how are you able to see if both are active? i've chucked the folder (that contains cheats and exfs) into the mod repository and under properties on XCX i can see that it's enabled, the version says IPSwitch, Cheats. would that mean that both are enabled? because only instance of the cheat shows up in the properties if you get what i'm saying ;oIf this is on emulator, make sure you are using the cheats + the pchtxt at the same time. I think we might need to set up 2 different threads like we did for XB3, one for hardware, one for emulation, what do you think @masagrator
Am I doing something wrong? I'm still getting double speed on QTE's, grass, auras, debuffs, etc.Update on 60fps mod by @fl4sh_ and @StevensND
Camera is being worked on
*EDIT* READ Stevens POST you need to use the ipswitch (pchtxt) and the cheats together it fixes 99% of the problems
Aura and debuff timing is fine when you do this.
Skell lock and block is fine when you do this.
Waterfalls, weather, grass is fine when you do this.
not yet, the two code creators have been notified already[All stats 500] [All stats 9999] [Speed multiplied by 2] [Speed multiplied by 3] [Speed multiplied by 4] Has it been repaired?
i quite like it here tho, its pretty easy to parse through whos on emu and who's on hardware anywaysif you are on emulator please move to this thread.
https://gbatemp.net/threads/xenobla...ition-emulator-mods-cheats-discussion.668674/
Can you create a zipped file with the cheats you have and post it here?
Can you please post the codes you are using ? Would be much appreciated. I’ve been trying for a while and had no success
use the appendage 1 hit break code, it helps a lot with thisI want drop item code please i been waiting for these![]()
@Ultimos54, I think you could add this to the cheat file
[Guns Rapid Fire]
04000000 0024b230 b900031f
04000000 0024b39c b90002ff
source:
yeah, that looks like a real moonjumpwhy does it look so bugged? like enemy isn't dying. Also they have a working jump/flying code hmmm
@dsrules
made this fix for people who want a full Enemy Index with no blank namesahh yeah, yeah thats the moonjump I wanted where holding jump or something lets you go up haha
the rapid fire looks okay
[Blank Enemy Index fix, Must read the instructions]
580F0000 01DD0408
780F0000 000a0af0
640f0000 00000000 00000000
780F0000 00000378
640f0000 00000000 00000000
780F0000 0000045c
640f0000 00000000 00000000
780F0000 00000258
640f0000 00000000 00000000
780F0000 00000204
640f0000 00000000 00000000
780F0000 000000c0
640f0000 00000000 00000000
780F0000 000003b4
640f0000 00000000 00000000
780F0000 000001c8
640f0000 00000000 00000000
780F0000 0000060c
640f0000 00000000 00000000
780F0000 00000288
640f0000 00000000 00000000
780F0000 0000036c
640f0000 00000000 00000000
780F0000 00000360
640f0000 00000000 00000000
780F0000 00000318
640f0000 00000000 00000000
780F0000 00000270
640f0000 00000000 00000000
780F0000 0000039c
640f0000 00000000 00000000
780F0000 00000288
640f0000 00000000 00000000
780F0000 000001b0
640f0000 00000000 00000000
780F0000 0000024c
640f0000 00000000 00000000
780F0000 00000a5c
640f0000 00000000 00000000
why not ask it to make you breakfast too?[60 FPS]
80002100
08000000 01DA33A0 00000001 00000001
20000000
80008100
08000000 01DA33A0 00000002 00000002
20000000
just wondering if someone can show what to change in this code in order to make the 60fps dynamic so that when it goes below 60fps the game doesnt slow down and also fix the QTE and keep the cutscene at 60fps

