Can I have some help learning how to open this application Ive clicked on about everything in the folder and Im getting nothing what the pictures are showing am i suppose to click the CSPROJ file I dont know what any of this is. Heres what I see on my end and im showing that I got 4.6 installed.
Can I have some help learning how to open this application Ive clicked on about everything in the folder and Im getting nothing what the pictures are showing am i suppose to click the CSPROJ file I dont know what any of this is. Heres what I see on my end and im showing that I got 4.6 installed.
There's two .exe applications in the proper download (not the source code - if you need help locating the proper download, please see my last post on page 46 or so - link).
One is "XC2Bf2SaveNETThingy.exe" and the other is "XC2IraSaveNETThingy.exe" - the first one is for XC2 proper, while the second is for Torna ("bf2" is the internal name for XC2, and "Ira" is for T:TGC).
If you want to edit a Xenoblade 2 save file, open the Bf2 .exe; if you're playing Torna, open the Ira .exe.
Via the save editor? No, unfortunately; the best way to get more Merc Mission strength is to get more rare Blades and fill out their affinity charts.
"Strength" is directly tied to the number of nodes on a Blade's chart; the more nodes possible, the higher the Strength cap for that one Blade, and the more nodes obtained, the higher their current Strength score.
Some affinity chart nodes are tied to flags, and thus any edited values in the affinity chart get reset to what's stored in the respective flag.
Ursula's performance levels, number of crits dealt, Driver Combo finishers performed, Blade Combos finished, button challenges completed, and many more can be found by scrolling down the "Game Flag Data" tab, primarily the 32-bit Flag list (though Ursula's performance levels, and Salvager level, are 8-bit).
So if something can't be edited through the affinity chart section, try scrolling down the Game Flag Data.
Some affinity chart nodes are tied to flags, and thus any edited values in the affinity chart get reset to what's stored in the respective flag.
Ursula's performance levels, number of crits dealt, Driver Combo finishers performed, Blade Combos finished, button challenges completed, and many more can be found by scrolling down the "Game Flag Data" tab, primarily the 32-bit Flag list (though Ursula's performance levels, and Salvager level, are 8-bit).
So if something can't be edited through the affinity chart section, try scrolling down the Game Flag Data.
Damn, i finally got KOS-MOS, after about 700+ legendary core pulls.
Who had the idea to implement a crap pull system on a offline game !!??
this guy deserves the worstest death ever
Now my album is complete *cheers*
Okay, I'm new at this. I'm guessing that in order to give yourself a new blade you'd also have to activate a certain flag, right? I'm trying to give myself Corvin, does anyone know what his flag data is?
Okay, I'm new at this. I'm guessing that in order to give yourself a new blade you'd also have to activate a certain flag, right? I'm trying to give myself Corvin, does anyone know what his flag data is?
You don't need to - Corvin is a DLC Blade, and thus he's given to you by an NPC Nopon in Argentum Trade Guild . He's not a gacha Blade (unless you release him, for some reason, whereupon he does become one).
You don't need to - Corvin is a DLC Blade, and thus he's given to you by an NPC Nopon in Argentum Trade Guild . He's not a gacha Blade (unless you release him, for some reason, whereupon he does become one).
Hi! Recently downloaded the save editor but had one or two problems getting it to work. I've been able to add unpulled Blades to the game, so it's definitely functioning for me, but there's a few values I can't seem to work properly.
For one, I've set scale and weaponscale to tons of different numbers, 1, 50, 110, 150, 200, 999, the maximum, but none of them have elicited any change in the game at all. Not really sure what's going wrong.
Also, while I've been able to spawn in totally functioning Blades, they don't seem to have any skills? I am really early in the game, just got Pyra, haven't met up with Nia again yet, so progress alone may just be the issue. I saw someone else in the thread say that it started working for them the moment they unlocked three blade slots, so this question's much less of a priority for me, happy to play normally and test it again after that.
Anyway, I'd super appreciate help, if anyone feels like giving it. Thank you very much!
If you're trying to modify stats of rare or story blades, it doesn't work because the stats for those blades come from the data tables (bdat) built in to the game. To change them you have to mod the bdat files, which unfortunately is an involved process.
Common blades don't work this way however, you can edit almost any of their stats via save data editing.
For the rare & story blades, see https://github.com/BlockBuilder57/xenomods, it's a project on GitHub for xc2 modding. I haven't used it myself but it seems to make it a simpler process than when I did it.
anyone have any idea if it's possible to unlock the third blade slot early with the save editor? can't seem to find anyone else curious enough to try since apparently most people play NG+ saves with this thing
does this editor still work with 2.1.0? i want to edit in the overdrive protocol because i forgot its a consumable and used all of it and now i cant swap blades between drivers anymore ;-;
does this editor still work with 2.1.0? i want to edit in the overdrive protocol because i forgot its a consumable and used all of it and now i cant swap blades between drivers anymore ;-;
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