Okay I'm awake, let's catch up.
Difference of course being that you can emulate all the games free, and at $60 a pop, that savings adds up quick. The impact of readily-available pirated games may be minimal at times like these when Nintendo's latest console is selling in record numbers, but it's much better to address it with a lasting solution now, rather than wait until they have another Wii U-style flop on their hands. Or don't, but if your strategy is to do nothing, then piss off altogether and don't be attacking the people who will inevitably step up to fill the void you've purposefully left there.
If games were ported to PC natively, they'd still be $60 each, not free. Just because you're pirating them doesn't change that. Also, you bring up the Wii U, but piracy wasn't really a problem during the Wii U era? I fail to see your point here. You also seemed to have completely missed my point that Nintendo is also hardware sellers and that they lose more money from lack of hardware sales than lack of software sales.
Funnily enough, legally, emulation has so many hoops you need to jump through to get it to work that the only people emulating legally are the ones who've spent the most money on Nintendo stuff ($300 console, $60 game, a modchip of some sort, a $1k rig to emulate, an functioning emulator...) that there are very few people emulating Switch legally. While I'm not happy about the Ryujinx shutdown, Nintendo is just disabling thousands of pirates who are just playing the game for free. Most people emulating the game are doing so because it's free, not because it's not available natively on PC for them to buy. It'd be like if any other company shut down a repacker. Am I happy about this? No, of course not. Does it make sense, though? Yes.
PC roughly doubled what Concord's sales would've been on PS5 alone, let's say from 100 to 200. How is that not benefit enough? The platform is great, but expecting it to magically transform the shittiest games into GOTY contenders is a bit unrealistic.
You make a good point here. I will add that Concord cost hundreds of millions of dollars to develop and needed multiplat to break even, whereas Nintendo can develop games on a cheaper budget and make money from both the hardware and software sales. Concord simply cost too much money to
not be multiplatform, whereas keeping games exclusive works out for Nintendo.
A build of Yoshi for DS called "Super Yoshi's Egg" (Suupaa Yosshi no Tamago) was found in the BW repo. And Jill's voice (from Drill Dozer) is used as a placeholder voice for Mario. Speculated to be used as a test for transferring programs to a DS via Download Play.
This is unrelated to what I was talking about before, but I find this intriguing because, afaik, Pokemon never used Download Play in any of their games. I wonder what kind of games they were considering making that would utilize it?