The Switch Has No Soul.

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The Wii menu was a banger. Navigation is smooth and the music is so calming. I can't count anymore how often I left the Wii idle in this menu just for the music.
The Wii has some serious volume issues. Every Wii I've had hooked up to my TV just about blasts me out of my chair with how LOUD it is. I have to cut my TV volume down by half just to make it sound normal.
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I don't care about bells and whistles I care about games. The Switch is perfectly fine to me.
I could care less about all the indie shovelware on the eShop, I wish they'd stop importing Steam's indie trash. Makes finding any decent games a chore, considering how sluggish the eShop usually runs.
 
The Wii has some serious volume issues. Every Wii I've had hooked up to my TV just about blasts me out of my chair with how LOUD it is. I have to cut my TV volume down by half just to make it sound normal.
Not just you. Same here. I have to turn down the volume of my soundbar around 23-30. Otherwise it's too loud. But still, the music is so calming ;)
 
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Came here for the hot take. Stayed for Tomoko Kuroki

I agree with this only on the UI. Compared to the Gamecube, 3DS, Wii, and Wii U..the switch feels very corporate and sterilized..not "fun"..It's a shame that we did not get the "cover art" UI from the leaked alpha OS build.
real
 
The switch feels so corporate, no music, barely any sound, mii maker is hidden away. The menu is bland as hell, no themes no nothing. It just feels like it has no soul at all when u compare it to something like the 3ds. Nintendo could have done so much better with their console and they decided to make something so bland.
I agree, even something simple like PS2 could work out. Whenever i open my OG Xbox i feel like i'm gaming on a space shuttle. Gamecube feels very abstract. PS2 is relaxing. I know that homemenu is a small detail, but hell even Dreamcast and Sega Saturn had souls despite them failing. I wish Switch had those kind of features, it doesn't even have something like Miiverse. Despite some first party games, i really don't like my Switch because of these features and i usually go back to using my Wii U.
 
I feel you on the lack of soul, man.

Even a silly gimmick like streetpass on the 3DS had me constantly hauling my 3DS around with me, seeing if I could get some tags, and most of the time I did and it was awesome. Never mind coming home from a day at the skate park and seeing that my 3DS had downloaded some demo in the background to surprise me when I got back. I miss that feeling of pleasant surprise, it's good advertising as well. The fact that there is no real replacement for streetpass / mii plaza / miiverse is criminal imho. These three things combined could keep me entertained for an easy 30 minutes every day (provided I got my tags and steps in), and that's before buying anything else. Where's all the gimmicks at on the switch? Thing doesn't even have a camera, smh.

I consider the 3DS to be the last proper handheld ever built. Sure, the switch is technically a handheld device too, but not a comfortable one at all. Ever tried playing a switch while lying in bed on your back? It's fine if you use both hands all the time, for a while, but if you want to use the other one to, say, eat some snacks while gaming, the weight quickly becomes an issue. I can't exactly fit a switch into my jeans pockets either, and feel like it's safe there without a special, even bulkier carrying case. Thus, it hardly ever leaves my house at all these days, whereas the 3DS was constantly in my pockets or backpack. The 3DS also blows the Switch out of the water when it comes to battery life as well, by an approximate factor of 2.5x. The battery life on my switch is 1 1/2 hours of straight gaming, it's over 4 hours on my 3DS. So, if I were to take my switch with me, say, to a friends house to play for more than an hour, I would need: 1) The switch itself 2) A carrying case 3) A charger with a cable 4) Maybe a controller as well depending on the game, since the joycons blow hard. That's a lot of stuff needed compared to a singular 3DS that keeps going for 4 hours where after the battery runs out I can pop open the back and swap it for a fresh one if I am so inclined, without any hassle (okay, I have to reset the date and time, you got me). The switch has a touchscreen, yet I don't think I own a single game that makes any use of it. Emulating previous console version's titles is also an issue on the switch, due to the DS/3DS's screen layout. The 3DS will emulate everything from the gameboy era, including playstation 1 games, without trouble and it feels and looks great. I wish it also did N64 games, but oh well. Thankfully those work and look (mostly) fine on the switch.

I wish the 3DS had the internet and SD card speeds of the Switch, that's about it. A 3DS with 2 higher-resolution (3D) screen(s), a faster wifi chip, and better read/write speeds would be an instant buy for me. The switch exists in a weird console-handheld hybrid space, and I don't find it does either particularly well. It's not a particularly good console, performance wise, and it is not a particularly good handheld, form factor, size and weight wise. The effective end result is an under-powered home console that happens to be portable.

I'm starting to feel like a stereotypical boomer who is yelling at the clouds in the sky though :unsure:

I hate to necropost and all but bloody hell, some of the people here on this thread are so devoid of fun it's insane.

Don't be sorry, gives me an excuse to add my 2 cents.
 
Last edited by rave420,
All hail the home screen for the (fake?) haters.

PS: The (fake?) Nintendo president said haters has no soul but he loved them cause they have been supporting Nintendo all these time.
 
