Xenoblade Chronicles X Definitive Edition - Emulator Mods/Cheats Discussion

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This thread is for Emulator mods/cheats discussion this way we don't have all the confusion in the other thread.

Message From Stevens:


STEVENS GITHUB RELEASE LINK

FL4SH GITHUB RELEASE LINK

04/25/2025 LATEST MODS UPDATE POST. 1.0.2 UPDATE HERE

CHEATS TESTED BY STEVENS AND WORKING

HOW TO INSTALL THE MODS VIDEO GUIDE


Xenoblade Chronicles X 1.0.1 Mods (made mainly for emulators) by Fl4sh and StevensND. Download the .zip file.

If you're going to do a video or shared the mods, credit the authors.
I know YouTubers will start to leave this uploaded on a weird link with full ads and people will think they make them ._.

ABOUT LOSSLESS SCALING

ISSUES WITH THE FPS MODS ARE EXPLAINED HERE (CLICK ON THE LINK).

IF YOU'RE HAVING ISSUES WITH THE 1.0.1 UPDATE CHECK THIS POST

QUICK NOTES (Things that you must know):

If you're using Citron and the 60 FPS Gameplay - 30 FPS Cutscene Mod
:

Just drag the folder into your mods directory. When you open the folder, you'll see inside two folders: cheats and exefs. Both folders must be there. Otherwise the mod won't work properly.

If you're using Ryujinx:

Drag the FPS folder into the mods directory. Remember that you must enable the cheat

Right click on the Game -> Manage Cheats -> And tick the checkbox. If you don't do this, the mod won't work properly.

1742589032751.png


Here's another version of the 60FPS mod.

4K can be possible but IIRC what Fl4sh told me is that the game gets dark so that's why it's not included.

Regarding another aspect ratios that are not included: I don't do aspect ratio mods. That's up to Fl4sh. I higly doubt he want to do other aspect ratios but you can ask him.

Here's another note for Field Of View:


Installation is the same as the FPS mod. However the cheat (is made to change the FOV in real time) will only work on Citron. Talking about [FOV ZL + Dpad Left/Up/Right/Down v1.0.1]

If you're going to use the resolution mods

You must set the resolution upscaler on 1x
. 1x will leave the default values as we labeled (2560x1440 for instance). Otherwise, you're increasing the resolution.

1x = 1440p.
2x + using 1440p mod at the same will double 1440p resolution (2880p). Also: You might need to increase the DRAM on the emulator settings to 6GB, 8GB etc etc. This should be done if you're having issues with the resolution mods. However IMO for 1440p it's not neccesary.

Native resolution mods are generally more accurate than emulator scaling because they use the game's native code to render a resolution rather than an emulator's subjective scaling. These mods just change the resolution values that are written to memory.

Finally, if you want to support us

Just take a look at the credits section on Github

How to report your issues

If you are going to report an issue add a screenshot or video recorded and a save file.

Also add a explanation about how to trigger your issue.

CHEAT ENGINE DISCUSSION PAGE HERE

STEVENS GAMEPLAY

NoBigDeal La's GAMEPLAY

 

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Last edited by StevensND,
Alright i'll post it here then, since i'm quite unsure if it's planned to be fixed or not, but the QTEs were fixed and that's great but the debuffs are still at 2 times speed, like the topple status, hoping it'll be fixed, great work :)
 
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Alright i'll post it here then, since i'm quite unsure if it's planned to be fixed or not, but the QTEs were fixed and that's great but the debuffs are still at 2 times speed, like the topple status, hoping it'll be fixed, great work :)
Those are fixed in the next version of the mod.

Also Camera speed is being fixed in this version.

I'm working with @fl4sh_ and @StevensND on this.
 
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Alright i'll post it here then, since i'm quite unsure if it's planned to be fixed or not, but the QTEs were fixed and that's great but the debuffs are still at 2 times speed, like the topple status, hoping it'll be fixed, great work :)
mate, how are you enabling the ptchtxt file at the same time? is that one supposed to go into a different folder or something o-o
 
Ok so im pretty sure i did everything right with installing stevens mod for 60fps, however im still getting halved times for buffs/auras as well as debuffs but i think the debuff fix is still a wip. Im pretty certain i installed it correctly but just incase i attached a video of me enabling the cheats/mods, as well as a video with me disabling them so you can see the intended length of the buffs and stuff

60fps:
30fps:

Other things i wanna mention is that i tried citron as well incase it may have been an issue with the emulator i was using and after making sure i properly followed the steps it was the same results on citron as well. If im just an idiot and missed something please let me know
 
Hey guys I'm using ryujinx canary emulator just wondering is it's possible to turn this code into a dynamic 60fps so that when the fps drop below 60fps it doesnt go into slow motion and also fix the ate and keep the cutscene at 60fps

[60 FPS]
80002100
08000000 01DA33A0 00000001 00000001
20000000
80008100
08000000 01DA33A0 00000002 00000002
20000000

This is the 60fps that has 60fps cutscene but the qte isnt fix I was wondering is there's away to implement it and what I need to change I also want to know if their is a way to make the fps dynamic so it doesnt run in slow motion the minute the fps drop below 60fps
 
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Ok so im pretty sure i did everything right with installing stevens mod for 60fps, however im still getting halved times for buffs/auras as well as debuffs but i think the debuff fix is still a wip. Im pretty certain i installed it correctly but just incase i attached a video of me enabling the cheats/mods, as well as a video with me disabling them so you can see the intended length of the buffs and stuff

60fps:
30fps:

Other things i wanna mention is that i tried citron as well incase it may have been an issue with the emulator i was using and after making sure i properly followed the steps it was the same results on citron as well. If im just an idiot and missed something please let me know

Check the 3rd post, Kain says the debuffs times are fixed in an upcoming version of the mod.
 
Hey guys I'm using ryujinx canary emulator just wondering is it's possible to turn this code into a dynamic 60fps so that when the fps drop below 60fps it doesnt go into slow motion and also fix the ate and keep the cutscene at 60fps

[60 FPS]
80002100
08000000 01DA33A0 00000001 00000001
20000000
80008100
08000000 01DA33A0 00000002 00000002
20000000

This is the 60fps that has 60fps cutscene but the qte isnt fix I was wondering is there's away to implement it and what I need to change I also want to know if their is a way to make the fps dynamic so it doesnt run in slow motion the minute the fps drop below 60fps
Didn't you even have a delay in subtitles and dialogue due to using the mods?
 
Check the 3rd post, Kain says the debuffs times are fixed in an upcoming version of the mod.
Yea i saw that after i made the video, so i didn't need to show the magnum edge but no biggie. Still though in a post in the previous thread they mentions auras working as intended with the fps mod so im not sure if im just messing something up on my end or its something else
 

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