Thanks guys. Managed to get it all working.
As september796 said, it's a case of being careful which files are copied over from a previous RA installation. Here's what worked for me in case it helps anyone else with similar issues:
1) With your SD card in your PC, backup your existing Retroarch folder somewhere on your PC
2) Delete all Retroarch files and folders from the SD card (SD\retroarch) (SD\wiiu\apps\retroarch.wubh)
3) Copy the latest Retroarch build onto the SD card and then put the SD card back into the Wii U
4) Fire up the Wii U and open Retroarch. This will generate a config file and allow you to test that the basic build is working
5) Power off the Wii U, remove the SD card and put it back into your PC
6) Copy any roms, savestates and remap files from your previous Retroarch folder to the new one on the SD card. DO NOT copy any cores (although you can copy savestates and remaps from the "cores" folder)
7) Put the SD card back into the Wii U, fire up Retroarch
Hopefully, everything should work fine. You might have to set some stuff up manually again but it should all at least work.
The only issue I'm having now is that I sometimes can't save/load core options files from within Retroarch. Not sure what's going wrong, but... at least the games are running and the savestates are working.
I do a bit of programming in my spare time, I'd be happy to help get Retroarch working properly in Aroma depending on what the issues are holding it back from a fully stable Aroma-ready release.
All this time I just copied the new cores over to the old build, but now followed the 7 step process here and I can see a further significant improvement in the overall speed of Retroarch.
The only core that still takes a bit of time to load is Vice X64 (aprox 30 secs) all others like ps1, mame, snes, amiga load the game in like 10 secs from selecting on playlist.
Also got shadow of beast 3 running fullspeed on Amiga by selecting a res of 360p (it was auto using 720p which was what caused slowdowns) so no need for for threaded video anymore.
And Pcsx Rearmed is running everything full speed with the core cpu speed setting bumped from 57 to 100. In the last build there would be a lot of slowdown with cpu at 100.
Big milestone achieved, well done for the hard work of all the team.

Edit: "The only issue I'm having now is that I sometimes can't save/load core options files from within Retroarch. Not sure what's going wrong, but... at least the games are running and the savestates are working"
@Willicious I had that issue where save states, .srm files and game options from old build weren't being loaded in the new build then I could see the folder structure changed slightly in the new build where each core had it's own new folder within the saves and save states folder so I transferred the old options and save states files into the newly created folders and they are working fine now.
Last edited by azy77,