Last edited by TomSwitch,
Well, since we're all necroposting on here...
If they want money wouldn’t keeping the servers running make them more?
Not sure if you'll see this, but while theoretically, yes, they could have kept the servers running, there's a couple likely reasons why they shut them down:



1) User traffic vs. required resources. Nintendo stopped production of the 3DS/2DS family of systems around late 2020, and ceased production of WiiU systems in early 2017 - a couple months before the release of the Switch. This is often done when purchases of new hardware decline enough that you'd no longer be at least breaking even if you made more systems (read: more and more systems go unsold, eventually leading to only losses). Combine that with the fact that Nintendo had moved all 1st-party development to Switch by 2019, and 3rd-party development of games on 3DS/WiiU all but ceased entirely, and... Well, let me put it this way: sooner or later, there comes a point when revenue flow decreases enough that older projects have to start pulling resources/revenue from newer projects to continue functioning, and you have to decide whether or not it's worth it to keep those older projects on life support for longer than is necessary.

It should be noted that while greed can play a role in #1, it is not a requirement for #1 to apply. All businesses exist to make money, and even the ones that aren't greedy are often better off minimizing losses where reasonably possible. No point in keeping an old, worn-down machine running if it's costing you more to repair and maintain it than if you just chucked it out and got a new one.



2) Security (Beware - Wall of Text Imminent). This is probably the bigger one here, if we're being entirely honest. Even if you decide to keep a server up indefinitely, even to the point that you burn a massive hole in your pocket doing so, there will come a point when your server will just no longer be compatible with the most up-to-date security systems and protocols. Once that point is reached, your only true defense against unauthorized attempts to bypass security measures - short of replacing the current servers with entirely new servers and installing new security infrastructure, which can be very expensive and time-consuming depending on the project - is for exploits to remain almost entirely unknown to those with malicious intent.

Funny enough, the Splatoon and Mario Kart WiiU servers went down for months some time before the online shutdown announcement because one of said exploits was exposed through social media, forcing Nintendo to disable the servers while doing whatever might've still been available to fix the issue. And Nintendo noted afterwards that the servers could go down for good if it happened again (understandable, given those games were using older network infrastructure compared to the Switch versions). Same reason why Dark Souls: Prepare to Die Edition on PC no longer has online play - exploit got leaked all over social media, and Bandai Namco concluded that it would take way too much time and resources to fix the exploit on such an old infrastructure - and while, iirc, it is still possible to do online through modding, since the leaked exploit wasn't fixed for PtDE, YOU DO THIS AT YOUR OWN RISK.

And it should be noted that #2 isn't limited to just matchmaking servers or discussion forums. It also applies to online storefronts and everything inside them, INCLUDING payment-processing services. If you can't keep security around payment processing up-to-date, that results in a severe risk of payment information being stolen and leaked should someone happen to breach the now-out-of-date security systems. Which is often why payment processing systems are the first thing to be deactivated after a store closure announcement - to minimize the risk of suffering a disastrous security breach that results in millions of users' payment information being compromised before the storefront is closed.

Put simply, it's very likely Nintendo started seeing the signs of these risks within the last couple years (with the Splatoon/Mario Kart WiiU incident likely being a more glaring sign), and likely determined that it was better to close the eShop/end online services when they did, as it likely let the servers run the longest that could be maintained safely.
 
Last edited by ChronosNotashi,
I agree with this completely. Part of the reason I still play 3DS so much is I literally just down to the design choices and how it feels to use. It had way more charm and character imo. Obviously, you can hack the switch and change things up to improve a little but it doesn't ever get to the same spot. Part of that isn't Nintendo's fault though as the double screen clam shell design just felt so unique and nice to play but that doesn't mean I want everything to be double screen or clam shell. The switch really does just feel like a tablet with controllers on it. Which it is and which is a good design but just doesn't have the same charm. I do find that getting a good grip for the switch makes it feel better to use though. It doesn't change the fundamental design or the user interface but otherwise it feels like a flimsy tablet with cheap controllers stuck to the side. The grip case makes it way better.
 
I agree with this completely. Part of the reason I still play 3DS so much is I literally just down to the design choices and how it feels to use. It had way more charm and character imo. Obviously, you can hack the switch and change things up to improve a little but it doesn't ever get to the same spot. Part of that isn't Nintendo's fault though as the double screen clam shell design just felt so unique and nice to play but that doesn't mean I want everything to be double screen or clam shell. The switch really does just feel like a tablet with controllers on it. Which it is and which is a good design but just doesn't have the same charm. I do find that getting a good grip for the switch makes it feel better to use though. It doesn't change the fundamental design or the user interface but otherwise it feels like a flimsy tablet with cheap controllers stuck to the side. The grip case makes it way better.
I would not be very surprise that in a few years people are going to bad mouth Switch 2 and say how they love the good old Switch.
 
Necroposting again since it looks like the Switch 2 is gonna have the same dull, uninspired UI except having those stupid rounded corners.
 

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Necroposting again since it looks like the Switch 2 is gonna have the same dull, uninspired UI except having those stupid rounded corners.
I don't know why I (or anybody else) ever hoped for anything more. With how massively successful the Switch was, it's obvious the Switch 2 was going to be a carbon copy to attempt to repeat the same success, and nothing more.
It's a bummer, but Nintendo probably aren't going to change things up until and unless they need to. We could even see a Switch 3 that is more or less exactly the same thing. It's not like minimalism as a trend is showing any signs of going away. And if it works, why change anything?
 

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