrew" for em was and is piracy, and N stopped looking the other way at it after the DS. I've sold my DS, DSlite and wouldn't have even bothered looking at 3DS if n3DS wasn't on $99 black friday sale and Monster Hunters weren't available for it. Swatch was a pure piracy decision for me to have decent enough game thing to haul about and to parties that was cheap enough for me not to care if it got a beer or a shot as well and gave up the ghost.

Nintenderp had a glorious run, but they've dried up since Swatch era IMHO, unless you're in the tribe that prefers Zelda to Zero Dawn.
 
The Nintendo DS was kind of boring to me, until the Datel, MaxConsole something chip released. I inserted the bulky shit in the GBA slot and played games with minor glitches using my cartridge's save types as donor carts. Later we got the R4, and I became a Nintendo DS fanboy.

Seriously, I can't stress how much more I liked my Nintendo consoles after I got to brew them. Switch 1 hasn't been the same, and I blame 2 things for it.

  1. It became infested with "Gamer Pirates" bragging about playing XCIs on emulator before they even came out.
  2. Smart devices and Deck have removed a lot of the novelty of having an underpowered handheld that can run custom software.
Back in 2010 it was still useful to be able to use MoonShine Player on DS to listen to music or read manga on it. The form factor, a touch screen and the Dual Screens also made homebrew software genuinely creative and fun to check out. Ditto with 3DS and the 3D effect.

But a Switch? Not so much. At the end of the day it is just an underpowered tablet with a bitchy hardware architecture. It's conventional and boring to design for.

And for that matter I'm also a bit eh on the Switch 2. But based on how good the scene used to be it is definitely depressing to see Nintendo treat pirates and brewers like first rate criminals.

So your point is?
 
The Nintendo DS was kind of boring to me, until the Datel, MaxConsole something chip released. I inserted the bulky shit in the GBA slot and played games with minor glitches using my cartridge's save types as donor carts. Later we got the R4, and I became a Nintendo DS fanboy.

Seriously, I can't stress how much more I liked my Nintendo consoles after I got to brew them. Switch 1 hasn't been the same, and I blame 2 things for it.

  1. It became infested with "Gamer Pirates" bragging about playing XCIs on emulator before they even came out.
  2. Smart devices and Deck have removed a lot of the novelty of having an underpowered handheld that can run custom software.
Back in 2010 it was still useful to be able to use MoonShine Player on DS to listen to music or read manga on it. The form factor, a touch screen and the Dual Screens also made homebrew software genuinely creative and fun to check out. Ditto with 3DS and the 3D effect.

But a Switch? Not so much. At the end of the day it is just an underpowered tablet with a bitchy hardware architecture. It's conventional and boring to design for.

And for that matter I'm also a bit eh on the Switch 2. But based on how good the scene used to be it is definitely depressing to see Nintendo treat pirates and brewers like first rate criminals.
The best thing for YOU. Not the best thing for the billion dollar company they are... This is written by someone who clearly has not worked at a real corporation in their life lol
 
The best thing for YOU. Not the best thing for the billion dollar company they are... This is written by someone who clearly has not worked at a real corporation in their life lol
probably hasn't ever worked, either a manboy living in mom and dad's basement, or a kid. Either way, clearly immature.
 
You main argument doesn't stand when we replace, say, PS games catalogue on a Nintendo console. It would be shit.

Nintendo is the reference in console gaming because of their games, even running on "limited hardware" (as you call them) they are great, and that's their main selling point.

And that's what you can't and never will be able to compare among other console makers. Again, take PS as an example, most of their games are copy-cats from Nintendo main IP's, STD-Box is a worthless "overpowered" PC, and even so, a really good PC overpasses all consoles in existence, even the PS5#¡t.

Moddability comes from people willing to play those Nintendo games (even owners from other consoles want to), without them their console would be crap.
 
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