I actually don't mind the overall story, but the presentation...heavily flawed. The 'school' first half is practically identical regardless of house, with essentially the same cutscenes and missions; the only thing that really differs is which optional Paralogues are available, along with which students speak in cutscenes (though obviously the overall gist is still the same).Fire Emblem: Three Houses. I don't play Fire Emblem for some fantasy high school simulator.
It's only after several repetitive missions that things diverge, which makes repeat playthroughs an utter drag. Nooooo thank you.
...Oh, and there's other flaws too, like how Awakening and especially Fates had far better 'reclassing' mechanics than this, as back on the 3DS each unit could only access a few classes each, allowing them to stand out more as individuals (and in Fates, S supports also mattered, as it allowed the two partners to use one of each other's two classes). Fates also had practically *no* gender-locked classes, too.
Here? All males can access all the male/unisex classes, and all females can access all female/unisex classes. Boring. Doesn't help that the best mage class, Gremory, is female-only - yet Linhardt is an amazing male mage. Ugh.
Plus, the 'activity point' and calendar systems are bullshit limitations - unlike, say, Persona games, you can only freely act on Sundays, and storyline missions always occur at the end of the month, so you've only ever got 3 or 4 free days per month - and then what you can do is limited further by the activity points.
Yeah, you can fuck right off with that bullshit; waaay too limiting. Awakening and 2/3 Fates allowed me the option to freely choose whether I want to grind for hours before progressing the story, or whether I want to blaze through said story and put off grinding. Brilliant, this was! Not so in 3H, and it suffers for it.
So yeah, Three Houses was a good game in concept - it's certainly the best FE game when it comes to worldbuilding - but has far too many flaws to be all that enjoyable.












