HAI-Priiloader, A Bootloader For VC Injects

  • Thread starter Thread starter Karlmann
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Do not use HAI-Priiloader. Did you test compiling from the wii-mini fork?
Additionally add #define DEBUG_HAXX to haxx.cpp to retain printing debug messages to the screen.
Tested compiling from the wii-mini fork and things seem to work fine. How should I be running Riivolution under HAI-IOS then? I'll compile with logging enabled whenever I can and report back the results.
 
Tested compiling from the wii-mini fork and things seem to work fine. How should I be running Riivolution under HAI-IOS then? I'll compile with logging enabled whenever I can and report back the results.
The HAI-IOS kernel has many issues. The new procedure bypasses them by instead taking the HAI-IOS module supporting communication with the gamepad and replacing its standard IOS counterpart. This method requires relatively minor patches to the IOS kernel which is the main objective I am working on at the moment.
 
Good progress again. Hope everything goes well!
Consider backing this stuff up to a USB drive / backup incase anything goes wrong, things happen
 
Good progress again. Hope everything goes well!
Consider backing this stuff up to a USB drive / backup incase anything goes wrong, things happen
The initial patches for adding the HAI-IOS OH1 module to a standard IOS have been pushed to github. There is more to come as functionality is tested and a patch is made for extracting the OH1 module from HAI-IOS.
 
It has been a while since the last update. Current progress is that the cios build should in theory load in HAi-IOS's OH1 module and add the load HAI params system call needed needed for it to work. Unfortunately the cios currently does not function, necessitating debugging it.
 
It has been a while since the last update. Current progress is that the cios build should in theory load in HAi-IOS's OH1 module and add the load HAI params system call needed needed for it to work. Unfortunately the cios currently does not function, necessitating debugging it.
Any new updates? Did you manage to get the cios to work?
 
Any new updates? Did you manage to get the cios to work?
There are a bunch of new components that now need to be integrated. fakemote ahs been modified to support the gamepad and the riivolution fork now targets gamepad support and usb loading (previous issue has been fixed but the current state is for cIOS only) Currently working on a cmd utility to create the required wad, fw.img, and generate a VC inject that should boot vWii with gamepad support.
 
This is the first time I've seen this, and I'm interested to know if it's possible to make the Gamecube adapter work on Virtual Wii with this? Or some other controller like the Wii U controller

I'm sorry if the question is silly or doesn't make sense, I'm just curious.
 

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