Homebrew Question Mario 64 port?

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Had that happen one time. Just need to make sure all the HD Textures are in it. Once had a LOT of Purple Items, and Characters. LOL. Just wishing could Compile it into a NSP like those other Builds :(
You can not compile into a NSP becaus it will contain the Assets which are copyrighted by the evil N so distribute them is piracy.
 
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You can not compile into a NSP becaus it will contain the Assets which are copyrighted by the evil N so distribute them is piracy.
Well, meaning wishing Users could be able to do it easier, so Users can Install it, instead of just having a NRO. Not all Cheats are Present in the newer Builds, and they do not remain after a Level.
 
Well, meaning wishing Users could be able to do it easier, so Users can Install it, instead of just having a NRO. Not all Cheats are Present in the newer Builds, and they do not remain after a Level.
yeah like the Generators for PC, they are great. but I think switch users are a little niche
 
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yeah like the Generators for PC, they are great. but I think switch users are a little niche
Surprised no one on other Sites have not made a Program to do the same for the Switch. Or even those NSP Sites, surprised no one has been Posting latest improved Builds in NSP Format
 
Surprised no one on other Sites have not made a Program to do the same for the Switch. Or even those NSP Sites, surprised no one has been Posting latest improved Builds in NSP Format
That NSP files generated a internal war on the scene because some people take the name of a reputable group to publish the NSP files and mark them as piracy group, the fight was intense.
 
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That NSP files generated a internal war on the scene because some people take the name of a reputable group to publish the NSP files and mark them as piracy group, the fight was intense.
This is the reason I wanted nothing to do with it and build it myself :)
 
Last edited by The_Chaotician,
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so v8 hotfix2 is the last one?
you are mixing two different builds of the mar 64 port.

* There is a pirate one which you shouldn't use, is a NSP created by pirates and you really don't know what it have, has been several versions v1 - v8 around the net. the NSP display an author referencing to a reputable scene group but they ARE NOT the ones behind that pirate content.

* You can use a open source code to after you provide a LEGAL acquired ROM of SM64 build a port (for PC, Linux, Switch and others) the source code for Switch port has not changed since May 18, 2020. And the source code for PC port hasn't changed since Dec 18, 2023
 
you are mixing two different builds of the mar 64 port.

* There is a pirate one which you shouldn't use, is a NSP created by pirates and you really don't know what it have, has been several versions v1 - v8 around the net. the NSP display an author referencing to a reputable scene group but they ARE NOT the ones behind that pirate content.

* You can use a open source code to after you provide a LEGAL acquired ROM of SM64 build a port (for PC, Linux, Switch and others) the source code for Switch port has not changed since May 18, 2020. And the source code for PC port hasn't changed since Dec 18, 2023
Build process looks very difficult. Oh well thanks..
 
Out of luck, for switch port you need to build it by yourself and no body should share a final buld, because is considered piracy, as the assets are included on the build
 
Out of luck, for switch port you need to build it by yourself and no body should share a final buld, because is considered piracy, as the assets are included on the build
hey impeeza!...I am new here and forgive me for bothering you on this topic. Earlier on this thread i followed your guide to compile mario64 on switch. You are the only person on the whole internet that had very detailed steps. After following your steps, i successfully completed the compile. So thank you very much for that, i appreciate you. However i noticed on youtube, that people were playing the new updated render96 version on switch (with luigi and wario). So i tried to follow the guide on github and for the life of me im having a very hard time compiling it. So my question is do you know of any detailed guide online to compile it that isn't githubs tutorial? i know video tutorials are out of the question, because of the mighty N. hammer. So at this point im desperate and any information would help me greatly! thank you so much for your time.
 
Last edited by krikor991,
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hey impeeza!...I am new here and forgive me for bothering you on this topic. Earlier on this thread i followed your guide to compile mario64 on switch. You are the only person on the whole internet that had very detailed steps. After following your steps, i successfully completed the compile. So thank you very much for that, i appreciate you. However i noticed on youtube, that people were playing the new updated render96 version on switch (with luigi and wario). So i tried to follow the guide on github and for the life of me im having a very hard time compiling it. So my question is do you know of any detailed guide online to compile it that isn't githubs tutorial? i know video tutorials are out of the question, because of the mighty N. hammer. So at this point im desperate and any information would help me greatly! thank you so much for your time.
Hello there,
Thanks for your kind words.
I never used any mod on the switch. But will try and let yo to know.
 
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The latest Render96 fails to compile for switch, we have to use an older branch.
https://github.com/Render96/Render96ex/issues/40#issuecomment-1034031523

My steps
Linux:
git clone --single-branch --branch alpha https://github.com/Render96/Render96ex.git

Windows:
git clone https://github.com/Render96/Render96ex.git -b alpha

cd Render96ex
git checkout 67a0da1

source $DEVKITPRO/switchvars.sh
make TARGET_SWITCH=1 -j4

(Somehow I can´t compile with the model pack?)
make TARGET_SWITCH=1 MODELPACK=1 j4
make TARGET_SWITCH=1 MODELPACK=1 TEXTURE_FIX=1 EXT_OPTIONS_MENU=1 EXTERNAL_DATA=1 j4

Modelpacks:
https://github.com/Render96/ModelPack/releases/
https://github.com/Render96/ModelPack/releases/tag/2.1

Texture-pack: (Click the green CODE button and download zip)
https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK

sm64ex.jpgsm64r96.jpg

Left side SM64ex / right side SM64Render96

EDIT: https://github.com/Render96/Render96ex/wiki/How-To-Compile-For-Switch
 
Last edited by draftguy123,
The latest Render96 fails to compile for switch, we have to use an older branch.
https://github.com/Render96/Render96ex/issues/40#issuecomment-1034031523

My steps
Linux:
git clone --single-branch --branch alpha https://github.com/Render96/Render96ex.git

Windows:
git clone https://github.com/Render96/Render96ex.git -b alpha

cd Render96ex
git checkout 67a0da1

source $DEVKITPRO/switchvars.sh
make TARGET_SWITCH=1 -j4

(Somehow I can´t compile with the model pack?)
make TARGET_SWITCH=1 MODELPACK=1 j4
make TARGET_SWITCH=1 MODELPACK=1 TEXTURE_FIX=1 EXT_OPTIONS_MENU=1 EXTERNAL_DATA=1 j4

Modelpacks:
https://github.com/Render96/ModelPack/releases/
https://github.com/Render96/ModelPack/releases/tag/2.1

Texture-pack: (Click the green CODE button and download zip)
https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK

View attachment 415630View attachment 415631

Left side SM64ex / right side SM64Render96

EDIT: https://github.com/Render96/Render96ex/wiki/How-To-Compile-For-Switch
To me when I put
source $DEVKITPRO/switchvars.sh
-It gets me in msys2 the following error: bash: /opt/devkitpro/switchvars.sh: No such file or directory
 

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